Class HashTree
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- All Implemented Interfaces:
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java.io.Serializable,java.lang.Cloneable,java.util.Map
public class HashTree implements Serializable, Map<K, V>, Cloneable
This class is used to create a tree structure of objects. Each element in the tree is also a key to the next node down in the tree. It provides many ways to add objects and branches, as well as many ways to retrieve.
HashTree implements the Map interface for convenience reasons. The main difference between a Map and a HashTree is that the HashTree organizes the data into a recursive tree structure, and provides the means to manipulate that structure.
Of special interest is the traverse method, which provides an expedient way to traverse any HashTree by implementing the HashTreeTraverser interface in order to perform some operation on the tree, or to extract information from the tree.
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Constructor Summary
Constructors Constructor Description HashTree()Creates an empty new HashTree. HashTree(Object key)Creates a new HashTree and adds the given object as a top-level node. HashTree(Collection<out Object> keys)Creates a new HashTree and adds all the objects in the given collection as top-level nodes in the tree. HashTree(Array<Object> keys)Creates a new HashTree and adds all the objects in the given array as top-level nodes in the tree.
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Method Summary
Modifier and Type Method Description voidputAll(Map<out Object, out HashTree> map)The Map given must also be a HashTree, otherwise an UnsupportedOperationException is thrown. Set<Map.Entry<Object, HashTree>>entrySet()Exists to satisfy the Map interface. booleancontainsValue(Object value)Implemented as required by the Map interface, but is not very useful here. HashTreeput(Object key, HashTree value)This is the same as calling HashTree.add(key,value). voidclear()Clears the HashTree of all contents. Collection<HashTree>values()Returns a collection of all the sub-trees of the current tree. voidadd(Object key, HashTree subTree)Adds a key as a node at the current level and then adds the given HashTree to that new node. voidadd(HashTree newTree)Adds all the nodes and branches of the given tree to this tree. booleancontainsKey(Object o)If the HashTree contains the given object as a key at the top level, then a true result is returned, otherwise false. booleanisEmpty()If the HashTree is empty, true is returned, false otherwise. voidset(Object key, Object value)Sets a key and it's value in the HashTree. voidset(Object key, HashTree t)Sets a key into the current tree and assigns it a HashTree as its subtree. voidset(Object key, Array<Object> values)Sets a key and its values in the HashTree. voidset(Object key, Collection<out Object> values)Sets a key and its values in the HashTree. voidset(Array<Object> treePath, Array<Object> values)Sets a series of keys into the HashTree. voidset(Array<Object> treePath, Collection<out Object> values)Sets a series of keys into the HashTree. voidset(Collection<out Object> treePath, Array<Object> values)Sets a series of keys into the HashTree. voidset(Collection<out Object> values)Sets the nodes of the current tree to be the objects of the given collection. voidset(Collection<out Object> treePath, Collection<out Object> values)Sets a series of keys into the HashTree. HashTreeadd(Object key)Adds an key into the HashTree at the current level. voidadd(Array<Object> keys)Adds all the given objects as nodes at the current level. voidadd(Collection<out Object> keys)Adds a bunch of keys into the HashTree at the current level. HashTreeadd(Object key, Object value)Adds a key and it's value in the HashTree. voidadd(Object key, Array<Object> values)Adds a key and it's values in the HashTree. voidadd(Object key, Collection<out Object> values)Adds a key as a node at the current level and then adds all the objects in the second argument as nodes of the new node. voidadd(Array<Object> treePath, Array<Object> values)Adds a series of nodes into the HashTree using the given path. voidadd(Array<Object> treePath, Collection<out Object> values)Adds a series of nodes into the HashTree using the given path. HashTreeadd(Array<Object> treePath, Object value)voidadd(Collection<out Object> treePath, Array<Object> values)Adds a series of nodes into the HashTree using the given path. HashTreeadd(Collection<out Object> treePath, Object value)Adds a series of nodes into the HashTree using the given path. voidadd(Collection<out Object> treePath, Collection<out Object> values)Adds a series of nodes into the HashTree using the given path. HashTreegetTree(Object key)Gets the HashTree mapped to the given key. HashTreeget(Object key)Returns the HashTree object associated with the given key. HashTreegetTree(Array<Object> treePath)Gets