Package com.jme3.bullet.debug
Class BulletCharacterDebugControl
java.lang.Object
com.jme3.scene.control.AbstractControl
com.jme3.bullet.debug.AbstractPhysicsDebugControl
com.jme3.bullet.debug.BulletCharacterDebugControl
- All Implemented Interfaces:
com.jme3.export.Savable,com.jme3.scene.control.Control,com.jme3.util.clone.JmeCloneable,Cloneable
A physics-debug control used to visualize a PhysicsCharacter.
This class is shared between JBullet and Native Bullet.
- Author:
- normenhansen
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected final PhysicsCharactercharacter to visualize (not null)protected com.jme3.scene.Spatialgeometry to visualize myShape (not null)protected final com.jme3.math.Vector3ftemporary storage for physics locationprotected CollisionShapeshape for which geom was generatedprotected final com.jme3.math.QuaternionFields inherited from class com.jme3.bullet.debug.AbstractPhysicsDebugControl
debugAppStateFields inherited from class com.jme3.scene.control.AbstractControl
enabled, spatial -
Constructor Summary
ConstructorsConstructorDescriptionBulletCharacterDebugControl(BulletDebugAppState debugAppState, PhysicsCharacter body) Instantiate an enabled control to visualize the specified character. -
Method Summary
Modifier and TypeMethodDescriptionprotected voidcontrolRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) Render this control.protected voidcontrolUpdate(float tpf) Update this control.voidsetSpatial(com.jme3.scene.Spatial spatial) Alter which spatial is controlled.Methods inherited from class com.jme3.bullet.debug.AbstractPhysicsDebugControl
applyPhysicsTransform, applyPhysicsTransformMethods inherited from class com.jme3.scene.control.AbstractControl
cloneFields, cloneForSpatial, getSpatial, isEnabled, jmeClone, read, render, setEnabled, update, write
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Field Details
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body
character to visualize (not null) -
location
protected final com.jme3.math.Vector3f locationtemporary storage for physics location -
rotation
protected final com.jme3.math.Quaternion rotation -
myShape
shape for which geom was generated -
geom
protected com.jme3.scene.Spatial geomgeometry to visualize myShape (not null)
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Constructor Details
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BulletCharacterDebugControl
Instantiate an enabled control to visualize the specified character.- Parameters:
debugAppState- which app state (not null, alias created)body- the character to visualize (not null, alias created)
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Method Details
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setSpatial
public void setSpatial(com.jme3.scene.Spatial spatial) Alter which spatial is controlled. Invoked when the control is added to or removed from a spatial. Should be invoked only by a subclass or from Spatial. Do not invoke directly from user code.- Specified by:
setSpatialin interfacecom.jme3.scene.control.Control- Overrides:
setSpatialin classcom.jme3.scene.control.AbstractControl- Parameters:
spatial- the spatial to control (or null)
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controlUpdate
protected void controlUpdate(float tpf) Update this control. Invoked once per frame during the logical-state update, provided the control is enabled and added to a scene. Should be invoked only by a subclass or by AbstractControl.- Specified by:
controlUpdatein classAbstractPhysicsDebugControl- Parameters:
tpf- the time interval between frames (in seconds, ≥0)
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controlRender
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) Render this control. Invoked once per frame, provided the control is enabled and added to a scene. Should be invoked only by a subclass or by AbstractControl.- Specified by:
controlRenderin classcom.jme3.scene.control.AbstractControl- Parameters:
rm- the render manager (not null)vp- the view port to render (not null)
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