| Modifier and Type | Field and Description |
|---|---|
protected Color |
GameDebugger.prevClearColor |
| Modifier and Type | Method and Description |
|---|---|
Color |
Vector4f.toColor() |
| Modifier and Type | Field and Description |
|---|---|
static Color |
Color.BLACK |
static Color |
Color.BLUE |
static Color |
Color.GREEN |
static Color |
Color.MAGENTA |
static Color |
Color.ORANGE |
static Color |
Color.RED |
static Color |
Color.TRANSPARENT_BLACK |
static Color |
Color.TURQUOISE |
static Color |
Color.WHITE |
static Color |
Color.YELLOW |
| Modifier and Type | Method and Description |
|---|---|
Color |
Material.getColor() |
| Modifier and Type | Method and Description |
|---|---|
void |
Material.setColor(Color color) |
| Modifier and Type | Method and Description |
|---|---|
void |
UniformManager.setUniform(Shader shader,
String name,
Color color) |
| Modifier and Type | Field and Description |
|---|---|
protected Color |
Fog.color |
| Constructor and Description |
|---|
Fog(Color color,
float density) |
Fog(Color color,
float density,
Fog.Mode mode) |
Fog(Color color,
Vector2f range) |
| Modifier and Type | Method and Description |
|---|---|
static TexturableData |
ImageGenerator.bytesFromColor(Color color) |
static TexturableData |
ImageGenerator.bytesFromColor(Dimension dimension,
Color color) |
static BufferedImage |
ImageGenerator.fromColor(Color color) |
static BufferedImage |
ImageGenerator.fromColor(Vector2f dimensions,
Color color) |
| Modifier and Type | Method and Description |
|---|---|
Color |
RenderEngineState.getClearColor() |
| Modifier and Type | Method and Description |
|---|---|
void |
RenderEngineState.setClearColor(Color color) |
| Modifier and Type | Method and Description |
|---|---|
protected Color |
JsonLoader.getColor(org.json.JSONObject json)
Reads a
Color from a JSON
declaration. |
| Modifier and Type | Method and Description |
|---|---|
Color |
FogGenerator.getColor() |
| Modifier and Type | Method and Description |
|---|---|
void |
FogGenerator.setColor(Color color) |
| Constructor and Description |
|---|
FogGenerator(Color color) |
FogGenerator(Color color,
float density) |
FogGenerator(Color color,
float density,
Fog.Mode mode) |
FogGenerator(Color color,
Vector2f range) |
FogGenerator(Color color,
Vector2f range,
float density,
Fog.Mode mode) |
| Modifier and Type | Field and Description |
|---|---|
protected Color |
BaseLight.color |
protected Color |
AmbientLight.color |
| Constructor and Description |
|---|
AmbientLight(Color color) |
BaseLight(Color color,
float intensity) |
DirectionalLight(Color color,
float intensity) |
PointLight(Color color,
float intensity,
Attenuation attenuation) |
SpotLight(Color color,
float intensity,
Attenuation attenuation,
float cutoff) |
| Modifier and Type | Field and Description |
|---|---|
protected Map<String,Color> |
CommonDataStore.colors |
| Modifier and Type | Method and Description |
|---|---|
Color |
DataStore.getColor(String name)
Retrieve a Color
|
Color |
CommonDataStore.getColor(String name) |
| Modifier and Type | Method and Description |
|---|---|
void |
DataStore.addColor(String name,
Color color)
Adds a Color
|
void |
CommonDataStore.addColor(String name,
Color color) |
| Modifier and Type | Method and Description |
|---|---|
void |
LWJGLUniformManager.setUniform(Shader shader,
String name,
Color color) |
| Modifier and Type | Field and Description |
|---|---|
protected Color |
LWJGLRenderEngineState.clearColor
Stores the color to clear the screen.
|
| Modifier and Type | Method and Description |
|---|---|
Color |
LWJGLRenderEngineState.getClearColor() |
| Modifier and Type | Method and Description |
|---|---|
void |
LWJGLRenderEngineState.setClearColor(Color color) |
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