the HashTree object mapped to the last key in the array by recursing through the HashTree structure one key at a time. Objectclone()Create a clone of this HashTree. HashTreegetTree(Collection<out Object> treePath)Gets the HashTree object mapped to the last key in the SortedSet by recursing through the HashTree structure one key at a time. Collection<Object>list()Gets a Collection of all keys in the current HashTree node. Collection<out Object>list(Object key)Gets a Set of all keys in the HashTree mapped to the given key of the current HashTree object (in other words, one level down. HashTreeremove(Object key)Removes the entire branch specified by the given key. Collection<out Object>list(Array<Object> treePath)Recurses down into the HashTree structure using each subsequent key in the array of keys, and returns the Set of keys of the HashTree object at the end of the recursion. Collection<out Object>list(Collection<out Object> treePath)Recurses down into the HashTree structure using each subsequent key in the List of keys, and returns the Set of keys of the HashTree object at the end of the recursion. voidreplaceKey(Object currentKey, Object newKey)Finds the given current key, and replaces it with the given new key. Array<Object>getArray()Gets an array of all keys in the current HashTree node. Array<Object>getArray(Object key)Gets an array of all keys in the HashTree mapped to the given key of the current HashTree object (in other words, one level down). Array<Object>getArray(Array<Object> treePath)Recurses down into the HashTree structure using each subsequent key in the array of keys, and returns an array of keys of the HashTree object at the end of the recursion. Array<Object>getArray(Collection<out Object> treePath)Recurses down into the HashTree structure using each subsequent key in the treePath argument, and returns an array of keys of the HashTree object at the end of the recursion. inthashCode()Returns a hashcode for this HashTree. booleanequals(Object o)Compares all objects in the tree and verifies that the two trees contain the same objects at the same tree levels. Set<Object>keySet()Returns a Set of all the keys in the top-level of this HashTree. HashTreesearch(Object key)Searches the HashTree structure for the given key. intsize()Returns the number of top-level entries in the HashTree. voidtraverse(HashTreeTraverser visitor)Allows any implementation of the HashTreeTraverser interface to easily traverse (depth-first) all the nodes of the HashTree. StringtoString()Generate a printable representation of the tree. -
Methods inherited from class java.util.Map
compute, computeIfAbsent, computeIfPresent, copyOf, entry, forEach, getOrDefault, merge, of, ofEntries, putIfAbsent, remove, replace, replace, replaceAll -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Constructor Detail
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HashTree
HashTree()
Creates an empty new HashTree.
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HashTree
HashTree(Object key)
Creates a new HashTree and adds the given object as a top-level node.- Parameters:
key- name of the new top-level node
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HashTree
HashTree(Collection<out Object> keys)
Creates a new HashTree and adds all the objects in the given collection as top-level nodes in the tree.- Parameters:
keys- a collection of objects to be added to the created HashTree.
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Method Detail
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putAll
void putAll(Map<out Object, out HashTree> map)
The Map given must also be a HashTree, otherwise an UnsupportedOperationException is thrown. If it is a HashTree, this is like calling the add(HashTree) method.
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containsValue
boolean containsValue(Object value)
Implemented as required by the Map interface, but is not very useful here. All 'values' in a HashTree are HashTree's themselves.
- Parameters:
value- Object to be tested as a value.- Returns:
True if the HashTree contains the value, false otherwise.
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put
HashTree put(Object key, HashTree value)
This is the same as calling HashTree.add(key,value).
- Parameters:
key- to usevalue- to store against key
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clear
void clear()
Clears the HashTree of all contents.
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values
Collection<HashTree> values()
Returns a collection of all the sub-trees of the current tree.
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add
void add(Object key, HashTree subTree)
Adds a key as a node at the current level and then adds the given HashTree to that new node.
- Parameters:
key- key to create in this treesubTree- sub tree to add to the node created for the first argument.
