Uses of Package
com.jme3.bullet.objects
Packages that use com.jme3.bullet.objects
Package
Description
central classes of the physics system
A dynamic animation control and some associated classes.
physics controls: scene-graph controls for linking physics collision objects
to spatials
visualize physics objects for debugging
physics joints: join pairs of rigid bodies in order to constrain their
relative motion
physics collision objects, including vehicles
supplemental classes related to physics collision objects
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Classes in com.jme3.bullet.objects used by com.jme3.bulletClassDescriptionBasic Bullet CharacterFrom Bullet manual:
GhostObject can keep track of all objects that are overlapping.PhysicsRigidBody - Basic physics objectPhysicsVehicleNode - Special PhysicsNode that implements vehicle functions -
Classes in com.jme3.bullet.objects used by com.jme3.bullet.animation
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Classes in com.jme3.bullet.objects used by com.jme3.bullet.controlClassDescriptionBasic Bullet CharacterFrom Bullet manual:
GhostObject can keep track of all objects that are overlapping.PhysicsRigidBody - Basic physics objectPhysicsVehicleNode - Special PhysicsNode that implements vehicle functions -
Classes in com.jme3.bullet.objects used by com.jme3.bullet.debugClassDescriptionBasic Bullet CharacterFrom Bullet manual:
GhostObject can keep track of all objects that are overlapping.PhysicsRigidBody - Basic physics objectPhysicsVehicleNode - Special PhysicsNode that implements vehicle functions -
Classes in com.jme3.bullet.objects used by com.jme3.bullet.joints
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Classes in com.jme3.bullet.objects used by com.jme3.bullet.objectsClassDescriptionPhysicsRigidBody - Basic physics objectStores info about one wheel of a PhysicsVehicle
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Classes in com.jme3.bullet.objects used by com.jme3.bullet.objects.infosClassDescriptionPhysicsVehicleNode - Special PhysicsNode that implements vehicle functions