public interface RenderEngineState
| Modifier and Type | Method and Description |
|---|---|
void |
clear(boolean color,
boolean depth,
boolean stencil) |
void |
cullFace(Face face) |
void |
disable(Feature feature) |
void |
enable(Feature feature) |
void |
enableDepthWrite(boolean enable) |
BlendFunction[] |
getBlendFunction() |
FrameBuffer |
getBoundFbo() |
Mesh |
getBoundMesh() |
Shader |
getBoundShader() |
Texture |
getBoundTexture() |
Color |
getClearColor() |
Face |
getCullFace() |
DepthFunction |
getDepthFunction() |
FrontFaceMethod |
getFrontFace() |
FillMode |
getPolygonMode() |
String |
getVersion() |
boolean[] |
isColorWrite() |
boolean |
isDepthWrite() |
boolean |
isEnabled(Feature feature) |
void |
setBlendFunction(BlendFunction sfactor,
BlendFunction dfactor) |
void |
setBound(FrameBuffer fbo) |
void |
setBound(Mesh mesh) |
void |
setBound(Shader shader) |
void |
setBound(Texture texture) |
void |
setClearColor(Color color) |
void |
setColorWrite(boolean r,
boolean g,
boolean b,
boolean a) |
void |
setDepthFunction(DepthFunction function) |
void |
setFrontFace(FrontFaceMethod face) |
void |
setPolygonMode(FillMode mode) |
String getVersion()
void clear(boolean color,
boolean depth,
boolean stencil)
void enable(Feature feature)
void disable(Feature feature)
boolean isEnabled(Feature feature)
void cullFace(Face face)
Face getCullFace()
void setFrontFace(FrontFaceMethod face)
FrontFaceMethod getFrontFace()
void setClearColor(Color color)
Color getClearColor()
void setDepthFunction(DepthFunction function)
DepthFunction getDepthFunction()
void setBlendFunction(BlendFunction sfactor, BlendFunction dfactor)
BlendFunction[] getBlendFunction()
void enableDepthWrite(boolean enable)
boolean isDepthWrite()
void setPolygonMode(FillMode mode)
FillMode getPolygonMode()
void setColorWrite(boolean r,
boolean g,
boolean b,
boolean a)
boolean[] isColorWrite()
void setBound(FrameBuffer fbo)
FrameBuffer getBoundFbo()
void setBound(Texture texture)
Texture getBoundTexture()
void setBound(Mesh mesh)
Mesh getBoundMesh()
void setBound(Shader shader)
Shader getBoundShader()
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