Index
All Classes and Interfaces|All Packages|Constant Field Values
A
- actionDown(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
- actionMove(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
- actionUp(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
- addEvent(InputEvent) - Method in class com.jme3.input.ios.IosInputHandler
- alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
- alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.ios.IosAL
- alcDevicePauseSOFT() - Method in class com.jme3.audio.ios.IosALC
- alcDeviceResumeSOFT() - Method in class com.jme3.audio.ios.IosALC
- alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.ios.IosALC
- alcGetString(int) - Method in class com.jme3.audio.ios.IosALC
- alcIsExtensionPresent(String) - Method in class com.jme3.audio.ios.IosALC
- alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
- alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
- alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
- alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
- alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
- alEffectf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
- alEffecti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
- alFilterf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
- alFilteri(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
- alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
- alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
- alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
- alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
- alGenSources() - Method in class com.jme3.audio.ios.IosAL
- alGetError() - Method in class com.jme3.audio.ios.IosAL
- alGetSourcei(int, int) - Method in class com.jme3.audio.ios.IosAL
- alGetString(int) - Method in class com.jme3.audio.ios.IosAL
- alListener(int, FloatBuffer) - Method in class com.jme3.audio.ios.IosAL
- alListener3f(int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
- alListenerf(int, float) - Method in class com.jme3.audio.ios.IosAL
- alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
- alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.ios.IosAL
- alSourcef(int, int, float) - Method in class com.jme3.audio.ios.IosAL
- alSourcei(int, int, int) - Method in class com.jme3.audio.ios.IosAL
- alSourcePause(int) - Method in class com.jme3.audio.ios.IosAL
- alSourcePlay(int) - Method in class com.jme3.audio.ios.IosAL
- alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
- alSourceStop(int) - Method in class com.jme3.audio.ios.IosAL
- alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
- app - Variable in class com.jme3.system.ios.IosHarness
- appClosed() - Method in class com.jme3.system.ios.IosHarness
- appDraw() - Method in class com.jme3.system.ios.IosHarness
- appPaused() - Method in class com.jme3.system.ios.IosHarness
- appReactivated() - Method in class com.jme3.system.ios.IosHarness
- appReshape(int, int) - Method in class com.jme3.system.ios.IosHarness
- appUpdate() - Method in class com.jme3.system.ios.IosHarness
- autoFlush - Variable in class com.jme3.system.ios.IGLESContext
C
- checkGLError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
- close() - Method in class com.jme3.system.ios.IosLogHandler
- com.jme3.audio.ios - package com.jme3.audio.ios
-
audio support for devices running the iOS mobile operating system
- com.jme3.input.ios - package com.jme3.input.ios
-
user-input classes specific to the iOS mobile operating system
- com.jme3.renderer.ios - package com.jme3.renderer.ios
-
graphics-rendering code specific to the iOS mobile operating system
- com.jme3.system.ios - package com.jme3.system.ios
-
code specific to the iOS mobile operating system
- com.jme3.util - package com.jme3.util
- create() - Method in class com.jme3.system.ios.IGLESContext
- create(boolean) - Method in class com.jme3.system.ios.IGLESContext
- createALC() - Method in class com.jme3.audio.ios.IosALC
- created - Variable in class com.jme3.system.ios.IGLESContext
D
- destroy() - Method in class com.jme3.input.ios.IosInputHandler
- destroy() - Method in class com.jme3.input.ios.IosTouchHandler
- destroy() - Method in class com.jme3.input.ios.TouchEventPool
- destroy() - Method in class com.jme3.system.ios.IGLESContext
- destroy(boolean) - Method in class com.jme3.system.ios.IGLESContext
- destroyALC() - Method in class com.jme3.audio.ios.IosALC
F
- flush() - Method in class com.jme3.system.ios.IosLogHandler
G
- generateMouseEvent(TouchEvent) - Method in class com.jme3.input.ios.IosTouchHandler
- getFramebufferHeight() - Method in class com.jme3.system.ios.IGLESContext
-
Returns the height of the framebuffer.
- getFramebufferWidth() - Method in class com.jme3.system.ios.IGLESContext
-
Returns the width of the framebuffer.
