| Modifier and Type | Field and Description |
|---|---|
protected CoreEngine |
GameDebugger.engine |
| Modifier and Type | Method and Description |
|---|---|
CoreEngine |
GameDebugger.getEngine() |
CoreEngine |
Game.getEngine() |
| Modifier and Type | Method and Description |
|---|---|
abstract void |
Game.init(CoreEngine engine)
The Game should load all resources and setup the scene here.
|
void |
Game.preInit(CoreEngine engine)
Injects the engine into game and scenegraph
and inits the user's game.
|
void |
GameDebugger.setEngine(CoreEngine engine) |
void |
Game.setEngine(CoreEngine engine) |
void |
LoadingScreen.show(CoreEngine engine) |
void |
LoadingScreen.show(CoreEngine engine,
Texture loadingImage) |
| Modifier and Type | Field and Description |
|---|---|
protected CoreEngine |
Node.engine
The active CoreEngine
|
| Modifier and Type | Method and Description |
|---|---|
CoreEngine |
Node.getEngine()
Retrieves the stored engine
CoreEngine
|
| Modifier and Type | Method and Description |
|---|---|
void |
Node.setEngine(CoreEngine engine)
Inject the engine
CoreEngine.
|
| Modifier and Type | Field and Description |
|---|---|
protected CoreEngine |
QuickEntity.engine |
| Modifier and Type | Method and Description |
|---|---|
void |
Entity.setEngine(CoreEngine engine)
Set the CoreEngine
|
void |
Camera.setEngine(CoreEngine engine) |
| Modifier and Type | Method and Description |
|---|---|
void |
QuickRenderPass.setEngine(CoreEngine engine) |
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