Index
All Classes and Interfaces|All Packages|Constant Field Values
A
- applyTextures(Material) - Method in class com.jme3.water.SimpleWaterProcessor
B
- BloomFilter - Class in com.jme3.post.filters
-
BloomFilter is used to make objects in the scene have a glow effect.
There are 2 mode : Scene and Objects.
Scene mode extracts the bright parts of the scene to make them glow
Object mode makes objects glow according to their material's glowMap or their GlowColor
See advanced:bloom_and_glow for more details - BloomFilter() - Constructor for class com.jme3.post.filters.BloomFilter
-
Creates a Bloom filter
- BloomFilter(BloomFilter.GlowMode) - Constructor for class com.jme3.post.filters.BloomFilter
-
Creates the bloom filter with the specified glow mode
- BloomFilter.GlowMode - Enum Class in com.jme3.post.filters
-
GlowMode specifies if the glow will be applied to the whole scene or to objects that have a glow color or a glow map
C
- CartoonEdgeFilter - Class in com.jme3.post.filters
-
Applies a cartoon-style edge detection filter to all objects in the scene.
- CartoonEdgeFilter() - Constructor for class com.jme3.post.filters.CartoonEdgeFilter
-
Creates a CartoonEdgeFilter
- Circular - Enum constant in enum class com.jme3.water.WaterFilter.AreaShape
- cleanup() - Method in class com.jme3.water.ReflectionProcessor
- cleanup() - Method in class com.jme3.water.SimpleWaterProcessor
- cleanup() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.BloomFilter
- cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.CartoonEdgeFilter
- cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
- cleanUpFilter(Renderer) - Method in class com.jme3.post.ssao.SSAOFilter
- cleanUpFilter(Renderer) - Method in class com.jme3.water.WaterFilter
- cloneFields(Cloner, Object) - Method in class com.jme3.water.WaterFilter
- ColorOverlayFilter - Class in com.jme3.post.filters
-
This filter simply multiply the whole scene by a color
- ColorOverlayFilter() - Constructor for class com.jme3.post.filters.ColorOverlayFilter
-
creates a colorOverlayFilter with a white color (transparent)
- ColorOverlayFilter(ColorRGBA) - Constructor for class com.jme3.post.filters.ColorOverlayFilter
-
creates a colorOverlayFilter with the given color
- com.jme3.post.filters - package com.jme3.post.filters
-
standard special-effects filters
- com.jme3.post.ssao - package com.jme3.post.ssao
-
screen-space ambient occlusion (SSAO) effects
- com.jme3.water - package com.jme3.water
-
water effects
- ComposeFilter - Class in com.jme3.post.filters
-
This filter composes a texture with the viewport texture.
- ComposeFilter() - Constructor for class com.jme3.post.filters.ComposeFilter
-
creates a ComposeFilter
- ComposeFilter(Texture2D) - Constructor for class com.jme3.post.filters.ComposeFilter
-
creates a ComposeFilter with the given texture
- ContrastAdjustmentFilter - Class in com.jme3.post.filters
-
A filter to adjust the colors of a rendered scene by normalizing each color channel to a specified range, applying a power law, and scaling the output.
- ContrastAdjustmentFilter() - Constructor for class com.jme3.post.filters.ContrastAdjustmentFilter
-
Instantiates a contrast-adjustment filter with the default parameters:
- ContrastAdjustmentFilter(float) - Constructor for class com.jme3.post.filters.ContrastAdjustmentFilter
-
Instantiates a contrast-adjustment filter with the default input range and output scaling.
- createPreViews() - Method in class com.jme3.water.SimpleWaterProcessor
- createTextures() - Method in class com.jme3.water.SimpleWaterProcessor
- createWaterGeometry(float, float) - Method in class com.jme3.water.SimpleWaterProcessor
-
Creates a quad with the water material applied to it.
- CrossHatchFilter - Class in com.jme3.post.filters
-
A Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen.
- CrossHatchFilter() - Constructor for class com.jme3.post.filters.CrossHatchFilter
-
Creates a crossHatch filter
- CrossHatchFilter(ColorRGBA, ColorRGBA) - Constructor for class com.jme3.post.filters.CrossHatchFilter
-
Creates a crossHatch filter
D
- debug - Variable in class com.jme3.water.SimpleWaterProcessor
- DEFAULT_CAUSTICS - Static variable in class com.jme3.water.WaterFilter
- DEFAULT_FOAM - Static variable in class com.jme3.water.WaterFilter
- DEFAULT_HEIGHT_MAP - Static variable in class com.jme3.water.WaterFilter
- DEFAULT_NORMAL_MAP - Static variable in class com.jme3.water.WaterFilter
- DepthOfFieldFilter - Class in com.jme3.post.filters
-
A post-processing filter that performs a depth range blur using a scaled convolution filter.
- DepthOfFieldFilter() - Constructor for class com.jme3.post.filters.DepthOfFieldFilter
-
Creates a DepthOfField filter
- depthTexture - Variable in class com.jme3.water.SimpleWaterProcessor
- destroyViews() - Method in class com.jme3.water.SimpleWaterProcessor
- displayMap(Renderer, Picture, int) - Method in class com.jme3.water.SimpleWaterProcessor
- dudvTexture - Variable in class com.jme3.water.SimpleWaterProcessor
F
- FadeFilter - Class in com.jme3.post.filters
-
Fade Filter allows you to make an animated fade effect on a scene.