- getFreeTouchEvent() - Method in class com.jme3.input.ios.IosInputHandler
- getInputTimeNanos() - Method in class com.jme3.input.ios.IosInputHandler
- getJmeX(float) - Method in class com.jme3.input.ios.IosInputHandler
- getJmeY(float) - Method in class com.jme3.input.ios.IosInputHandler
- getJoyInput() - Method in class com.jme3.system.ios.IGLESContext
- getKeyInput() - Method in class com.jme3.system.ios.IGLESContext
- getMouseInput() - Method in class com.jme3.system.ios.IGLESContext
- getNextFreeEvent() - Method in class com.jme3.input.ios.TouchEventPool
-
Fetches a touch event from the reuse pool
- getOpenCLContext() - Method in class com.jme3.system.ios.IGLESContext
- getPlatformAssetConfigURL() - Method in class com.jme3.system.ios.JmeIosSystem
- getRenderer() - Method in class com.jme3.system.ios.IGLESContext
- getSettings() - Method in class com.jme3.system.ios.IGLESContext
- getSystemListener() - Method in class com.jme3.system.ios.IGLESContext
-
Accesses the listener that receives events related to this context.
- getTimer() - Method in class com.jme3.system.ios.IGLESContext
- getTouchInput() - Method in class com.jme3.system.ios.IGLESContext
- getType() - Method in class com.jme3.system.ios.IGLESContext
- getWindowXPosition() - Method in class com.jme3.system.ios.IGLESContext
-
Returns the screen X coordinate of the left edge of the content area.
- getWindowYPosition() - Method in class com.jme3.system.ios.IGLESContext
-
Returns the screen Y coordinate of the top edge of the content area.
- GL_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_ALWAYS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_BLEND - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_CLAMP_TO_EDGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_COLOR_ATTACHMENT0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_COLOR_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_COMPILE_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_CULL_FACE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DEPTH_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DEPTH_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DEPTH_COMPONENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DEPTH_COMPONENT16 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DEPTH_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DITHER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DST_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_DYNAMIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_ELEMENT_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_EQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_EXTENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FALSE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAGMENT_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER_COMPLETE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRAMEBUFFER_UNSUPPORTED - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRONT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_FRONT_AND_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_GEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_GREATER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_HIGH_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_INFO_LOG_LENGTH - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LESS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LINE_LOOP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LINE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LINEAR_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LINEAR_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LINES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LINK_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LUMINANCE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_LUMINANCE_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_RENDERBUFFER_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_VARYING_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_VERTEX_ATTRIBS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_MIRRORED_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_NEAREST_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_NEAREST_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_NEVER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_NONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_NOTEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_ONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_ONE_MINUS_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_ONE_MINUS_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_POINTS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_POLYGON_OFFSET_FILL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_RENDERBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_RENDERER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_RGB - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_RGB5_A1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_RGB565 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_RGBA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_RGBA4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_SCISSOR_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_SHADING_LANGUAGE_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_STATIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_STENCIL_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_STREAM_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_SUBPIXEL_BITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE_2D - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE_CUBE_MAP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE_MAG_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE_MIN_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE_WRAP_S - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE_WRAP_T - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TEXTURE0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TRIANGLE_FAN - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TRIANGLE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TRIANGLES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_TRUE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_UNPACK_ALIGNMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_UNSIGNED_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_UNSIGNED_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_UNSIGNED_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_UNSIGNED_SHORT_5_6_5 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_VENDOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_VERTEX_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- GL_ZERO - Static variable in class com.jme3.renderer.ios.JmeIosGLES
- glActiveTexture(int) - Method in class com.jme3.renderer.ios.IosGL
- glActiveTexture(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glAlphaFunc(int, float) - Method in class com.jme3.renderer.ios.IosGL
- glAttachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glAttachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBeginQuery(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBeginQuery(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBindBuffer(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBindBuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBindFramebuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBindRenderbuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBindTexture(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBindTexture(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBindVertexArray(int) - Method in class com.jme3.renderer.ios.IosGL
- glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBlendEquationSeparate(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBlendFunc(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBlendFunc(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBlendFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBlendFuncSeparate(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glBufferData(int, int, Buffer, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBufferData(int, long, int) - Method in class com.jme3.renderer.ios.IosGL
- glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
- glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
- glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
- glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
- glBufferData2(int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBufferSubData(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glBufferSubData2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCheckFramebufferStatus(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.ios.IosGL
- glClear(int) - Method in class com.jme3.renderer.ios.IosGL
- glClear(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glClearColor(float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
- glClearColor(float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.ios.IosGL
- glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.ios.IosGL
- glColorMask(boolean, boolean, boolean, boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCompileShader(int) - Method in class com.jme3.renderer.ios.IosGL
- glCompileShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glCompressedTexImage3D(int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glCreateProgram() - Method in class com.jme3.renderer.ios.IosGL
- glCreateProgram() - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCreateShader(int) - Method in class com.jme3.renderer.ios.IosGL
- glCreateShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glCullFace(int) - Method in class com.jme3.renderer.ios.IosGL
- glCullFace(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDeleteBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glDeleteFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glDeleteProgram(int) - Method in class com.jme3.renderer.ios.IosGL
- glDeleteProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDeleteRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glDeleteShader(int) - Method in class com.jme3.renderer.ios.IosGL
- glDeleteShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDeleteSync(Object) - Method in class com.jme3.renderer.ios.IosGL
- glDeleteTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glDepthFunc(int) - Method in class com.jme3.renderer.ios.IosGL
- glDepthFunc(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDepthMask(boolean) - Method in class com.jme3.renderer.ios.IosGL
- glDepthMask(boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDepthRange(double, double) - Method in class com.jme3.renderer.ios.IosGL
- glDepthRangef(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDetachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glDetachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDisable(int) - Method in class com.jme3.renderer.ios.IosGL
- glDisable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
- glDisableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawArrays(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glDrawArrays(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawArraysInstanced(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glDrawBuffer(int) - Method in class com.jme3.renderer.ios.IosGL
- glDrawBuffers(int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glDrawElements(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawElements2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawElementsIndex(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawElementsInstanced(int, int, int, long, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.ios.IosGL
- glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
- glEnable(int) - Method in class com.jme3.renderer.ios.IosGL
- glEnable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
- glEnableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glEndQuery(int) - Method in class com.jme3.renderer.ios.IosGL
- glEndQuery(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glFenceSync(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glFramebufferRenderbuffer(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glFramebufferTexture2D(int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glFramebufferTextureLayer(int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glFramebufferTextureLayerEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glGenBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGenerateMipmap(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.ios.IosGL
- glGenFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGenQueries(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGenQueries(int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGenRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGenTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGenTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetAttribLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
- glGetAttribLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetBoolean(int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetError() - Method in class com.jme3.renderer.ios.IosGL
- glGetError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetFloat(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetFloatv(int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetFramebufferAttachmentParameteriv(int, int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetIntegerv(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetProgramInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glGetProgramiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetQueryiv(int, int, int[]) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetQueryObjectiv(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glGetQueryObjectui64(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glGetQueryObjectuiv(int, int, int[]) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glGetShaderInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glGetShaderiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetString(int) - Method in class com.jme3.renderer.ios.IosGL
- glGetString(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glGetUniformLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
- glGetUniformLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glIsEnabled(int) - Method in class com.jme3.renderer.ios.IosGL
- glIsEnabled(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glIsFramebuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glIsRenderbuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glLineWidth(float) - Method in class com.jme3.renderer.ios.IosGL
