| Modifier and Type | Method and Description |
|---|---|
RenderEngine |
CoreEngine.getEngine() |
RenderEngine |
CoreEngine.getRenderEngine()
A nice name for getEngine().
|
| Modifier and Type | Method and Description |
|---|---|
void |
Game.preRender(RenderEngine renderEngine)
This method will get called before each render
|
void |
Game.renderSceneGraph(RenderEngine renderEngine)
Renders the scenegraph
|
void |
CoreEngine.setEngine(RenderEngine engine) |
| Modifier and Type | Class and Description |
|---|---|
class |
BasicRenderEngine |
| Modifier and Type | Method and Description |
|---|---|
void |
QuickPassFilter.init(RenderEngine renderEngine) |
void |
PassFilter.init(RenderEngine renderEngine)
Once added to the
RenderEngine, this methods gets called. |
void |
QuickPassFilter.post(Node node,
RenderPass pass,
RenderEngine renderEngine) |
void |
PassFilter.post(Node node,
RenderPass pass,
RenderEngine renderEngine)
Called after the pass.
|
void |
QuickPassFilter.pre(Node node,
RenderPass pass,
RenderEngine renderEngine) |
void |
PassFilter.pre(Node node,
RenderPass pass,
RenderEngine renderEngine)
Called before the pass.
|
void |
Renderable.render(RenderEngine renderEngine)
Trigger an render.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
ShadowGenerator.handle(Uniform uniform,
Transform transform,
Material material,
RenderEngine renderEngine,
Matrix4f projection) |
protected void |
Shader.handle(Uniform uniform,
Transform transform,
Material material,
RenderEngine renderEngine,
Matrix4f projection) |
void |
Shader.updateUniforms(RenderEngine renderEngine,
Figure figure) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
Wireframe.handle(Uniform uniform,
Transform transform,
Material material,
RenderEngine renderEngine,
Matrix4f projection) |
| Modifier and Type | Method and Description |
|---|---|
void |
BasicShadowRenderer.init(RenderEngine renderEngine) |
void |
BasicShadowRenderer.pre(Node node,
RenderPass pass,
RenderEngine renderEngine) |
| Modifier and Type | Method and Description |
|---|---|
void |
Node.render(RenderEngine renderEngine)
Trigger an render.
|
| Modifier and Type | Method and Description |
|---|---|
void |
QuickEntity.render(RenderEngine renderEngine) |
void |
Figure.render(RenderEngine renderEngine) |
void |
Entity.render(RenderEngine renderEngine)
Called on render, draw stuff here
|
| Constructor and Description |
|---|
RenderEngineSettingsControl(RenderEngine object) |
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