Uses of Class
com.jme3.bullet.objects.PhysicsVehicle
Packages that use PhysicsVehicle
Package
Description
central classes of the physics system
physics controls: scene-graph controls for linking physics collision objects
to spatials
visualize physics objects for debugging
supplemental classes related to physics collision objects
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Uses of PhysicsVehicle in com.jme3.bullet
Methods in com.jme3.bullet that return types with arguments of type PhysicsVehicle -
Uses of PhysicsVehicle in com.jme3.bullet.control
Subclasses of PhysicsVehicle in com.jme3.bullet.controlModifier and TypeClassDescriptionclassA physics control to link a PhysicsVehicle to a spatial. -
Uses of PhysicsVehicle in com.jme3.bullet.debug
Fields in com.jme3.bullet.debug declared as PhysicsVehicleFields in com.jme3.bullet.debug with type parameters of type PhysicsVehicleModifier and TypeFieldDescriptionprotected HashMap<PhysicsVehicle, com.jme3.scene.Spatial> BulletDebugAppState.vehiclesmap vehicles to visualizationsConstructors in com.jme3.bullet.debug with parameters of type PhysicsVehicleModifierConstructorDescriptionBulletVehicleDebugControl(BulletDebugAppState debugAppState, PhysicsVehicle body) Instantiate an enabled control to visualize the specified vehicle. -
Uses of PhysicsVehicle in com.jme3.bullet.objects.infos
Methods in com.jme3.bullet.objects.infos with parameters of type PhysicsVehicle