Uses of Class
com.jme3.bullet.joints.SixDofJoint
Packages that use SixDofJoint
Package
Description
A dynamic animation control and some associated classes.
physics controls: scene-graph controls for linking physics collision objects
to spatials
supplemental classes related to KinematicRagdollControl
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Uses of SixDofJoint in com.jme3.bullet.animation
Methods in com.jme3.bullet.animation with parameters of type SixDofJointModifier and TypeMethodDescriptionvoidRangeOfMotion.setupJoint(SixDofJoint joint) Apply this preset to the specified joint. -
Uses of SixDofJoint in com.jme3.bullet.control
Fields in com.jme3.bullet.control declared as SixDofJointModifier and TypeFieldDescriptionprotected SixDofJointKinematicRagdollControl.PhysicsBoneLink.jointMethods in com.jme3.bullet.control that return SixDofJointModifier and TypeMethodDescriptionDeprecated.Return the joint between the specified bone and its parent. -
Uses of SixDofJoint in com.jme3.bullet.control.ragdoll
Methods in com.jme3.bullet.control.ragdoll with parameters of type SixDofJointModifier and TypeMethodDescriptionstatic voidRagdollUtils.setJointLimit(SixDofJoint joint, float maxX, float minX, float maxY, float minY, float maxZ, float minZ) Alter the limits of the specified 6-DOF joint.voidRagdollPreset.JointPreset.setupJoint(SixDofJoint joint) Apply this preset to the specified joint.voidRagdollPreset.setupJointForBone(String boneName, SixDofJoint joint) Apply the preset for the named bone to the specified joint.