| Modifier and Type | Class and Description |
|---|---|
static class |
MultiEndpointPool.EndpointPoolBuilder<E> |
| Modifier and Type | Method and Description |
|---|---|
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.asyncPollTimeout(long asyncPollTimeout,
TimeUnit timeunit)
Sets the max time consumer will wait for a
Connection to become available. |
static <T> SingleEndpointPool.Builder<T> |
SingleEndpointPool.builder(Class<T> endpointType)
Returns single endpoint pool
SingleEndpointPool.Builder. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.connectionTTL(long connectionTTL,
TimeUnit timeunit)
Sets the max amount of time a
Connection could be associated with the pool. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.connectorHandler(org.glassfish.grizzly.ConnectorHandler<E> connectorHandler)
Sets the
ConnectorHandler used to establish new Connections. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.connectTimeout(long connectTimeout,
TimeUnit timeunit)
Sets the max time
Connection connect operation may take. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.corePoolSize(int corePoolSize)
Sets the number of
Connections, kept in the pool, that are immune to keep-alive mechanism. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.delayExecutor(org.glassfish.grizzly.utils.DelayedExecutor delayedExecutor)
Sets the custom
DelayedExecutor to be used for keep-alive and reconnect mechanisms. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.endpoint(Endpoint<E> endpoint)
Sets the endpoint information.
|
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.endpointAddress(E endpointAddress)
Sets the endpoint address.
|
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.failFastWhenMaxSizeReached(boolean failFastWhenMaxSizeReached)
if true, the "take" method will fail fast if there is no free connection in the pool and max pool size is
reached.
|
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.keepAliveCheckInterval(long keepAliveCheckInterval,
TimeUnit timeunit)
Sets the interval, which specifies how often the pool will perform idle
Connections check. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.keepAliveTimeout(long keepAliveTimeout,
TimeUnit timeunit)
Sets the maximum number of milliseconds an idle
Connection will be kept in the pool. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.localEndpointAddress(E localEndpointAddress)
Sets the local endpoint address.
|
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.maxPoolSize(int maxPoolSize)
Sets the max number of
Connections kept by this pool. |
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.maxReconnectAttempts(int maxReconnectAttempts)
If the reconnect mechanism is enabled, then this property will affect how many times a reconnection attempt can be
made consecutively before a failure is flagged.
|
SingleEndpointPool.Builder<E> |
SingleEndpointPool.Builder.reconnectDelay(long reconnectDelay,
TimeUnit timeunit)
Sets the delay to be used before the pool will repeat the attempt to connect to the endpoint after previous connect
operation had failed.
|
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