All Classes and Interfaces
Class
Description
AndroidAudioLoader will create an
AndroidAudioData object with the specified asset key.Deprecated.
Loads textures using Android's Bitmap class, but does not have the
RGBA8 alpha bug.
AndroidConfigChooser is used to determine the best suited EGL Config
AndroidGestureHandler uses Gesture type listeners to create jME TouchEvents
for gestures.
AndroidHarness wraps a jme application object and runs it on
AndroidAndroidInput is the main class that connects the Android system
inputs to jME.AndroidInputHandler14 extends AndroidInputHandler to
add the onHover and onGenericMotion events that where added in Android rev 14 (Android 4.0).The onGenericMotion events are the main interface to Joystick axes.
Main class that manages various joystick devices.
AndroidJoyInput14 extends AndroidJoyInput
to include support for physical joysticks/gamepads.Main class that creates and manages Android inputs for physical gamepads/joysticks.
AndroidKeyMapping is just a utility to convert the Android keyCodes into
jME KeyCodes so that events received in jME's KeyEvent will match between
Desktop and Android.
Converts from Java based logging (
Logger to Android based logging
Log.Allocates and destroys direct byte buffers using native code.
Native image loader to deal with filetypes that support alpha channels.
AndroidSensorJoyInput converts the Android Sensor system into Joystick events.
AndroidTouchInput is the base class that receives touch inputs from the
Android system and creates the TouchEvents for jME.
AndroidTouchHandler14 extends AndroidTouchHandler to process the onHover
events added in Android rev 14 (Android 4.0).
An AppProfiler implementation that integrates the
per-frame application-wide timings for update versus
render into the Android systrace utility.
A RelativeLayout class holder that wraps a
GLSurfaceView as a renderer UI component and uses OGLESContext as a renderer context to render
a jme game on an android view for custom xml designs.
The main idea of JmeSurfaceView class is to start a jMonkeyEngine application in a SystemListener context on a GL_ES thread,
then the game is rendered and updated through a GLSurfaceView component with a delay of user's choice using a Handler, during the delay,
the user has the ability to handle a couple of actions asynchronously as displaying a progress bar on a SplashScreen or an image or even play a preface game music of choice.Determines whether the app context would be destructed as a result of dispatching
Activity.finish()
with the holder activity context in case of JmeSurfaceView.DestructionPolicy.DESTROY_WHEN_FINISH or be
spared for a second use in case of JmeSurfaceView.DestructionPolicy.KEEP_WHEN_FINISH.Used as a static memory to protect the game context from destruction by Activity#onDestroy().
Released under BSD License
Represents the android implementation for the native vorbis file decoder.
This decoder initializes an OggVorbis_File from an already opened file designated by the
NativeVorbisFile.fd.An interface designed to listen for exceptions and fire an event when an exception is thrown.
An interface used for dispatching an event when the layout holding the
GLSurfaceView is drawn,
the event is dispatched on the user activity context thread.An interface used for invoking an event when the user delay finishes, on the first update of the game.
An interface used for invoking an event when the application is started explicitly from
JmeSurfaceView.startRenderer(int).Utility class used by the OGLESShaderRenderer and sister
classes.
Ring buffer (fixed size queue) implementation using a circular array (array
with wrap-around).
TouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage
collection on Android.
A Video recording AppState that records the screen output into an AVI file with
M-JPEG content.
AndroidNativeBufferAllocatorinstead.