Uses of Class
com.jme3.bullet.joints.PhysicsJoint
Packages that use PhysicsJoint
Package
Description
central classes of the physics system
A dynamic animation control and some associated classes.
visualize physics objects for debugging
physics joints: join pairs of rigid bodies in order to constrain their
relative motion
physics collision objects, including vehicles
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Uses of PhysicsJoint in com.jme3.bullet
Methods in com.jme3.bullet that return types with arguments of type PhysicsJoint -
Uses of PhysicsJoint in com.jme3.bullet.animation
Methods in com.jme3.bullet.animation that return PhysicsJointModifier and TypeMethodDescriptionPhysicsLink.getJoint()Access the joint between this link's rigid body and that of its parent.Methods in com.jme3.bullet.animation with parameters of type PhysicsJointModifier and TypeMethodDescriptionprotected final voidPhysicsLink.setJoint(PhysicsJoint joint) Assign a physics joint to this link, or cancel the assigned joint. -
Uses of PhysicsJoint in com.jme3.bullet.debug
Fields in com.jme3.bullet.debug declared as PhysicsJointFields in com.jme3.bullet.debug with type parameters of type PhysicsJointModifier and TypeFieldDescriptionprotected HashMap<PhysicsJoint,com.jme3.scene.Spatial> BulletDebugAppState.jointsmap joints to visualizationsConstructors in com.jme3.bullet.debug with parameters of type PhysicsJointModifierConstructorDescriptionBulletJointDebugControl(BulletDebugAppState debugAppState, PhysicsJoint body) Instantiate an enabled control to visualize the specified joint. -
Uses of PhysicsJoint in com.jme3.bullet.joints
Subclasses of PhysicsJoint in com.jme3.bullet.jointsModifier and TypeClassDescriptionclassFrom bullet manual:
To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.classFrom bullet manual:
Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.classFrom bullet manual:
Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigid bodies match in worldspace.classFrom bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (DOF).classFrom bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis. -
Uses of PhysicsJoint in com.jme3.bullet.objects
Fields in com.jme3.bullet.objects with type parameters of type PhysicsJointMethods in com.jme3.bullet.objects that return types with arguments of type PhysicsJointModifier and TypeMethodDescriptionPhysicsRigidBody.getJoints()Returns a list of connected joints.Methods in com.jme3.bullet.objects with parameters of type PhysicsJointModifier and TypeMethodDescriptionvoidPhysicsRigidBody.addJoint(PhysicsJoint joint) do not use manually, joints are added automaticallyvoidPhysicsRigidBody.removeJoint(PhysicsJoint joint)