Index

A C D F G I J L M N O P R S T U W 
All Classes and Interfaces|All Packages|Constant Field Values

A

actionDown(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
 
actionMove(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
 
actionUp(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
 
addEvent(InputEvent) - Method in class com.jme3.input.ios.IosInputHandler
 
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
 
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.ios.IosAL
 
alcDevicePauseSOFT() - Method in class com.jme3.audio.ios.IosALC
 
alcDeviceResumeSOFT() - Method in class com.jme3.audio.ios.IosALC
 
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.ios.IosALC
 
alcGetString(int) - Method in class com.jme3.audio.ios.IosALC
 
alcIsExtensionPresent(String) - Method in class com.jme3.audio.ios.IosALC
 
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alEffectf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
 
alEffecti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
 
alFilterf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
 
alFilteri(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
 
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alGenSources() - Method in class com.jme3.audio.ios.IosAL
 
alGetError() - Method in class com.jme3.audio.ios.IosAL
 
alGetSourcei(int, int) - Method in class com.jme3.audio.ios.IosAL
 
alGetString(int) - Method in class com.jme3.audio.ios.IosAL
 
alListener(int, FloatBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alListener3f(int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
 
alListenerf(int, float) - Method in class com.jme3.audio.ios.IosAL
 
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
 
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.ios.IosAL
 
alSourcef(int, int, float) - Method in class com.jme3.audio.ios.IosAL
 
alSourcei(int, int, int) - Method in class com.jme3.audio.ios.IosAL
 
alSourcePause(int) - Method in class com.jme3.audio.ios.IosAL
 
alSourcePlay(int) - Method in class com.jme3.audio.ios.IosAL
 
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alSourceStop(int) - Method in class com.jme3.audio.ios.IosAL
 
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
app - Variable in class com.jme3.system.ios.IosHarness
 
appClosed() - Method in class com.jme3.system.ios.IosHarness
 
appDraw() - Method in class com.jme3.system.ios.IosHarness
 
appPaused() - Method in class com.jme3.system.ios.IosHarness
 
appReactivated() - Method in class com.jme3.system.ios.IosHarness
 
appReshape(int, int) - Method in class com.jme3.system.ios.IosHarness
 
appUpdate() - Method in class com.jme3.system.ios.IosHarness
 
autoFlush - Variable in class com.jme3.system.ios.IGLESContext
 

C

checkGLError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
close() - Method in class com.jme3.system.ios.IosLogHandler
 
com.jme3.audio.ios - package com.jme3.audio.ios
audio support for devices running the iOS mobile operating system
com.jme3.input.ios - package com.jme3.input.ios
user-input classes specific to the iOS mobile operating system
com.jme3.renderer.ios - package com.jme3.renderer.ios
graphics-rendering code specific to the iOS mobile operating system
com.jme3.system.ios - package com.jme3.system.ios
code specific to the iOS mobile operating system
com.jme3.util - package com.jme3.util
 
create() - Method in class com.jme3.system.ios.IGLESContext
 
create(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
createALC() - Method in class com.jme3.audio.ios.IosALC
 
created - Variable in class com.jme3.system.ios.IGLESContext
 

D

destroy() - Method in class com.jme3.input.ios.IosInputHandler
 
destroy() - Method in class com.jme3.input.ios.IosTouchHandler
 
destroy() - Method in class com.jme3.input.ios.TouchEventPool
 
destroy() - Method in class com.jme3.system.ios.IGLESContext
 
destroy(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
destroyALC() - Method in class com.jme3.audio.ios.IosALC
 

F

flush() - Method in class com.jme3.system.ios.IosLogHandler
 

G

generateMouseEvent(TouchEvent) - Method in class com.jme3.input.ios.IosTouchHandler
 
getDisplays() - Method in class com.jme3.system.ios.IGLESContext
 
getFramebufferHeight() - Method in class com.jme3.system.ios.IGLESContext
Returns the height of the framebuffer.
getFramebufferWidth() - Method in class com.jme3.system.ios.IGLESContext
Returns the width of the framebuffer.
getFreeTouchEvent() - Method in class com.jme3.input.ios.IosInputHandler
 
getInputTimeNanos() - Method in class com.jme3.input.ios.IosInputHandler
 
getJmeX(float) - Method in class com.jme3.input.ios.IosInputHandler
 
getJmeY(float) - Method in class com.jme3.input.ios.IosInputHandler
 
getJoyInput() - Method in class com.jme3.system.ios.IGLESContext
 
getKeyInput() - Method in class com.jme3.system.ios.IGLESContext
 
getMouseInput() - Method in class com.jme3.system.ios.IGLESContext
 
getNextFreeEvent() - Method in class com.jme3.input.ios.TouchEventPool
Fetches a touch event from the reuse pool
getOpenCLContext() - Method in class com.jme3.system.ios.IGLESContext
 
