public class Chaser extends QuickEntity implements GameDebugger.DebugStateListener
| Modifier and Type | Field and Description |
|---|---|
protected Node |
chaseTo |
boolean |
debug |
protected boolean |
disabled |
protected boolean |
idle |
protected float |
maxDist |
protected float |
minDist |
protected float |
speed |
engine, name, NAME_UNTITLED_ENTITY, parent| Constructor and Description |
|---|
Chaser(Node to) |
Chaser(Node to,
float speed) |
Chaser(Node to,
float speed,
float minDist,
float maxDist) |
Chaser(String to) |
Chaser(String to,
float speed) |
Chaser(String to,
float speed,
float minDist,
float maxDist)
Create an Chaser Entity
|
| Modifier and Type | Method and Description |
|---|---|
void |
changed(boolean enabled) |
void |
disable() |
void |
enable() |
protected Figure |
getFigure() |
protected void |
init() |
protected void |
look(float delta) |
void |
setDisabled(boolean disabled) |
void |
toogle() |
void |
update(float delta)
Trigger an update.
|
attached, boxed, getTransform, removed, renderclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetName, setEngine, setParentgetEngine, setEnginepublic boolean debug
protected float speed
protected float minDist
protected float maxDist
protected Node chaseTo
protected boolean disabled
protected boolean idle
public Chaser(Node to, float speed)
public Chaser(String to, float speed)
public Chaser(Node to)
public Chaser(String to)
public Chaser(Node to, float speed, float minDist, float maxDist)
public Chaser(String to, float speed, float minDist, float maxDist)
public void update(float delta)
Updatableupdate in interface Updatableupdate in class QuickEntitydelta - The delta timeQuickEntity.update(float)protected void look(float delta)
protected Figure getFigure()
public void disable()
public void enable()
public void toogle()
public void setDisabled(boolean disabled)
public void changed(boolean enabled)
changed in interface GameDebugger.DebugStateListenerprotected void init()
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