public class BasicShadowRenderer extends QuickPassFilter implements RenderPass
| Modifier and Type | Field and Description |
|---|---|
protected Matrix4f |
bias |
protected Camera |
camera |
protected FrameBuffer |
shadowMap |
| Constructor and Description |
|---|
BasicShadowRenderer() |
| Modifier and Type | Method and Description |
|---|---|
Shader |
getShader()
Returns the shader to get set on draw.
|
void |
init(RenderEngine renderEngine)
Once added to the
RenderEngine, this methods gets called. |
void |
pre(Node node,
RenderPass pass,
RenderEngine renderEngine)
Called before the pass.
|
postprotected FrameBuffer shadowMap
protected Camera camera
protected Matrix4f bias
public void init(RenderEngine renderEngine)
PassFilterRenderEngine, this methods gets called.
Initialize FrameBuffers etc. in this method.init in interface PassFilterinit in class QuickPassFilterrenderEngine - The active RenderEnginepublic void pre(Node node, RenderPass pass, RenderEngine renderEngine)
PassFilterpre in interface PassFilterpre in class QuickPassFilternode - Node which gets renderedpass - The active RenderPassrenderEngine - The active RenderEnginepublic Shader getShader()
getShader in interface RenderPassCopyright © 2014. All rights reserved.