- glLineWidth(float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glLinkProgram(int) - Method in class com.jme3.renderer.ios.IosGL
- glLinkProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glPixelStorei(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glPixelStorei(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glPointSize(float) - Method in class com.jme3.renderer.ios.IosGL
- glPolygonMode(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glPolygonOffset(float, float) - Method in class com.jme3.renderer.ios.IosGL
- glPolygonOffset(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glReadBuffer(int) - Method in class com.jme3.renderer.ios.IosGL
- glReadBuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
- glReadPixels(int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glReadPixels2(int, int, int, int, int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glRenderbufferStorage(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glScissor(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glScissor(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glShaderSource(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glStencilFuncSeparate(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glStencilOpSeparate(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.ios.IosGL
- glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glTexParameterf(int, int, float) - Method in class com.jme3.renderer.ios.IosGL
- glTexParameterf(int, int, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glTexParameteri(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glTexParameteri(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform1f(int, float) - Method in class com.jme3.renderer.ios.IosGL
- glUniform1f(int, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform1fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform1fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform1i(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glUniform1i(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform1iv(int, int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform1iv2(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform2f(int, float, float) - Method in class com.jme3.renderer.ios.IosGL
- glUniform2f(int, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform2fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform2fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
- glUniform3f(int, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform3fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform3fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
- glUniform4f(int, float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform4fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniform4fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniformMatrix3fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUniformMatrix4fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glUseProgram(int) - Method in class com.jme3.renderer.ios.IosGL
- glUseProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glVertexAttribDivisor(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.ios.IosGL
- glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.ios.IosGL
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glVertexAttribPointer2(int, int, int, boolean, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
- glViewport(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
- glViewport(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
I
- IGLESContext - Class in com.jme3.system.ios
- IGLESContext() - Constructor for class com.jme3.system.ios.IGLESContext
- initialize() - Method in class com.jme3.input.ios.IosInputHandler
- initialize() - Method in class com.jme3.input.ios.IosTouchHandler
- initialize() - Method in class com.jme3.input.ios.TouchEventPool
- initialize(AppSettings) - Method in class com.jme3.system.ios.JmeIosSystem
- injectTouchDown(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
- injectTouchMove(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
- injectTouchUp(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
- input - Variable in class com.jme3.system.ios.IGLESContext
- invertX(float) - Method in class com.jme3.input.ios.IosInputHandler
- invertY(float) - Method in class com.jme3.input.ios.IosInputHandler
- IosAL - Class in com.jme3.audio.ios
- IosAL() - Constructor for class com.jme3.audio.ios.IosAL
- IosALC - Class in com.jme3.audio.ios
- IosALC() - Constructor for class com.jme3.audio.ios.IosALC
- IosEFX - Class in com.jme3.audio.ios
- IosEFX() - Constructor for class com.jme3.audio.ios.IosEFX
- IosGL - Class in com.jme3.renderer.ios
-
Implements OpenGL ES 2.0 and 3.0 for iOS.
- IosGL() - Constructor for class com.jme3.renderer.ios.IosGL
- IosHarness - Class in com.jme3.system.ios
- IosHarness(long) - Constructor for class com.jme3.system.ios.IosHarness
- IosImageLoader - Class in com.jme3.system.ios
- IosImageLoader() - Constructor for class com.jme3.system.ios.IosImageLoader
- iosInput - Variable in class com.jme3.input.ios.IosTouchHandler
- IosInputHandler - Class in com.jme3.input.ios
- IosInputHandler() - Constructor for class com.jme3.input.ios.IosInputHandler
- IosLogHandler - Class in com.jme3.system.ios
- IosLogHandler() - Constructor for class com.jme3.system.ios.IosLogHandler
- IosTouchHandler - Class in com.jme3.input.ios
-
IosTouchHandler is the base class that receives touch inputs from the iOS system and creates the TouchEvents for jME.
- IosTouchHandler(IosInputHandler) - Constructor for class com.jme3.input.ios.IosTouchHandler
- isCreated() - Method in class com.jme3.audio.ios.IosALC
- isCreated() - Method in class com.jme3.system.ios.IGLESContext
- isEmpty() - Method in class com.jme3.util.RingBuffer
- isInitialized() - Method in class com.jme3.input.ios.IosInputHandler
- isMouseEventsInvertX() - Method in class com.jme3.input.ios.IosInputHandler
- isMouseEventsInvertY() - Method in class com.jme3.input.ios.IosInputHandler
- isRenderable() - Method in class com.jme3.system.ios.IGLESContext
- isSimulateKeyboard() - Method in class com.jme3.input.ios.IosInputHandler
- isSimulateMouse() - Method in class com.jme3.input.ios.IosInputHandler
- iterator() - Method in class com.jme3.util.RingBuffer
J
- JmeIosGLES - Class in com.jme3.renderer.ios
-
The
iOS GLES interfaceiOS alternative to Android's GLES20 and GLES30 classes - JmeIosSystem - Class in com.jme3.system.ios
- JmeIosSystem() - Constructor for class com.jme3.system.ios.JmeIosSystem
L
- listener - Variable in class com.jme3.system.ios.IGLESContext
- load(AssetInfo) - Method in class com.jme3.system.ios.IosImageLoader
- loadSettings(AppSettings) - Method in class com.jme3.input.ios.IosInputHandler
M
- minFrameDuration - Variable in class com.jme3.system.ios.IGLESContext
N
- needClose - Variable in class com.jme3.system.ios.IGLESContext
- newAudioRenderer(AppSettings) - Method in class com.jme3.system.ios.JmeIosSystem
- newContext(AppSettings, JmeContext.Type) - Method in class com.jme3.system.ios.JmeIosSystem
- numPointers - Variable in class com.jme3.input.ios.IosTouchHandler
O
- ObjcNativeObject - Class in com.jme3.system.ios
-
Java Object that represents a native iOS class.
