| Constructor and Description |
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BufferedSprite(int bufferX,
int bufferY,
Image bufferImage,
Color backgroundColor,
Sprite sprite,
proguard.gui.splash.VariableInt x,
proguard.gui.splash.VariableInt y)
Creates a new BufferedSprite with the given image.
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BufferedSprite(int bufferX,
int bufferY,
int width,
int height,
Sprite sprite,
proguard.gui.splash.VariableInt x,
proguard.gui.splash.VariableInt y)
Creates a new BufferedSprite with an ABGR image.
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public BufferedSprite(int bufferX,
int bufferY,
int width,
int height,
Sprite sprite,
proguard.gui.splash.VariableInt x,
proguard.gui.splash.VariableInt y)
bufferX - the x offset of the buffer image.bufferY - the y offset of the buffer image.width - the width of the buffer image.height - the height of the buffer image.sprite - the Sprite that is painted in the buffer.x - the variable x ordinate of the image buffer for painting.y - the variable y ordinate of the image buffer for painting.public BufferedSprite(int bufferX,
int bufferY,
Image bufferImage,
Color backgroundColor,
Sprite sprite,
proguard.gui.splash.VariableInt x,
proguard.gui.splash.VariableInt y)
bufferX - the x offset of the buffer image.bufferY - the y offset of the buffer image.bufferImage - the Image that is used for the buffering.backgroundColor - the background color that is used for the buffer.sprite - the Sprite that is painted in the buffer.x - the variable x ordinate of the image buffer for
painting.y - the variable y ordinate of the image buffer for
painting.Copyright © 2015. All Rights Reserved.