Uses of Class
org.glassfish.pfl.basic.fsm.StateEngine
Packages that use StateEngine
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Uses of StateEngine in org.glassfish.pfl.basic.fsm
Methods in org.glassfish.pfl.basic.fsm that return StateEngineModifier and TypeMethodDescriptionRepeatedly call add( State, Input, Action, State ) for each element of input.Repeatedly calls add( State, Input, Guard, Action, State ) for each element of input.Add a transition with a guard that always evaluates to true.Add a new transition (old,in,guard,act,new) to the state engine.static StateEngineStateEngine.create()Create an empty uninitialized state engine.FSM.getStateEngine()Return the state engine used to create this FSM.FSMImpl.getStateEngine()StateEngine.setDefault(State oldState) Euaivalent to setDefault( oldState, oldState )StateEngine.setDefault(State oldState, Action action, State newState) Set the default transition and action for a state.StateEngine.setDefault(State oldState, State newState) Equivalent to setDefault( oldState, act, newState ) where act is an action that does nothing.Constructors in org.glassfish.pfl.basic.fsm with parameters of type StateEngine