- FadeFilter() - Constructor for class com.jme3.post.filters.FadeFilter
-
Creates a FadeFilter
- FadeFilter(float) - Constructor for class com.jme3.post.filters.FadeFilter
-
Creates a FadeFilter with the given duration
- fadeIn() - Method in class com.jme3.post.filters.FadeFilter
-
fades the scene in (black to scene)
- fadeOut() - Method in class com.jme3.post.filters.FadeFilter
-
fades the scene out (scene to black)
- FogFilter - Class in com.jme3.post.filters
-
A filter to render a fog effect
- FogFilter() - Constructor for class com.jme3.post.filters.FogFilter
-
Creates a FogFilter
- FogFilter(ColorRGBA, float, float) - Constructor for class com.jme3.post.filters.FogFilter
-
Create a fog filter
- FXAAFilter - Class in com.jme3.post.filters
- FXAAFilter() - Constructor for class com.jme3.post.filters.FXAAFilter
G
- GammaCorrectionFilter - Class in com.jme3.post.filters
-
Deprecated.use the Gamma Correction setting instead.
- GammaCorrectionFilter() - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
-
Deprecated.
- GammaCorrectionFilter(float) - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
-
Deprecated.
- getBias() - Method in class com.jme3.post.ssao.SSAOFilter
-
Return the bias
seeSSAOFilter.setBias(float bias) - getBloomIntensity() - Method in class com.jme3.post.filters.BloomFilter
-
returns the bloom intensity
- getBlueExponent() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Retrieves the blue-channel exponent.
- getBlueScale() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Retrieves the output scale factor for the blue channel.
- getBlurScale() - Method in class com.jme3.post.filters.BloomFilter
-
returns the blur scale
- getBlurScale() - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
returns the blur scale
- getBlurStart() - Method in class com.jme3.post.filters.LightScatteringFilter
-
returns the blur start of the scattering see
LightScatteringFilter.setBlurStart(float blurStart) - getBlurThreshold() - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
returns the blur threshold.
- getBlurWidth() - Method in class com.jme3.post.filters.LightScatteringFilter
-
returns the blur width
seeLightScatteringFilter.setBlurWidth(float blurWidth) - getCausticsIntensity() - Method in class com.jme3.water.WaterFilter
-
Gets the intensity of caustics underwater
- getCausticsTexture() - Method in class com.jme3.water.WaterFilter
-
Gets the texture which is used to render caustics on the ground underwater.
- getCenter() - Method in class com.jme3.water.WaterFilter
-
returns the center of this effect
- getColor() - Method in class com.jme3.post.filters.ColorOverlayFilter
-
returns the color
- getColorExtinction() - Method in class com.jme3.water.WaterFilter
-
Returns the color extinction vector of the water
- getColorInfluenceLine() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns current influence of image colors on lines
- getColorInfluencePaper() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns current influence of image colors on paper background
- getCompositeTexture() - Method in class com.jme3.post.filters.ComposeFilter
- getDebugUnfocus() - Method in class com.jme3.post.filters.DepthOfFieldFilter
- getDeepWaterColor() - Method in class com.jme3.water.WaterFilter
-
returns the deep water color
- getDepthSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
Return the depth sensitivity
for more details seeCartoonEdgeFilter.setDepthSensitivity(float depthSensitivity) - getDepthThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
returns the depth threshold
for more details seeCartoonEdgeFilter.setDepthThreshold(float depthThreshold) - getDistortionMix() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns how the normal and dudv map are mixed to create the wave effect, default = 0.5
- getDistortionScale() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the scale of distortion by the normal map, default = 0.2
- getDownSamplingFactor() - Method in class com.jme3.post.filters.BloomFilter
-
returns the downSampling factor
for more details seeBloomFilter.setDownSamplingFactor(float downSamplingFactor) - getDuration() - Method in class com.jme3.post.filters.FadeFilter
-
returns the duration of the effect
- getEdgeColor() - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
returns the edge color
- getEdgeIntensity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
returns the edge intensity
for more details seeCartoonEdgeFilter.setEdgeIntensity(float edgeIntensity) - getEdgeWidth() - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
returns the width of the edges
- getExposureCutOff() - Method in class com.jme3.post.filters.BloomFilter
-
returns the exposure cutoff
for more details seeBloomFilter.setExposureCutOff(float exposureCutOff) - getExposurePower() - Method in class com.jme3.post.filters.BloomFilter
-
returns the exposure power
for more details seeBloomFilter.setExposurePower(float exposurePower) - getFillValue() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns line/paper color ratio for blobs
- getFoamExistence() - Method in class com.jme3.water.WaterFilter
-
returns the foam existence vector
- getFoamHardness() - Method in class com.jme3.water.WaterFilter
-
returns the foam hardness
- getFoamIntensity() - Method in class com.jme3.water.WaterFilter
-
returns the foam intensity
- getFoamTexture() - Method in class com.jme3.water.WaterFilter
-
Gets the foam texture.
- getFocusDistance() - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
returns the focus distance
- getFocusRange() - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
returns the focus range
- getFogColor() - Method in class com.jme3.post.filters.FogFilter
-
returns the fog color
- getFogDensity() - Method in class com.jme3.post.filters.FogFilter
-
returns the fog density
- getFogDistance() - Method in class com.jme3.post.filters.FogFilter
-
returns the fog distance
- getGamma() - Method in class com.jme3.post.filters.GammaCorrectionFilter
-
Deprecated.
- getGamma() - Method in class com.jme3.post.filters.PosterizationFilter
-
Returns current gamma value
- getGlowFactor() - Method in class com.jme3.post.filters.SoftBloomFilter
-
Gets the glow factor.
- getGreenExponent() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Retrieves the green-channel exponent.
- getGreenScale() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Retrieves the output scale factor for the green channel.
- getHeightTexture() - Method in class com.jme3.water.WaterFilter
-
Gets the height texture.
- getIntensity() - Method in class com.jme3.post.ssao.SSAOFilter
-
returns the ambient occlusion intensity
- getLightColor() - Method in class com.jme3.water.WaterFilter
-
returns the light color
- getLightDensity() - Method in class com.jme3.post.filters.LightScatteringFilter
-
returns the light density see
LightScatteringFilter.setLightDensity(float lightDensity) - getLightDirection() - Method in class com.jme3.water.WaterFilter
-
gets the light direction
- getLightPosition() - Method in class com.jme3.post.filters.LightScatteringFilter
-
returns the light position
- getLineColor() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns line color
- getLineDistance() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns minimum distance between lines
- getLineThickness() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns the thickness of the lines drawn
- getLowerLimit() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Returns the lower limit of the input range.
