abi_version=2.2.0
builtins_platform=NATIVE
compilerOpts=-framework GameController
compiler_version=2.2.20
depends=stdlib org.jetbrains.kotlin.native.platform.darwin org.jetbrains.kotlin.native.platform.Foundation org.jetbrains.kotlin.native.platform.IOKit org.jetbrains.kotlin.native.platform.CoreFoundationBase org.jetbrains.kotlin.native.platform.AppKit org.jetbrains.kotlin.native.platform.posix
exportForwardDeclarations=
includedForwardDeclarations=objcnames.classes.Protocol objcnames.classes.CHHapticEngine objcnames.classes.NSView objcnames.classes.NSGraphicsContext objcnames.classes.NSWindow objcnames.classes.NSTrackingArea objcnames.classes.NSMenu
includedHeaders=5ac1ac55b3b0b21e1be50c5a4c6d80509925742beb2b2d1c2f735b715b841fd9 System/Library/Frameworks/GameController.framework/Versions/A/Headers/GameController.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCExtern.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCTypes.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCColor.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDevice.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCProductCategories.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDevicePhysicalInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDevicePhysicalInputState.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCInputNames.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCPhysicalInputElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCButtonElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCLinearInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCPressedStateInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCTouchedStateInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCAxisElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCAxisInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCRelativeInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCSwitchElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCSwitchPositionInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDirectionPadElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCAxis2DInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDevicePhysicalInputStateDiff.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCPhysicalInputSource.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDeviceLight.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDeviceBattery.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCControllerElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCControllerAxisInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCControllerButtonInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCControllerDirectionPad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCControllerTouchpad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDualSenseAdaptiveTrigger.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDeviceCursor.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCMotion.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCPhysicalInputProfile.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCGamepad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCGamepadSnapshot.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCExtendedGamepad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCExtendedGamepadSnapshot.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCKeyCodes.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCKeyNames.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCKeyboardInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCMouseInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCXboxGamepad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDualShockGamepad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDualSenseGamepad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCMicroGamepad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCMicroGamepadSnapshot.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDirectionalGamepad.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCController.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCControllerInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCKeyboard.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCMouse.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCRacingWheel.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCRacingWheelInput.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCSteeringWheelElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCGearShifterElement.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCDeviceHaptics.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCEventViewController.h System/Library/Frameworks/GameController.framework/Versions/A/Headers/GCSyntheticDeviceKeys.h
interop=true
ir_provider=kotlin.native.cinterop
ir_signature_versions=1,2
language=Objective-C
linkerOpts=-framework GameController
metadata_version=1.4.1
modules=GameController
native_targets=macos_arm64
package=platform.GameController
short_name=GameController
unique_name=org.jetbrains.kotlin.native.platform.GameController
