public interface WlShmPoolEvents
The wl_shm_pool object encapsulates a piece of memory shared between the compositor and client. Through the wl_shm_pool object, the client can allocate shared memory wl_buffer objects. All objects created through the same pool share the same underlying mapped memory. Reusing the mapped memory avoids the setup/teardown overhead and is useful when interactively resizing a surface or for many small buffers.
| Modifier and Type | Field and Description |
|---|---|
static int |
VERSION |
static final int VERSION
Copyright © 2016. All rights reserved.