- getLuminance1() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns threshold for lines 1
- getLuminance2() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns threshold for lines 2
- getLuminance3() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns threshold for lines 3
- getLuminance4() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns threshold for lines 4
- getLuminance5() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns threshold for blobs
- getMaterial() - Method in class com.jme3.post.filters.BloomFilter
- getMaterial() - Method in class com.jme3.post.filters.CartoonEdgeFilter
- getMaterial() - Method in class com.jme3.post.filters.ColorOverlayFilter
- getMaterial() - Method in class com.jme3.post.filters.ComposeFilter
- getMaterial() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Returns the Material used in this Filter.
- getMaterial() - Method in class com.jme3.post.filters.CrossHatchFilter
- getMaterial() - Method in class com.jme3.post.filters.DepthOfFieldFilter
- getMaterial() - Method in class com.jme3.post.filters.FadeFilter
- getMaterial() - Method in class com.jme3.post.filters.FogFilter
- getMaterial() - Method in class com.jme3.post.filters.FXAAFilter
- getMaterial() - Method in class com.jme3.post.filters.GammaCorrectionFilter
-
Deprecated.
- getMaterial() - Method in class com.jme3.post.filters.LightScatteringFilter
- getMaterial() - Method in class com.jme3.post.filters.PosterizationFilter
- getMaterial() - Method in class com.jme3.post.filters.RadialBlurFilter
- getMaterial() - Method in class com.jme3.post.filters.SoftBloomFilter
- getMaterial() - Method in class com.jme3.post.filters.ToneMapFilter
- getMaterial() - Method in class com.jme3.post.filters.TranslucentBucketFilter
- getMaterial() - Method in class com.jme3.post.ssao.SSAOFilter
- getMaterial() - Method in class com.jme3.water.SimpleWaterProcessor
-
Get the water material from this processor, apply this to your water quad.
- getMaterial() - Method in class com.jme3.water.WaterFilter
- getMaxAmplitude() - Method in class com.jme3.water.WaterFilter
-
return the maximum wave amplitude
- getNbSamples() - Method in class com.jme3.post.filters.LightScatteringFilter
-
returns the number of samples for the radial blur
- getNormalScale() - Method in class com.jme3.water.WaterFilter
-
Returns the normal scales applied to the normal map
- getNormalSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
returns the normals sensitivity
form more details seeCartoonEdgeFilter.setNormalSensitivity(float normalSensitivity) - getNormalTexture() - Method in class com.jme3.water.WaterFilter
-
Gets the normal texture.
- getNormalThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
returns the normal threshold
for more details seeCartoonEdgeFilter.setNormalThreshold(float normalThreshold) - getNumColors() - Method in class com.jme3.post.filters.PosterizationFilter
-
Returns number of color levels used
- getNumSamplingPasses() - Method in class com.jme3.post.filters.SoftBloomFilter
-
Gets the number of downsampling/upsampling passes per step.
- getPaperColor() - Method in class com.jme3.post.filters.CrossHatchFilter
-
Returns paper background color
- getPlane() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the water plane
- getRadius() - Method in class com.jme3.water.WaterFilter
-
returns the radius of this effect
- getRedExponent() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Retrieves the red-channel exponent.
- getRedScale() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Retrieves the output scale factor for the red channel.
- getReduceMul() - Method in class com.jme3.post.filters.FXAAFilter
- getReflectionBuffer() - Method in class com.jme3.water.ReflectionProcessor
-
Internal use only
returns the frame buffer - getReflectionCam() - Method in class com.jme3.water.ReflectionProcessor
-
returns the reflection cam
- getReflectionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the reflection clipping plane offset
- getReflectionClipPlane() - Method in class com.jme3.water.ReflectionProcessor
-
returns the reflection clip plane
- getReflectionDisplace() - Method in class com.jme3.water.WaterFilter
-
returns the reflection displace see
WaterFilter.setReflectionDisplace(float) - getReflectionMapSize() - Method in class com.jme3.water.WaterFilter
-
returns the size of the reflection map
- getReflectionScene() - Method in class com.jme3.water.WaterFilter
-
Gets the scene which is used to render in the reflection map.
- getReflectionView() - Method in class com.jme3.water.WaterFilter
-
Gets the view port used to render reflection scene.
- getRefractionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the refraction clipping plane offset
- getRefractionConstant() - Method in class com.jme3.water.WaterFilter
-
returns the refraction constant
- getRefractionStrength() - Method in class com.jme3.water.WaterFilter
-
returns the refractionStrength
- getRenderHeight() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the height of the reflection and refraction textures
- getRenderWidth() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the width of the reflection and refraction textures
- getSampleDist() - Method in class com.jme3.post.filters.RadialBlurFilter
-
Deprecated.
- getSampleDistance() - Method in class com.jme3.post.filters.RadialBlurFilter
-
return the sample distance
- getSampleRadius() - Method in class com.jme3.post.ssao.SSAOFilter
-
returns the sample radius
see {link setSampleRadius(float sampleRadius)} - getSampleStrength() - Method in class com.jme3.post.filters.RadialBlurFilter
-
Returns the sample Strength
- getScale() - Method in class com.jme3.post.ssao.SSAOFilter
-
returns the scale
seeSSAOFilter.setScale(float scale) - getShapeType() - Method in class com.jme3.water.WaterFilter
-
returns the shape of the water area
- getShininess() - Method in class com.jme3.water.WaterFilter
-
return the shininess factor of the water
- getShoreHardness() - Method in class com.jme3.water.WaterFilter
-
Return the shore hardness.
