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true.
true and it's target state set to the given state.
target.
target
and the given target state.
State.
State.
Event object that will interface between the
Machines and their listeners.Machines.State is the
start state.
State is the
start state.
Event object that will be the interface between the
States and their listeners.States.String represention of this object.
Exception for when a Condition is not satisfied
by the input into the Machine.
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