| Class | Description |
|---|---|
| BloomFilter |
BloomFilter is used to make objects in the scene have a glow effect.
There are 2 mode : Scene and Objects. Scene mode extracts the bright parts of the scene to make them glow Object mode make objects glow according to their material's glowMap or their GlowColor |
| CartoonEdgeFilter |
Applies a cartoon-style edge detection filter to all objects in the scene.
|
| ColorOverlayFilter |
This filter simply multiply the whole scene by a color
|
| ComposeFilter |
This filter compose a texture with the viewport texture.
|
| CrossHatchFilter |
A Post Processing filter that makes the screen look like it was drawn as
diagonal lines with a pen.
|
| DepthOfFieldFilter |
A post-processing filter that performs a depth range
blur using a scaled convolution filter.
|
| FadeFilter |
Fade Filter allows you to make an animated fade effect on a scene.
|
| FogFilter |
A filter to render a fog effect
|
| FXAAFilter | |
| GammaCorrectionFilter | Deprecated
use the Gama Correction setting instead.
|
| LightScatteringFilter |
LightScattering filters create rays coming from light sources
This is often referred to as god rays.
|
| PosterizationFilter |
A Post Processing filter to change colors appear with sharp edges as if the
available amount of colors available was not enough to draw the true image.
|
| RadialBlurFilter |
Radially blurs the scene from the center of it
|
| ToneMapFilter |
Tone-mapping filter that uses filmic curve.
|
| TranslucentBucketFilter |
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor
|
| Enum | Description |
|---|---|
| BloomFilter.GlowMode |
GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map
|