- getSpanMax() - Method in class com.jme3.post.filters.FXAAFilter
- getSpeed() - Method in class com.jme3.water.WaterFilter
-
returns the speed of the waves
- getStrength() - Method in class com.jme3.post.filters.PosterizationFilter
-
Returns current strength value, i.e.
- getSubPixelShift() - Method in class com.jme3.post.filters.FXAAFilter
- getSunScale() - Method in class com.jme3.water.WaterFilter
-
gets the scale of the sun
- getTexScale() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the scale of the normal/dudv texture, default = 1.
- getUnderWaterFogDistance() - Method in class com.jme3.water.WaterFilter
-
returns the distance of the fog when underwater
- getUpperLimit() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Returns the upper limit of the input range.
- getValue() - Method in class com.jme3.post.filters.FadeFilter
-
Returns the current fade value.
- getVxOffset() - Method in class com.jme3.post.filters.FXAAFilter
- getWaterColor() - Method in class com.jme3.water.WaterFilter
-
returns the color of the water
- getWaterDepth() - Method in class com.jme3.water.SimpleWaterProcessor
-
return the water depth
- getWaterHeight() - Method in class com.jme3.water.WaterFilter
-
gets the height of the water plane
- getWaterTransparency() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns water transparency
- getWaterTransparency() - Method in class com.jme3.water.WaterFilter
-
returns the waterTransparency value
- getWaveScale() - Method in class com.jme3.water.WaterFilter
-
Returns the scale factor of the waves' height map.
- getWaveSpeed() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns the speed of the wave animation.
- getWhitePoint() - Method in class com.jme3.post.filters.ToneMapFilter
-
Get the scene white point.
- getWindDirection() - Method in class com.jme3.water.WaterFilter
-
returns the wind direction
I
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.BloomFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CartoonEdgeFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ColorOverlayFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ComposeFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Initializes the Filter when it is added to a FilterPostProcessor.
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CrossHatchFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.DepthOfFieldFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FadeFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FogFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FXAAFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.GammaCorrectionFilter
-
Deprecated.
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.LightScatteringFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.PosterizationFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.RadialBlurFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.SoftBloomFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ToneMapFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.TranslucentBucketFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.ssao.SSAOFilter
- initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.water.WaterFilter
- initialize(RenderManager, ViewPort) - Method in class com.jme3.water.ReflectionProcessor
- initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor
- initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- isApproximateNormals() - Method in class com.jme3.post.ssao.SSAOFilter
- isBilinearFiltering() - Method in class com.jme3.post.filters.SoftBloomFilter
-
Returns true if pass textures use bilinear filtering.
- isDebug() - Method in class com.jme3.water.SimpleWaterProcessor
-
returns true if the water processor is in debug mode
- isInitialized() - Method in class com.jme3.water.ReflectionProcessor
- isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor
- isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- isNeedSaveReflectionScene() - Method in class com.jme3.water.WaterFilter
- isRequiresBilinear() - Method in class com.jme3.post.filters.FXAAFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.filters.CartoonEdgeFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.filters.CrossHatchFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.filters.DepthOfFieldFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.filters.FogFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.filters.LightScatteringFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.filters.ToneMapFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
- isRequiresDepthTexture() - Method in class com.jme3.post.ssao.SSAOFilter
- isRequiresDepthTexture() - Method in class com.jme3.water.WaterFilter
- isRequiresSceneTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
-
Override this method and return true if your Filter needs the scene texture
- isUnderWater() - Method in class com.jme3.water.WaterFilter
-
Whether or not the camera is under the water level
- isUseAo() - Method in class com.jme3.post.ssao.SSAOFilter
-
debugging only , will be removed
- isUseCaustics() - Method in class com.jme3.water.WaterFilter
-
Whether or not caustics are rendered
- isUseFoam() - Method in class com.jme3.water.WaterFilter
-
Whether or not the water uses foam
- isUseHQShoreline() - Method in class com.jme3.water.WaterFilter
-
Whether or not the shader is set to use high-quality shoreline.
- isUseOnlyAo() - Method in class com.jme3.post.ssao.SSAOFilter
-
debugging only , will be removed
- isUseRefraction() - Method in class com.jme3.water.WaterFilter
-
Whether or not the water uses the refraction
- isUseRipples() - Method in class com.jme3.water.WaterFilter
-
Whether or not the water uses ripples
- isUseSpecular() - Method in class com.jme3.water.WaterFilter
-
Whether or not the water is using specular
J
- jmeClone() - Method in class com.jme3.water.WaterFilter
L
- LightScatteringFilter - Class in com.jme3.post.filters
-
LightScattering filters create rays coming from light sources This is often referred to as god rays.
- LightScatteringFilter() - Constructor for class com.jme3.post.filters.LightScatteringFilter
-
creates a lightScattering filter
- LightScatteringFilter(Vector3f) - Constructor for class com.jme3.post.filters.LightScatteringFilter
-
Creates a lightScatteringFilter
- loadTextures(AssetManager) - Method in class com.jme3.water.SimpleWaterProcessor
M
- manager - Variable in class com.jme3.water.SimpleWaterProcessor
- material - Variable in class com.jme3.water.SimpleWaterProcessor
N
- normalTexture - Variable in class com.jme3.water.SimpleWaterProcessor
O
- Objects - Enum constant in enum class com.jme3.post.filters.BloomFilter.GlowMode
-
Apply bloom only to objects that have a glow map or a glow color.
P
- pause() - Method in class com.jme3.post.filters.FadeFilter
- plane - Variable in class com.jme3.water.SimpleWaterProcessor
- PosterizationFilter - Class in com.jme3.post.filters
-
A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.