- ObjcNativeObject(long) - Constructor for class com.jme3.system.ios.ObjcNativeObject
-
Creates a new native object representation
P
- performSelector(String) - Method in class com.jme3.system.ios.ObjcNativeObject
-
Performs the given selector on the native AppDelegate, equivalent to calling a method in java.
- performSelectorInBackground(String) - Method in class com.jme3.system.ios.ObjcNativeObject
-
Performs the given selector on the native AppDelegate, run it in the background.
- performSelectorInBackgroundWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
-
Performs the given selector on the native AppDelegate, run it in the background
- performSelectorOnMainThread(String) - Method in class com.jme3.system.ios.ObjcNativeObject
-
Performs the given selector on the native AppDelegate, run it on the main thread.
- performSelectorOnMainThreadWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
-
Performs the given selector on the native AppDelegate, run it on the main thread.
- performSelectorWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
-
Performs the given selector on the native AppDelegate, equivalent to calling a method in java.
- pop() - Method in class com.jme3.util.RingBuffer
- processEvent(TouchEvent) - Method in class com.jme3.input.ios.IosTouchHandler
- publish(LogRecord) - Method in class com.jme3.system.ios.IosLogHandler
- push(T) - Method in class com.jme3.util.RingBuffer
R
- renderable - Variable in class com.jme3.system.ios.IGLESContext
- renderer - Variable in class com.jme3.system.ios.IGLESContext
- resetStats() - Method in class com.jme3.renderer.ios.IosGL
- restart() - Method in class com.jme3.system.ios.IGLESContext
- RingBuffer<T> - Class in com.jme3.util
-
Ring buffer (fixed size queue) implementation using a circular array (array with wrap-around).
- RingBuffer(int) - Constructor for class com.jme3.util.RingBuffer
S
- setAutoFlushFrames(boolean) - Method in class com.jme3.system.ios.IGLESContext
- setInputListener(RawInputListener) - Method in class com.jme3.input.ios.IosInputHandler
- setOmitHistoricEvents(boolean) - Method in class com.jme3.input.ios.IosInputHandler
- setSettings(AppSettings) - Method in class com.jme3.system.ios.IGLESContext
- setSimulateKeyboard(boolean) - Method in class com.jme3.input.ios.IosInputHandler
- setSimulateMouse(boolean) - Method in class com.jme3.input.ios.IosInputHandler
- setSystemListener(SystemListener) - Method in class com.jme3.system.ios.IGLESContext
- settings - Variable in class com.jme3.system.ios.IGLESContext
- setTitle(String) - Method in class com.jme3.system.ios.IGLESContext
- showSoftKeyboard(boolean) - Method in class com.jme3.system.ios.JmeIosSystem
- size() - Method in class com.jme3.util.RingBuffer
- storeEvent(TouchEvent) - Method in class com.jme3.input.ios.TouchEventPool
-
Stores the TouchEvent back in the pool for later reuse.
T
- timer - Variable in class com.jme3.system.ios.IGLESContext
- TouchEventPool - Class in com.jme3.input.ios
-
TouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage collection on iOS.
- TouchEventPool(int) - Constructor for class com.jme3.input.ios.TouchEventPool
U
- update() - Method in class com.jme3.input.ios.IosInputHandler
W
- waitFor(boolean) - Method in class com.jme3.system.ios.IGLESContext
- writeImageFile(OutputStream, String, ByteBuffer, int, int) - Method in class com.jme3.system.ios.JmeIosSystem
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