Uses of Class
com.jme3.bullet.objects.PhysicsCharacter
Packages that use PhysicsCharacter
Package
Description
central classes of the physics system
physics controls: scene-graph controls for linking physics collision objects
to spatials
visualize physics objects for debugging
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Uses of PhysicsCharacter in com.jme3.bullet
Methods in com.jme3.bullet that return types with arguments of type PhysicsCharacter -
Uses of PhysicsCharacter in com.jme3.bullet.control
Subclasses of PhysicsCharacter in com.jme3.bullet.controlModifier and TypeClassDescriptionclassYou might want to tryBetterCharacterControlas well. -
Uses of PhysicsCharacter in com.jme3.bullet.debug
Fields in com.jme3.bullet.debug declared as PhysicsCharacterModifier and TypeFieldDescriptionprotected final PhysicsCharacterBulletCharacterDebugControl.bodycharacter to visualize (not null)Fields in com.jme3.bullet.debug with type parameters of type PhysicsCharacterModifier and TypeFieldDescriptionprotected HashMap<PhysicsCharacter, com.jme3.scene.Spatial> BulletDebugAppState.charactersmap physics characters to visualizationsConstructors in com.jme3.bullet.debug with parameters of type PhysicsCharacterModifierConstructorDescriptionBulletCharacterDebugControl(BulletDebugAppState debugAppState, PhysicsCharacter body) Instantiate an enabled control to visualize the specified character.