- PosterizationFilter() - Constructor for class com.jme3.post.filters.PosterizationFilter
-
Creates a posterization Filter
- PosterizationFilter(int) - Constructor for class com.jme3.post.filters.PosterizationFilter
-
Creates a posterization Filter with the given number of colors
- PosterizationFilter(int, float) - Constructor for class com.jme3.post.filters.PosterizationFilter
-
Creates a posterization Filter with the given number of colors and gamma
- postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
- postFrame(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
- postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor
- postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- postQueue(RenderQueue) - Method in class com.jme3.post.filters.BloomFilter
- postQueue(RenderQueue) - Method in class com.jme3.post.filters.CartoonEdgeFilter
- postQueue(RenderQueue) - Method in class com.jme3.post.filters.LightScatteringFilter
- postQueue(RenderQueue) - Method in class com.jme3.post.ssao.SSAOFilter
- postQueue(RenderQueue) - Method in class com.jme3.water.ReflectionProcessor
- postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor
- postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- preFrame(float) - Method in class com.jme3.post.filters.FadeFilter
- preFrame(float) - Method in class com.jme3.water.ReflectionProcessor
- preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor
- preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- preFrame(float) - Method in class com.jme3.water.WaterFilter
R
- RadialBlurFilter - Class in com.jme3.post.filters
-
Radially blurs the scene from the center of it
- RadialBlurFilter() - Constructor for class com.jme3.post.filters.RadialBlurFilter
-
Creates a RadialBlurFilter
- RadialBlurFilter(float, float) - Constructor for class com.jme3.post.filters.RadialBlurFilter
-
Creates a RadialBlurFilter
- ray - Variable in class com.jme3.water.SimpleWaterProcessor
- read(JmeImporter) - Method in class com.jme3.post.filters.BloomFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.CartoonEdgeFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.ColorOverlayFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.ComposeFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
De-serializes this filter, for example when loading from a J3O file.
- read(JmeImporter) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Load properties when the filter is de-serialized, for example when loading from a J3O file.
- read(JmeImporter) - Method in class com.jme3.post.filters.DepthOfFieldFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.FadeFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.FogFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.FXAAFilter
-
Load properties when the filter is de-serialized, for example when loading from a J3O file.
- read(JmeImporter) - Method in class com.jme3.post.filters.LightScatteringFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.PosterizationFilter
-
Load properties when the filter is de-serialized, for example when loading from a J3O file.
- read(JmeImporter) - Method in class com.jme3.post.filters.RadialBlurFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.SoftBloomFilter
- read(JmeImporter) - Method in class com.jme3.post.filters.ToneMapFilter
- read(JmeImporter) - Method in class com.jme3.post.ssao.SSAOFilter
- read(JmeImporter) - Method in class com.jme3.water.WaterFilter
- reflectionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
- reflectionCam - Variable in class com.jme3.water.SimpleWaterProcessor
- ReflectionProcessor - Class in com.jme3.water
-
Reflection Processor Used to render the reflected scene in an off view port
- ReflectionProcessor(Camera, FrameBuffer, Plane) - Constructor for class com.jme3.water.ReflectionProcessor
-
Creates a ReflectionProcessor
- reflectionScene - Variable in class com.jme3.water.SimpleWaterProcessor
- reflectionScene - Variable in class com.jme3.water.WaterFilter
- reflectionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
- reflectionView - Variable in class com.jme3.water.SimpleWaterProcessor
- reflectionView - Variable in class com.jme3.water.WaterFilter
- refractionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
- refractionCam - Variable in class com.jme3.water.SimpleWaterProcessor
- RefractionProcessor() - Constructor for class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- refractionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
- refractionView - Variable in class com.jme3.water.SimpleWaterProcessor
- reInitFilter() - Method in class com.jme3.post.filters.BloomFilter
- renderHeight - Variable in class com.jme3.water.SimpleWaterProcessor
- renderWidth - Variable in class com.jme3.water.SimpleWaterProcessor
- reshape(ViewPort, int, int) - Method in class com.jme3.water.ReflectionProcessor
- reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor
- rm - Variable in class com.jme3.water.SimpleWaterProcessor
- rootScene - Variable in class com.jme3.water.WaterFilter
S
- Scene - Enum constant in enum class com.jme3.post.filters.BloomFilter.GlowMode
-
Apply bloom filter to bright areas in the scene.
- SceneAndObjects - Enum constant in enum class com.jme3.post.filters.BloomFilter.GlowMode
-
Apply bloom to both bright parts of the scene and objects with glow map.
- setApproximateNormals(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
- setBias(float) - Method in class com.jme3.post.ssao.SSAOFilter
-
Sets the width of the occlusion cone considered by the occludee default is 0.1f
- setBilinearFiltering(boolean) - Method in class com.jme3.post.filters.SoftBloomFilter
-
Sets pass textures to use bilinear filtering.
- setBloomIntensity(float) - Method in class com.jme3.post.filters.BloomFilter
-
intensity of the bloom effect default is 2.0
- setBlueExponent(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the power-law exponent for the blue channel.
- setBlueScale(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the output scale factor for the blue channel.
- setBlurScale(float) - Method in class com.jme3.post.filters.BloomFilter
-
sets The spread of the bloom default is 1.5f
- setBlurScale(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
Sets the blur amount by scaling the convolution filter up or down.
- setBlurStart(float) - Method in class com.jme3.post.filters.LightScatteringFilter
-
sets the blur start
at which distance from the light source the effect starts default is 0.02 - setBlurThreshold(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
Sets the minimum blur factor before the convolution filter is calculated.
- setBlurWidth(float) - Method in class com.jme3.post.filters.LightScatteringFilter
-
sets the blur width default is 0.9
- setCausticsIntensity(float) - Method in class com.jme3.water.WaterFilter
-
Sets the intensity of caustics underwater.
- setCausticsTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
-
Sets the texture to use to render caustics on the ground underwater.
- setCenter(Vector3f) - Method in class com.jme3.water.WaterFilter
-
Set the center of the effect.
