| Package | Description |
|---|---|
| proguard.gui.splash |
This package contains a library for creating splash screens and animations
with text, graphical elements, and some special effects.
|
| Modifier and Type | Class and Description |
|---|---|
class |
BufferedSprite
This Sprite encapsulates another Sprite, which is then buffered in an Image.
|
class |
CircleSprite
This Sprite represents an animated circle.
|
class |
ClipSprite
This Sprite encapsulates another Sprite, which is clipped by a clip Sprite.
|
class |
ColorSprite
This Sprite colors another given sprite.
|
class |
CompositeSprite
This Sprite is the composition of a list of Sprite objects.
|
class |
FontSprite
This Sprite sets the font for another given sprite.
|
class |
ImageSprite
This Sprite represents an animated image.
|
class |
RectangleSprite
This Sprite represents an animated rounded rectangle.
|
class |
ShadowedSprite
This Sprite adds a drop shadow to another Sprite.
|
class |
TextSprite
This Sprite represents a text.
|
class |
TimeSwitchSprite
This Sprite displays another Sprite in a given time interval.
|
| Constructor and Description |
|---|
BufferedSprite(int bufferX,
int bufferY,
Image bufferImage,
Color backgroundColor,
Sprite sprite,
proguard.gui.splash.VariableInt x,
proguard.gui.splash.VariableInt y)
Creates a new BufferedSprite with the given image.
|
BufferedSprite(int bufferX,
int bufferY,
int width,
int height,
Sprite sprite,
proguard.gui.splash.VariableInt x,
proguard.gui.splash.VariableInt y)
Creates a new BufferedSprite with an ABGR image.
|
ClipSprite(proguard.gui.splash.VariableColor insideClipColor,
proguard.gui.splash.VariableColor outsideClipColor,
Sprite clipSprite,
Sprite sprite)
Creates a new ClipSprite.
|
ColorSprite(proguard.gui.splash.VariableColor color,
Sprite sprite)
Creates a new ColorSprite.
|
CompositeSprite(Sprite[] sprites)
Creates a new CompositeSprite.
|
FontSprite(proguard.gui.splash.VariableFont font,
Sprite sprite)
Creates a new FontSprite.
|
ShadowedSprite(proguard.gui.splash.VariableInt xOffset,
proguard.gui.splash.VariableInt yOffset,
proguard.gui.splash.VariableDouble alpha,
proguard.gui.splash.VariableInt blur,
Sprite sprite)
Creates a new ShadowedSprite.
|
SplashPanel(Sprite sprite,
double processorLoad)
Creates a new SplashPanel with the given Sprite, which will be animated
indefinitely.
|
SplashPanel(Sprite sprite,
double processorLoad,
long stopTime)
Creates a new SplashPanel with the given Sprite, which will be animated
for a limited period of time.
|
TimeSwitchSprite(long onTime,
long offTime,
Sprite sprite)
Creates a new TimeSwitchSprite for displaying a given Sprite in a given
time interval.
|
TimeSwitchSprite(long onTime,
Sprite sprite)
Creates a new TimeSwitchSprite for displaying a given Sprite starting at
a given time.
|
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