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add
void add(HashTree newTree)
Adds all the nodes and branches of the given tree to this tree. Is like merging two trees. Duplicates are ignored.
- Parameters:
newTree- the tree to be added
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containsKey
boolean containsKey(Object o)
If the HashTree contains the given object as a key at the top level, then a true result is returned, otherwise false.
- Parameters:
o- Object to be tested as a key.- Returns:
True if the HashTree contains the key, false otherwise.
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isEmpty
boolean isEmpty()
If the HashTree is empty, true is returned, false otherwise.
- Returns:
True if HashTree is empty, false otherwise.
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set
void set(Object key, Object value)
Sets a key and it's value in the HashTree. It actually sets up a key, and then creates a node for the key and sets the value to the new node, as a key. Any previous nodes that existed under the given key are lost.
- Parameters:
key- key to be set upvalue- value to be set up as a key in the secondary node
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set
void set(Object key, HashTree t)
Sets a key into the current tree and assigns it a HashTree as its subtree. Any previous entries under the given key are removed.
- Parameters:
key- key to be set upt- HashTree that the key maps to
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set
void set(Object key, Array<Object> values)
Sets a key and its values in the HashTree. It sets up a key in the current node, and then creates a node for that key, and sets all the values in the array as keys in the new node. Any keys previously held under the given key are lost.
- Parameters:
key- Key to be set upvalues- Array of objects to be added as keys in the secondary node
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set
void set(Object key, Collection<out Object> values)
Sets a key and its values in the HashTree. It sets up a key in the current node, and then creates a node for that key, and set all the values in the array as keys in the new node. Any keys previously held under the given key are removed.
- Parameters:
key- key to be set upvalues- Collection of objects to be added as keys in the secondary node
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set
void set(Array<Object> treePath, Array<Object> values)
Sets a series of keys into the HashTree. It sets up the first object in the key array as a key in the current node, recurses into the next HashTree node through that key and adds the second object in the array. Continues recursing in this manner until the end of the first array is reached, at which point all the values of the second array are set as keys to the bottom-most node. All previous keys of that bottom-most node are removed.
- Parameters:
treePath- array of keys to put into HashTreevalues- array of values to be added as keys to bottom-most node
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set
void set(Array<Object> treePath, Collection<out Object> values)
Sets a series of keys into the HashTree. It sets up the first object in the key array as a key in the current node, recurses into the next HashTree node through that key and adds the second object in the array. Continues recursing in this manner until the end of the first array is reached, at which point all the values of the Collection of values are set as keys to the bottom-most node. Any keys previously held by the bottom-most node are lost.
- Parameters:
treePath- array of keys to put into HashTreevalues- Collection of values to be added as keys to bottom-most node
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set
void set(Collection<out Object> treePath, Array<Object> values)
Sets a series of keys into the HashTree. It sets up the first object in the key list as a key in the current node, recurses into the next HashTree node through that key and adds the second object in the list. Continues recursing in this manner until the end of the first list is reached, at which point all the values of the array of values are set as keys to the bottom-most node. Any previously existing keys of that bottom node are removed.
- Parameters:
treePath- collection of keys to put into HashTreevalues- array of values to be added as keys to bottom-most node
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set
void set(Collection<out Object> values)
Sets the nodes of the current tree to be the objects of the given collection. Any nodes previously in the tree are removed.
- Parameters:
values- Collection of objects to set as nodes.
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set
void set(Collection<out Object> treePath, Collection<out Object> values)
Sets a series of keys into the HashTree. It sets up the first object in the key list as a key in the current node, recurses into the next HashTree node through that key and adds the second object in the list. Continues recursing in this manner until the end of the first list is reached, at which point all the values of the Collection of values are set as keys to the bottom-most node. Any previously existing keys of that bottom node are lost.
- Parameters:
treePath- list of keys to put into HashTreevalues- collection of values to be added as keys to bottom-most node
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add
HashTree add(Object key)
Adds an key into the HashTree at the current level. If a HashTree exists for the key already, no new tree will be added
- Parameters:
key- key to be added to HashTree- Returns:
newly generated tree, if no tree was found for the given key; existing key otherwise
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add
void add(Array<Object> keys)
Adds all the given objects as nodes at the current level.