- setColor(ColorRGBA) - Method in class com.jme3.post.filters.ColorOverlayFilter
-
sets the color
- setColorExtinction(Vector3f) - Method in class com.jme3.water.WaterFilter
-
Return at what depth the refraction color extinct the first value is for red the second is for green the third is for blue Play with those parameters to "trouble" the water default is (5.0, 20.0, 30.0f);
- setColorInfluenceLine(float) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets color influence of original image on lines drawn
- setColorInfluencePaper(float) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets color influence of original image on non-line areas
- setCompositeTexture(Texture2D) - Method in class com.jme3.post.filters.ComposeFilter
-
sets the compositeTexture
- setDebug(boolean) - Method in class com.jme3.water.SimpleWaterProcessor
-
set to true to display reflection and refraction textures in the GUI for debug purpose
- setDebugUnfocus(boolean) - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
Turns on/off debugging of the 'unfocus' value that is used to mix the convolution filter.
- setDeepWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
-
sets the deep water color see setWaterColor for general color default is (0.0039f, 0.00196f, 0.145f,1.0f) (very dark blue)
- setDepthSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
sets the depth sensitivity
defines how much depth will influence edges, default is 10 - setDepthTexture(Texture) - Method in class com.jme3.post.filters.TranslucentBucketFilter
- setDepthThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
sets the depth threshold
Defines at what threshold of difference of depth an edge is outlined default is 0.1f - setDistortionMix(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
Sets how the normal and dudv map are mixed to create the wave effect, default = 0.5
- setDistortionScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
Sets the scale of distortion by the normal map, default = 0.2
- setDownSamplingFactor(float) - Method in class com.jme3.post.filters.BloomFilter
-
Sets the downSampling factor : the size of the computed texture will be divided by this factor.
- setDuration(float) - Method in class com.jme3.post.filters.FadeFilter
-
Sets the duration of the filter default is 1 second
- setEdgeColor(ColorRGBA) - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
Sets the edge color, default is black
- setEdgeIntensity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
sets the edge intensity
Defines how visible the outlined edges will be - setEdgeWidth(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
sets the width of the edge in pixels default is 1
- setEnabled(boolean) - Method in class com.jme3.post.filters.TranslucentBucketFilter
- setExponents(float, float, float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the power-law exponent for each color channel.
- setExposureCutOff(float) - Method in class com.jme3.post.filters.BloomFilter
-
Define the color threshold on which the bloom will be applied (0.0 to 1.0)
- setExposurePower(float) - Method in class com.jme3.post.filters.BloomFilter
-
defines how many times the bloom extracted color will be multiplied by itself.
- setFillValue(float) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets line/paper color ratio for areas with values less than luminance5, really dark areas get no lines but a filled blob instead
- setFoamExistence(Vector3f) - Method in class com.jme3.water.WaterFilter
-
Describes at what depth foam starts to fade out and at what it is completely invisible.
- setFoamHardness(float) - Method in class com.jme3.water.WaterFilter
-
Sets the foam hardness : How much the foam will blend with the shore to avoid hard edged water plane.
- setFoamIntensity(float) - Method in class com.jme3.water.WaterFilter
-
sets the foam intensity default is 0.5f
- setFoamTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
-
Sets the foam texture.
- setFocusDistance(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
Sets the distance at which objects are purely in focus.
- setFocusRange(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
-
Sets the range to either side of focusDistance where the objects go gradually out of focus.
- setFogColor(ColorRGBA) - Method in class com.jme3.post.filters.FogFilter
-
Sets the color of the fog
- setFogDensity(float) - Method in class com.jme3.post.filters.FogFilter
-
Sets the density of the fog, a high value gives a thick fog
- setFogDistance(float) - Method in class com.jme3.post.filters.FogFilter
-
the distance of the fog.
- setGamma(float) - Method in class com.jme3.post.filters.GammaCorrectionFilter
-
Deprecated.set to 0.0 to disable gamma correction
- setGamma(float) - Method in class com.jme3.post.filters.PosterizationFilter
-
Sets gamma level used to enhance visual quality
- setGlowFactor(float) - Method in class com.jme3.post.filters.SoftBloomFilter
-
Sets the factor at which the glow result texture is merged with the scene texture.
- setGreenExponent(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the power-law exponent for the green channel.
- setGreenScale(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the output scale factor for the green channel.
- setHeightTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
-
Sets the height texture
- setInputRange(float, float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the input range for each color channel.
- setIntensity(float) - Method in class com.jme3.post.ssao.SSAOFilter
-
Sets the Ambient occlusion intensity default is 1.5
- setLightColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
-
Sets the light color to use default is white
- setLightDensity(float) - Method in class com.jme3.post.filters.LightScatteringFilter
-
sets how much the effect is visible over the rendered scene default is 1.4
- setLightDirection(Vector3f) - Method in class com.jme3.water.WaterFilter
-
Sets the light direction
- setLightPosition(Vector3f) - Method in class com.jme3.post.filters.LightScatteringFilter
-
sets the light position
- setLightPosition(Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
-
Set the light Position for the processor
- setLineColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets color used to draw lines
- setLineDistance(float) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets minimum distance between lines drawn Primary lines are drawn at 2*lineDistance Secondary lines are drawn at lineDistance
- setLineThickness(float) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets the thickness of lines drawn
- setLowerLimit(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the lower limit of the input range.
- setLuminanceLevels(float, float, float, float, float) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets minimum luminance levels for lines drawn
- setMaxAmplitude(float) - Method in class com.jme3.water.WaterFilter
-
Sets the maximum waves amplitude default is 1.5
- setNbSamples(int) - Method in class com.jme3.post.filters.LightScatteringFilter
-
sets the number of samples for the radial blur default is 50 the higher the value the higher the quality, but the slower the performance.
- setNeedSaveReflectionScene(boolean) - Method in class com.jme3.water.WaterFilter
-
Sets the flag.