getPlatformAssetConfigURL() - Method in class com.jme3.system.ios.JmeIosSystem
 
getPrimaryDisplay() - Method in class com.jme3.system.ios.IGLESContext
 
getRenderer() - Method in class com.jme3.system.ios.IGLESContext
 
getSettings() - Method in class com.jme3.system.ios.IGLESContext
 
getSystemListener() - Method in class com.jme3.system.ios.IGLESContext
Accesses the listener that receives events related to this context.
getTimer() - Method in class com.jme3.system.ios.IGLESContext
 
getTouchInput() - Method in class com.jme3.system.ios.IGLESContext
 
getType() - Method in class com.jme3.system.ios.IGLESContext
 
getWindowXPosition() - Method in class com.jme3.system.ios.IGLESContext
Returns the screen X coordinate of the left edge of the content area.
getWindowYPosition() - Method in class com.jme3.system.ios.IGLESContext
Returns the screen Y coordinate of the top edge of the content area.
GL_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ALWAYS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_BLEND - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_CLAMP_TO_EDGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_COLOR_ATTACHMENT0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_COLOR_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_COMPILE_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_CULL_FACE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_COMPONENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_COMPONENT16 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DITHER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DST_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DYNAMIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_EQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_EXTENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FALSE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAGMENT_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_COMPLETE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_UNSUPPORTED - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRONT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRONT_AND_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_GEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_GREATER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_HIGH_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_INFO_LOG_LENGTH - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LESS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINE_LOOP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINK_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LUMINANCE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LUMINANCE_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_RENDERBUFFER_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VARYING_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VERTEX_ATTRIBS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MIRRORED_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEVER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NOTEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ONE_MINUS_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_POINTS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_POLYGON_OFFSET_FILL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RENDERBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RENDERER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGB - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGB5_A1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGB565 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGBA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGBA4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SCISSOR_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SHADING_LANGUAGE_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_STATIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_STENCIL_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_STREAM_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SUBPIXEL_BITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_2D - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_CUBE_MAP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_MAG_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_MIN_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_WRAP_S - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_WRAP_T - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRIANGLE_FAN - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRIANGLE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRIANGLES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRUE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNPACK_ALIGNMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_VENDOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_VERTEX_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ZERO - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
glActiveTexture(int) - Method in class com.jme3.renderer.ios.IosGL
 
glActiveTexture(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glAlphaFunc(int, float) - Method in class com.jme3.renderer.ios.IosGL
 
glAttachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glAttachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBeginQuery(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBeginQuery(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindBuffer(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindBuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindFramebuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindRenderbuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindTexture(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindTexture(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindVertexArray(int) - Method in class com.jme3.renderer.ios.IosGL
 
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBlendEquationSeparate(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBlendFunc(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBlendFunc(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBlendFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBlendFuncSeparate(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, int, Buffer, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBufferData(int, long, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData2(int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBufferSubData(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCheckFramebufferStatus(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.ios.IosGL
 
glClear(int) - Method in class com.jme3.renderer.ios.IosGL
 
glClear(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glClearColor(float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.ios.IosGL
 
glColorMask(boolean, boolean, boolean, boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompileShader(int) - Method in class com.jme3.renderer.ios.IosGL
 
glCompileShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glCompressedTexImage3D(int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glCreateProgram() - Method in class com.jme3.renderer.ios.IosGL
 
glCreateProgram() - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCreateShader(int) - Method in class com.jme3.renderer.ios.IosGL
 
glCreateShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCullFace(int) - Method in class com.jme3.renderer.ios.IosGL
 
glCullFace(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteProgram(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteShader(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteSync(Object) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDepthFunc(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDepthFunc(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDepthMask(boolean) - Method in class com.jme3.renderer.ios.IosGL
 
glDepthMask(boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDepthRange(double, double) - Method in class com.jme3.renderer.ios.IosGL
 
glDepthRangef(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDetachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDetachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDisable(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDisable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDisableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawArrays(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawArraysInstanced(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawBuffer(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawBuffers(int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawElements(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawElements2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawElementsIndex(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawElementsInstanced(int, int, int, long, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glEnable(int) - Method in class com.jme3.renderer.ios.IosGL
 
glEnable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
 
glEnableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glEndQuery(int) - Method in class com.jme3.renderer.ios.IosGL
 