- Parameters:
keys- Array of Keys to be added to HashTree.
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add
void add(Collection<out Object> keys)
Adds a bunch of keys into the HashTree at the current level.
- Parameters:
keys- Collection of Keys to be added to HashTree.
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add
HashTree add(Object key, Object value)
Adds a key and it's value in the HashTree. The first argument becomes a node at the current level, and the second argument becomes a node of it.
- Parameters:
key- key to be addedvalue- value to be added as a key in the secondary node- Returns:
HashTree for which
valueis the key
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add
void add(Object key, Array<Object> values)
Adds a key and it's values in the HashTree. The first argument becomes a node at the current level, and adds all the values in the array to the new node.
- Parameters:
key- key to be addedvalues- array of objects to be added as keys in the secondary node
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add
void add(Object key, Collection<out Object> values)
Adds a key as a node at the current level and then adds all the objects in the second argument as nodes of the new node.
- Parameters:
key- key to be addedvalues- Collection of objects to be added as keys in the secondary node
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add
void add(Array<Object> treePath, Array<Object> values)
Adds a series of nodes into the HashTree using the given path. The first argument is an array that represents a path to a specific node in the tree. If the path doesn't already exist, it is created (the objects are added along the way). At the path, all the objects in the second argument are added as nodes.
- Parameters:
treePath- an array of objects representing a pathvalues- array of values to be added as keys to bottom-most node
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add
void add(Array<Object> treePath, Collection<out Object> values)
Adds a series of nodes into the HashTree using the given path. The first argument is an array that represents a path to a specific node in the tree. If the path doesn't already exist, it is created (the objects are added along the way). At the path, all the objects in the second argument are added as nodes.
- Parameters:
treePath- an array of objects representing a pathvalues- collection of values to be added as keys to bottom-most node
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add
void add(Collection<out Object> treePath, Array<Object> values)
Adds a series of nodes into the HashTree using the given path. The first argument is a List that represents a path to a specific node in the tree. If the path doesn't already exist, it is created (the objects are added along the way). At the path, all the objects in the second argument are added as nodes.
- Parameters:
treePath- a list of objects representing a pathvalues- array of values to be added as keys to bottom-most node
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add
HashTree add(Collection<out Object> treePath, Object value)
Adds a series of nodes into the HashTree using the given path. The first argument is a List that represents a path to a specific node in the tree. If the path doesn't already exist, it is created (the objects are added along the way). At the path, the object in the second argument is added as a node.
- Parameters:
treePath- a list of objects representing a pathvalue- Object to add as a node to bottom-most node- Returns:
HashTree for which
valueis the key
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add
void add(Collection<out Object> treePath, Collection<out Object> values)
Adds a series of nodes into the HashTree using the given path. The first argument is a SortedSet that represents a path to a specific node in the tree. If the path doesn't already exist, it is created (the objects are added along the way). At the path, all the objects in the second argument are added as nodes.
- Parameters:
treePath- a SortedSet of objects representing a pathvalues- Collection of values to be added as keys to bottom-most node
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getTree
HashTree getTree(Object key)
Gets the HashTree mapped to the given key.
- Parameters:
key- Key used to find appropriate HashTree()- Returns:
the HashTree for
key
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get
HashTree get(Object key)
Returns the HashTree object associated with the given key. Same as calling getTree.
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getTree
HashTree getTree(Array<Object> treePath)
Gets the HashTree object mapped to the last key in the array by recursing through the HashTree structure one key at a time.
- Parameters:
treePath- array of keys.- Returns:
HashTree at the end of the recursion.
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clone
Object clone()
Create a clone of this HashTree. This is not a deep clone (i.e., the contents of the tree are not cloned).
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getTree
HashTree getTree(Collection<out Object> treePath)
Gets the HashTree object mapped to the last key in the SortedSet by recursing through the HashTree structure one key at a time.
