Uses of Package
com.jme3.bullet.collision.shapes
Packages that use com.jme3.bullet.collision.shapes
Package
Description
central classes of the physics system
physics-based collision detection, including ray tests and sweep tests
collision shapes: standard shapes used in physics-based collision detection
supplemental classes for physics-based collision detection
physics controls: scene-graph controls for linking physics collision objects
to spatials
supplemental classes related to KinematicRagdollControl
visualize physics objects for debugging
physics collision objects, including vehicles
utility classes related to Bullet physics
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bulletClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.collisionClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.collision.shapesClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.collision.shapes.infosClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.controlClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.control.ragdoll
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.debugClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.objectsClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
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Classes in com.jme3.bullet.collision.shapes used by com.jme3.bullet.utilClassDescriptionThis Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)A CompoundCollisionShape allows combining multiple base shapes to generate a more sophisticated shape.