- setNormalScale(float) - Method in class com.jme3.water.WaterFilter
-
Sets the normal scaling factors to apply to the normal map.
- setNormalSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
Sets the normals sensitivity.
- setNormalTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
-
Sets the normal texture.
- setNormalThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
-
sets the normal threshold default is 0.5
- setNumColors(int) - Method in class com.jme3.post.filters.PosterizationFilter
-
Sets number of color levels used to draw the screen
- setNumSamplingPasses(int) - Method in class com.jme3.post.filters.SoftBloomFilter
-
Sets the number of sampling passes in each step.
- setPaperColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Sets color used as background
- setPlane(Plane) - Method in class com.jme3.water.SimpleWaterProcessor
-
Set the water plane for this processor.
- setPlane(Vector3f, Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
-
Set the water plane using an origin (location) and a normal (reflection direction).
- setProfiler(AppProfiler) - Method in class com.jme3.water.ReflectionProcessor
- setProfiler(AppProfiler) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
- setProfiler(AppProfiler) - Method in class com.jme3.water.SimpleWaterProcessor
- setRadius(float) - Method in class com.jme3.water.WaterFilter
-
Set the radius of the effect.
- setRedExponent(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the power-law exponent for the red channel.
- setRedScale(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the output scale factor for the red channel.
- setReduceMul(float) - Method in class com.jme3.post.filters.FXAAFilter
-
set to 0.0f for higher quality
- setReflectionBuffer(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
-
Internal use only
sets the frame buffer - setReflectionCam(Camera) - Method in class com.jme3.water.ReflectionProcessor
-
sets the reflection cam
- setReflectionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
sets the reflection clipping plane offset set a negative value to lower the clipping plane for reflection texture rendering.
- setReflectionClipPlane(Plane) - Method in class com.jme3.water.ReflectionProcessor
-
Sets the reflection clip plane
- setReflectionDisplace(float) - Method in class com.jme3.water.WaterFilter
-
Sets the reflection displace.
- setReflectionMapSize(int) - Method in class com.jme3.water.WaterFilter
-
Sets the size of the reflection map default is 512, the higher, the better quality, but the slower the effect.
- setReflectionScene(Spatial) - Method in class com.jme3.water.SimpleWaterProcessor
-
Sets the reflected scene, should not include the water quad! Set before adding processor.
- setReflectionScene(Spatial) - Method in class com.jme3.water.WaterFilter
-
Sets the scene to render in the reflection map.
- setRefractionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
Sets the refraction clipping plane offset set a positive value to raise the clipping plane for refraction texture rendering
- setRefractionConstant(float) - Method in class com.jme3.water.WaterFilter
-
This is a constant related to the index of refraction (IOR) used to compute the fresnel term.
- setRefractionStrength(float) - Method in class com.jme3.water.WaterFilter
-
This value modifies current fresnel term.
- setRenderSize(int, int) - Method in class com.jme3.water.SimpleWaterProcessor
-
Set the reflection Texture render size, set before adding the processor!
- setSampleDist(float) - Method in class com.jme3.post.filters.RadialBlurFilter
-
Deprecated.
- setSampleDistance(float) - Method in class com.jme3.post.filters.RadialBlurFilter
-
sets the samples distances default is 1
- setSampleRadius(float) - Method in class com.jme3.post.ssao.SSAOFilter
-
Sets the radius of the area where random samples will be picked default 5.1f
- setSampleStrength(float) - Method in class com.jme3.post.filters.RadialBlurFilter
-
sets the sample strength default is 2.2
- setScale(float) - Method in class com.jme3.post.ssao.SSAOFilter
-
Returns the distance between occluders and occludee.
- setScales(float, float, float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Adjusts the output scaling for each color channel.
- setShapeType(WaterFilter.AreaShape) - Method in class com.jme3.water.WaterFilter
-
Set the shape of the water area (Circular (default) or Square).
- setShininess(float) - Method in class com.jme3.water.WaterFilter
-
Sets the shininess factor of the water default is 0.7f
- setShoreHardness(float) - Method in class com.jme3.water.WaterFilter
-
The smaller this value is, the softer the transition between shore and water.
- setSpanMax(float) - Method in class com.jme3.post.filters.FXAAFilter
- setSpeed(float) - Method in class com.jme3.water.WaterFilter
-
Set the speed of the waves (0.0 is still) default is 1.0
- setStrength(float) - Method in class com.jme3.post.filters.PosterizationFilter
-
Sets current strength value, i.e.
- setSubPixelShift(float) - Method in class com.jme3.post.filters.FXAAFilter
-
set to 0.0f for higher quality
- setSunScale(float) - Method in class com.jme3.water.WaterFilter
-
Sets the scale of the sun for specular effect
- setTexScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
Sets the scale of the normal/dudv texture, default = 1.
- setUnderWaterFogDistance(float) - Method in class com.jme3.water.WaterFilter
-
Sets the distance of the fog when underwater.
- setUpperLimit(float) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Sets the upper limit of the input range.
- setUseAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
-
debugging only , will be removed
- setUseCaustics(boolean) - Method in class com.jme3.water.WaterFilter
-
set to true if you want caustics to be rendered on the ground underwater, false otherwise
- setUseFoam(boolean) - Method in class com.jme3.water.WaterFilter
-
set to true to use foam with water default true
- setUseHQShoreline(boolean) - Method in class com.jme3.water.WaterFilter
- setUseOnlyAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
-
debugging only , will be removed
- setUseRefraction(boolean) - Method in class com.jme3.water.WaterFilter
-
set to true to use refraction (default is true)
- setUseRipples(boolean) - Method in class com.jme3.water.WaterFilter
-
Set to true to use ripples
- setUseSpecular(boolean) - Method in class com.jme3.water.WaterFilter
-
Set to true to use specular lighting on the water
- setValue(float) - Method in class com.jme3.post.filters.FadeFilter
-
Sets the fade value.