glEndQuery(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glFenceSync(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glFramebufferRenderbuffer(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glFramebufferTexture2D(int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glFramebufferTextureLayer(int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glFramebufferTextureLayerEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glGenBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenerateMipmap(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.ios.IosGL
 
glGenFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenQueries(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenQueries(int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
 
glGetAttribLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetBoolean(int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetError() - Method in class com.jme3.renderer.ios.IosGL
 
glGetError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetFloat(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetFloatv(int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetFramebufferAttachmentParameteriv(int, int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetIntegerv(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetProgramInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetProgramiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetQueryiv(int, int, int[]) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetQueryObjectiv(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetQueryObjectui64(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetQueryObjectuiv(int, int, int[]) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetShaderInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetShaderiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetString(int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetString(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
 
glGetUniformLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glIsEnabled(int) - Method in class com.jme3.renderer.ios.IosGL
 
glIsEnabled(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glIsFramebuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glIsRenderbuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glLineWidth(float) - Method in class com.jme3.renderer.ios.IosGL
 
glLineWidth(float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glLinkProgram(int) - Method in class com.jme3.renderer.ios.IosGL
 
glLinkProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glPixelStorei(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glPixelStorei(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glPointSize(float) - Method in class com.jme3.renderer.ios.IosGL
 
glPolygonMode(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glPolygonOffset(float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glPolygonOffset(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glReadBuffer(int) - Method in class com.jme3.renderer.ios.IosGL
 
glReadBuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glReadPixels(int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glReadPixels2(int, int, int, int, int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glRenderbufferStorage(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glScissor(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glScissor(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glShaderSource(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glStencilFuncSeparate(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glStencilOpSeparate(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.ios.IosGL
 
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.ios.IosGL
 
glTexParameterf(int, int, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glTexParameteri(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1f(int, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1f(int, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1i(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1i(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1iv(int, int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1iv2(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform2f(int, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform2f(int, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform2fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform2fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform3f(int, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform3fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform3fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform4f(int, float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform4fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform4fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix3fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix4fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUseProgram(int) - Method in class com.jme3.renderer.ios.IosGL
 
glUseProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glVertexAttribDivisor(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glVertexAttribPointer2(int, int, int, boolean, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glViewport(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glViewport(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 

I

IGLESContext - Class in com.jme3.system.ios
 
IGLESContext() - Constructor for class com.jme3.system.ios.IGLESContext
 
initialize() - Method in class com.jme3.input.ios.IosInputHandler
 
initialize() - Method in class com.jme3.input.ios.IosTouchHandler
 
initialize() - Method in class com.jme3.input.ios.TouchEventPool
 
initialize(AppSettings) - Method in class com.jme3.system.ios.JmeIosSystem
 
injectTouchDown(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
 
injectTouchMove(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
 
injectTouchUp(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
 
input - Variable in class com.jme3.system.ios.IGLESContext
 
invertX(float) - Method in class com.jme3.input.ios.IosInputHandler
 
invertY(float) - Method in class com.jme3.input.ios.IosInputHandler
 
IosAL - Class in com.jme3.audio.ios
 
IosAL() - Constructor for class com.jme3.audio.ios.IosAL
 
IosALC - Class in com.jme3.audio.ios
 
IosALC() - Constructor for class com.jme3.audio.ios.IosALC
 
IosEFX - Class in com.jme3.audio.ios
 
IosEFX() - Constructor for class com.jme3.audio.ios.IosEFX
 
IosGL - Class in com.jme3.renderer.ios
Implements OpenGL ES 2.0 and 3.0 for iOS.
IosGL() - Constructor for class com.jme3.renderer.ios.IosGL
 
IosHarness - Class in com.jme3.system.ios
 
IosHarness(long) - Constructor for class com.jme3.system.ios.IosHarness
 
IosImageLoader - Class in com.jme3.system.ios
 
IosImageLoader() - Constructor for class com.jme3.system.ios.IosImageLoader
 
iosInput - Variable in class com.jme3.input.ios.IosTouchHandler
 
IosInputHandler - Class in com.jme3.input.ios
 
IosInputHandler() - Constructor for class com.jme3.input.ios.IosInputHandler
 
IosLogHandler - Class in com.jme3.system.ios
 
IosLogHandler() - Constructor for class com.jme3.system.ios.IosLogHandler
 
IosTouchHandler - Class in com.jme3.input.ios
IosTouchHandler is the base class that receives touch inputs from the iOS system and creates the TouchEvents for jME.
IosTouchHandler(IosInputHandler) - Constructor for class com.jme3.input.ios.IosTouchHandler
 
