Uses of Interface
com.jme3.bullet.control.PhysicsControl
Packages that use PhysicsControl
Package
Description
A dynamic animation control and some associated classes.
physics controls: scene-graph controls for linking physics collision objects
to spatials
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Uses of PhysicsControl in com.jme3.bullet.animation
Classes in com.jme3.bullet.animation that implement PhysicsControlModifier and TypeClassDescriptionclassConfigure a DynamicAnimControl and access its configuration.classAccess a DynamicAnimControl at the PhysicsLink level once it's been added to a Spatial.classBefore adding this control to a spatial, configure it by invokingDacConfiguration.link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion)for each bone that should have its own rigid body. -
Uses of PhysicsControl in com.jme3.bullet.control
Classes in com.jme3.bullet.control that implement PhysicsControlModifier and TypeClassDescriptionclassManage the life cycle of a physics object linked to a spatial in a scene graph.classIntended to replace the CharacterControl class.classYou might want to tryBetterCharacterControlas well.classA physics control to link a PhysicsGhostObject to a spatial.classDeprecated.classA physics control to link a PhysicsRigidBody to a spatial.classA physics control to link a PhysicsVehicle to a spatial.