Uses of Class
com.jme3.bullet.objects.PhysicsGhostObject
Packages that use PhysicsGhostObject
Package
Description
central classes of the physics system
physics controls: scene-graph controls for linking physics collision objects
to spatials
visualize physics objects for debugging
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Uses of PhysicsGhostObject in com.jme3.bullet
Methods in com.jme3.bullet that return types with arguments of type PhysicsGhostObject -
Uses of PhysicsGhostObject in com.jme3.bullet.control
Subclasses of PhysicsGhostObject in com.jme3.bullet.controlModifier and TypeClassDescriptionclassA physics control to link a PhysicsGhostObject to a spatial. -
Uses of PhysicsGhostObject in com.jme3.bullet.debug
Fields in com.jme3.bullet.debug declared as PhysicsGhostObjectModifier and TypeFieldDescriptionprotected final PhysicsGhostObjectBulletGhostObjectDebugControl.bodyghost object to visualize (not null)Fields in com.jme3.bullet.debug with type parameters of type PhysicsGhostObjectModifier and TypeFieldDescriptionprotected HashMap<PhysicsGhostObject,com.jme3.scene.Spatial> BulletDebugAppState.ghostsmap ghosts to visualizationsConstructors in com.jme3.bullet.debug with parameters of type PhysicsGhostObjectModifierConstructorDescriptionBulletGhostObjectDebugControl(BulletDebugAppState debugAppState, PhysicsGhostObject body) Instantiate an enabled control to visualize the specified ghost object.