isCreated() - Method in class com.jme3.audio.ios.IosALC
 
isCreated() - Method in class com.jme3.system.ios.IGLESContext
 
isEmpty() - Method in class com.jme3.util.RingBuffer
 
isInitialized() - Method in class com.jme3.input.ios.IosInputHandler
 
isMouseEventsInvertX() - Method in class com.jme3.input.ios.IosInputHandler
 
isMouseEventsInvertY() - Method in class com.jme3.input.ios.IosInputHandler
 
isRenderable() - Method in class com.jme3.system.ios.IGLESContext
 
isSimulateKeyboard() - Method in class com.jme3.input.ios.IosInputHandler
 
isSimulateMouse() - Method in class com.jme3.input.ios.IosInputHandler
 
iterator() - Method in class com.jme3.util.RingBuffer
 

J

JmeIosGLES - Class in com.jme3.renderer.ios
The iOS GLES interface iOS alternative to Android's GLES20 and GLES30 classes
JmeIosSystem - Class in com.jme3.system.ios
 
JmeIosSystem() - Constructor for class com.jme3.system.ios.JmeIosSystem
 

L

listener - Variable in class com.jme3.system.ios.IGLESContext
 
load(AssetInfo) - Method in class com.jme3.system.ios.IosImageLoader
 
loadSettings(AppSettings) - Method in class com.jme3.input.ios.IosInputHandler
 

M

minFrameDuration - Variable in class com.jme3.system.ios.IGLESContext
 

N

needClose - Variable in class com.jme3.system.ios.IGLESContext
 
newAudioRenderer(AppSettings) - Method in class com.jme3.system.ios.JmeIosSystem
 
newContext(AppSettings, JmeContext.Type) - Method in class com.jme3.system.ios.JmeIosSystem
 
numPointers - Variable in class com.jme3.input.ios.IosTouchHandler
 

O

ObjcNativeObject - Class in com.jme3.system.ios
Java Object that represents a native iOS class.
ObjcNativeObject(long) - Constructor for class com.jme3.system.ios.ObjcNativeObject
Creates a new native object representation

P

performSelector(String) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, equivalent to calling a method in java.
performSelectorInBackground(String) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it in the background.
performSelectorInBackgroundWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it in the background
performSelectorOnMainThread(String) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it on the main thread.
performSelectorOnMainThreadWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it on the main thread.
performSelectorWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, equivalent to calling a method in java.
pop() - Method in class com.jme3.util.RingBuffer
 
processEvent(TouchEvent) - Method in class com.jme3.input.ios.IosTouchHandler
 
publish(LogRecord) - Method in class com.jme3.system.ios.IosLogHandler
 
push(T) - Method in class com.jme3.util.RingBuffer
 

R

renderable - Variable in class com.jme3.system.ios.IGLESContext
 
renderer - Variable in class com.jme3.system.ios.IGLESContext
 
resetStats() - Method in class com.jme3.renderer.ios.IosGL
 
restart() - Method in class com.jme3.system.ios.IGLESContext
 
RingBuffer<T> - Class in com.jme3.util
Ring buffer (fixed size queue) implementation using a circular array (array with wrap-around).
RingBuffer(int) - Constructor for class com.jme3.util.RingBuffer
 

S

setAutoFlushFrames(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
setInputListener(RawInputListener) - Method in class com.jme3.input.ios.IosInputHandler
 
setOmitHistoricEvents(boolean) - Method in class com.jme3.input.ios.IosInputHandler
 
setSettings(AppSettings) - Method in class com.jme3.system.ios.IGLESContext
 
setSimulateKeyboard(boolean) - Method in class com.jme3.input.ios.IosInputHandler
 
setSimulateMouse(boolean) - Method in class com.jme3.input.ios.IosInputHandler
 
setSystemListener(SystemListener) - Method in class com.jme3.system.ios.IGLESContext
 
settings - Variable in class com.jme3.system.ios.IGLESContext
 
setTitle(String) - Method in class com.jme3.system.ios.IGLESContext
 
showSoftKeyboard(boolean) - Method in class com.jme3.system.ios.JmeIosSystem
 
size() - Method in class com.jme3.util.RingBuffer
 
storeEvent(TouchEvent) - Method in class com.jme3.input.ios.TouchEventPool
Stores the TouchEvent back in the pool for later reuse.

T

timer - Variable in class com.jme3.system.ios.IGLESContext
 
TouchEventPool - Class in com.jme3.input.ios
TouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage collection on iOS.
TouchEventPool(int) - Constructor for class com.jme3.input.ios.TouchEventPool
 

U

update() - Method in class com.jme3.input.ios.IosInputHandler
 

W

waitFor(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
writeImageFile(OutputStream, String, ByteBuffer, int, int) - Method in class com.jme3.system.ios.JmeIosSystem
 
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