Uses of Class
com.jme3.bullet.animation.PhysicsLink
Packages that use PhysicsLink
Package
Description
A dynamic animation control and some associated classes.
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Uses of PhysicsLink in com.jme3.bullet.animation
Subclasses of PhysicsLink in com.jme3.bullet.animationModifier and TypeClassDescriptionclassLink an animated bone in a skeleton to a jointed rigid body in a ragdoll.classLink the torso of an animated model to a rigid body in a ragdoll.Methods in com.jme3.bullet.animation with type parameters of type PhysicsLinkModifier and TypeMethodDescription<T extends PhysicsLink>
List<T>Enumerate all physics links of the specified type managed by this control.Methods in com.jme3.bullet.animation that return PhysicsLinkModifier and TypeMethodDescriptionAccess the named link.PhysicsLink.getParent()Access this link's parent/manager in the link hierarchy.PhysicsLink.jmeClone()Create a shallow clone for the JME cloner.PhysicsLink.listChildren()Enumerate this link's immediate children in the link hierarchy.Methods in com.jme3.bullet.animation with parameters of type PhysicsLinkModifier and TypeMethodDescriptionvoidDynamicAnimControl.animateSubtree(PhysicsLink rootLink, float blendInterval) Begin blending the specified link and all its descendants to kinematic animation.voidRagdollCollisionListener.collide(PhysicsLink physicsLink, PhysicsCollisionObject object, PhysicsCollisionEvent event) Invoked when a collision involving a linked rigid body occurs.voidDynamicAnimControl.setContactResponseSubtree(PhysicsLink rootLink, boolean desiredResponse) Alter the contact-response setting of the specified link and all its descendants.voidDynamicAnimControl.setDynamicChain(PhysicsLink startLink, int chainLength, com.jme3.math.Vector3f uniformAcceleration) Immediately put the specified link and all its ancestors (excluding the torso) into dynamic mode.voidDynamicAnimControl.setDynamicSubtree(PhysicsLink rootLink, com.jme3.math.Vector3f uniformAcceleration) Immediately put the specified link and all its descendants into dynamic mode.voidDacLinks.setMass(PhysicsLink link, float mass) Alter the mass of the specified link.protected final voidPhysicsLink.setParent(PhysicsLink parent) Assign a parent/manager for this link.