- setVxOffset(float) - Method in class com.jme3.post.filters.FXAAFilter
- setWaterColor(ColorRGBA) - Method in class com.jme3.water.SimpleWaterProcessor
-
Set the color that will be added to the refraction texture.
- setWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
-
Sets the color of the water see setDeepWaterColor for deep water color default is (0.0078f, 0.3176f, 0.5f,1.0f) (greenish blue)
- setWaterDepth(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
Higher values make the refraction texture shine through earlier.
- setWaterHeight(float) - Method in class com.jme3.water.WaterFilter
-
Sets the height of the water plane default is 0.0
- setWaterTransparency(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
sets the water transparency default is 0.4f
- setWaterTransparency(float) - Method in class com.jme3.water.WaterFilter
-
Sets how fast colours fade out.
- setWaveScale(float) - Method in class com.jme3.water.WaterFilter
-
Sets the scale factor of the waves' height map.
- setWaveSpeed(float) - Method in class com.jme3.water.SimpleWaterProcessor
-
Sets the speed of the wave animation, default = 0.05f.
- setWhitePoint(Vector3f) - Method in class com.jme3.post.filters.ToneMapFilter
-
Set the scene white point.
- setWindDirection(Vector2f) - Method in class com.jme3.water.WaterFilter
-
sets the wind direction the direction where the waves move default is (0.0f, -1.0f)
- SimpleWaterProcessor - Class in com.jme3.water
-
Simple Water renders a simple plane that use reflection and refraction to look like water.
- SimpleWaterProcessor(AssetManager) - Constructor for class com.jme3.water.SimpleWaterProcessor
-
Creates a SimpleWaterProcessor
- SimpleWaterProcessor.RefractionProcessor - Class in com.jme3.water
-
Refraction Processor
- SoftBloomFilter - Class in com.jme3.post.filters
-
Adds a glow effect to the scene.
- SoftBloomFilter() - Constructor for class com.jme3.post.filters.SoftBloomFilter
-
Creates filter with default settings.
- speed - Variable in class com.jme3.water.SimpleWaterProcessor
- Square - Enum constant in enum class com.jme3.water.WaterFilter.AreaShape
- SSAOFilter - Class in com.jme3.post.ssao
-
SSAO stands for screen space ambient occlusion It's a technique that fakes ambient lighting by computing shadows that nearby objects would cast on each other.
- SSAOFilter() - Constructor for class com.jme3.post.ssao.SSAOFilter
-
Create a Screen Space Ambient Occlusion Filter
- SSAOFilter(float, float, float, float) - Constructor for class com.jme3.post.ssao.SSAOFilter
-
Create a Screen Space Ambient Occlusion Filter
T
- targetLocation - Variable in class com.jme3.water.SimpleWaterProcessor
- ToneMapFilter - Class in com.jme3.post.filters
-
Tone-mapping filter that uses filmic curve.
- ToneMapFilter() - Constructor for class com.jme3.post.filters.ToneMapFilter
-
Creates a tone-mapping filter with the default white-point of 11.2.
- ToneMapFilter(Vector3f) - Constructor for class com.jme3.post.filters.ToneMapFilter
-
Creates a tone-mapping filter with the specified white-point.
- toString() - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Represent this Filter as a String.
- TranslucentBucketFilter - Class in com.jme3.post.filters
-
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostProcessor
- TranslucentBucketFilter() - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
- TranslucentBucketFilter(boolean) - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
U
- updateReflectionCam(Camera, Plane, Camera) - Static method in class com.jme3.water.WaterUtils
- useDirectionLightFromScene() - Method in class com.jme3.water.WaterFilter
V
- valueOf(String) - Static method in enum class com.jme3.post.filters.BloomFilter.GlowMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class com.jme3.water.WaterFilter.AreaShape
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class com.jme3.post.filters.BloomFilter.GlowMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class com.jme3.water.WaterFilter.AreaShape
-
Returns an array containing the constants of this enum class, in the order they are declared.
- vp - Variable in class com.jme3.water.SimpleWaterProcessor
W
- waterDepth - Variable in class com.jme3.water.SimpleWaterProcessor
- WaterFilter - Class in com.jme3.water
-
The WaterFilter is a 2-D post process that simulates water.
- WaterFilter() - Constructor for class com.jme3.water.WaterFilter
-
Create a Water Filter
- WaterFilter(Node, Vector3f) - Constructor for class com.jme3.water.WaterFilter
- WaterFilter.AreaShape - Enum Class in com.jme3.water
- waterTransparency - Variable in class com.jme3.water.SimpleWaterProcessor
- WaterUtils - Class in com.jme3.water
- write(JmeExporter) - Method in class com.jme3.post.filters.BloomFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.CartoonEdgeFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.ColorOverlayFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.ComposeFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.ContrastAdjustmentFilter
-
Serializes this filter, for example when saving to a J3O file.
- write(JmeExporter) - Method in class com.jme3.post.filters.CrossHatchFilter
-
Save properties when the filter is serialized, for example when saving to a J3O file.
- write(JmeExporter) - Method in class com.jme3.post.filters.DepthOfFieldFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.FadeFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.FogFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.FXAAFilter
-
Save properties when the filter is serialized, for example when saving to a J3O file.
- write(JmeExporter) - Method in class com.jme3.post.filters.LightScatteringFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.PosterizationFilter
-
Save properties when the filter is serialized, for example when saving to a J3O file.
- write(JmeExporter) - Method in class com.jme3.post.filters.RadialBlurFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.SoftBloomFilter
- write(JmeExporter) - Method in class com.jme3.post.filters.ToneMapFilter
- write(JmeExporter) - Method in class com.jme3.post.ssao.SSAOFilter
- write(JmeExporter) - Method in class com.jme3.water.WaterFilter
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