- Parameters:
treePath- Collection of keys- Returns:
HashTree at the end of the recursion
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list
Collection<Object> list()
Gets a Collection of all keys in the current HashTree node. If the HashTree represented a file system, this would be like getting a collection of all the files in the current folder.
- Returns:
Set of all keys in this HashTree
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list
Collection<out Object> list(Object key)
Gets a Set of all keys in the HashTree mapped to the given key of the current HashTree object (in other words, one level down. If the HashTree represented a file system, this would like getting a list of all files in a sub-directory (of the current directory) specified by the key argument.
- Parameters:
key- key used to find HashTree to get list of- Returns:
Set of all keys in found HashTree.
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list
Collection<out Object> list(Array<Object> treePath)
Recurses down into the HashTree structure using each subsequent key in the array of keys, and returns the Set of keys of the HashTree object at the end of the recursion. If the HashTree represented a file system, this would be like getting a list of all the files in a directory specified by the treePath, relative from the current directory.
- Parameters:
treePath- Array of keys used to recurse into HashTree structure- Returns:
Set of all keys found in end HashTree
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list
Collection<out Object> list(Collection<out Object> treePath)
Recurses down into the HashTree structure using each subsequent key in the List of keys, and returns the Set of keys of the HashTree object at the end of the recursion. If the HashTree represented a file system, this would be like getting a list of all the files in a directory specified by the treePath, relative from the current directory.
- Parameters:
treePath- List of keys used to recurse into HashTree structure- Returns:
Set of all keys found in end HashTree
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replaceKey
void replaceKey(Object currentKey, Object newKey)
Finds the given current key, and replaces it with the given new key. Any tree structure found under the original key is moved to the new key.
- Parameters:
currentKey- name of the key to be replacednewKey- name of the new key
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getArray
Array<Object> getArray()
Gets an array of all keys in the current HashTree node. If the HashTree represented a file system, this would be like getting an array of all the files in the current folder.
- Returns:
array of all keys in this HashTree.
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getArray
Array<Object> getArray(Object key)
Gets an array of all keys in the HashTree mapped to the given key of the current HashTree object (in other words, one level down). If the HashTree represented a file system, this would like getting a list of all files in a sub-directory (of the current directory) specified by the key argument.
- Parameters:
key- key used to find HashTree to get list of- Returns:
array of all keys in found HashTree
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getArray
Array<Object> getArray(Array<Object> treePath)
Recurses down into the HashTree structure using each subsequent key in the array of keys, and returns an array of keys of the HashTree object at the end of the recursion. If the HashTree represented a file system, this would be like getting a list of all the files in a directory specified by the treePath, relative from the current directory.
- Parameters:
treePath- array of keys used to recurse into HashTree structure- Returns:
array of all keys found in end HashTree
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getArray
Array<Object> getArray(Collection<out Object> treePath)
Recurses down into the HashTree structure using each subsequent key in the treePath argument, and returns an array of keys of the HashTree object at the end of the recursion. If the HashTree represented a file system, this would be like getting a list of all the files in a directory specified by the treePath, relative from the current directory.
- Parameters:
treePath- list of keys used to recurse into HashTree structure- Returns:
array of all keys found in end HashTree
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hashCode
int hashCode()
Returns a hashcode for this HashTree.
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equals
boolean equals(Object o)
Compares all objects in the tree and verifies that the two trees contain the same objects at the same tree levels. Returns true if they do, false otherwise.
- Parameters:
o- Object to be compared against
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search
HashTree search(Object key)
Searches the HashTree structure for the given key. If it finds the key, it returns the HashTree mapped to the key. If it finds nothing, it returns null.
- Parameters:
key- Key to search for- Returns:
HashTree mapped to key, if found, otherwise
null
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size
int size()
Returns the number of top-level entries in the HashTree.
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traverse
void traverse(HashTreeTraverser visitor)
Allows any implementation of the HashTreeTraverser interface to easily traverse (depth-first) all the nodes of the HashTree. The Traverser implementation will be given notification of each node visited.
- Parameters:
visitor- the visitor that wants to traverse the tree
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