Package com.jme3.renderer.lwjgl
Class LwjglGL
java.lang.Object
com.jme3.renderer.lwjgl.LwjglGL
- All Implemented Interfaces:
com.jme3.renderer.opengl.GL,com.jme3.renderer.opengl.GL2,com.jme3.renderer.opengl.GL3,com.jme3.renderer.opengl.GL4
public final class LwjglGL
extends Object
implements com.jme3.renderer.opengl.GL, com.jme3.renderer.opengl.GL2, com.jme3.renderer.opengl.GL3, com.jme3.renderer.opengl.GL4
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Field Summary
Fields inherited from interface com.jme3.renderer.opengl.GL
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALPHA, GL_ALWAYS, GL_ARRAY_BUFFER, GL_BACK, GL_BLEND, GL_BLUE, GL_BYTE, GL_CLAMP_TO_EDGE, GL_COLOR_BUFFER_BIT, GL_COMPILE_STATUS, GL_CULL_FACE, GL_DECR, GL_DECR_WRAP, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_TEST, GL_DOUBLE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FLOAT, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER_BINDING, GL_FRONT, GL_FRONT_AND_BACK, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MIN, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SCISSOR_TEST, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_ROW_LENGTH, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_SHADER, GL_ZEROFields inherited from interface com.jme3.renderer.opengl.GL2
GL_ALPHA_TEST, GL_ALPHA8, GL_BGR, GL_BGRA, GL_COMPARE_REF_TO_TEXTURE, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_FILL, GL_GENERATE_MIPMAP, GL_INTENSITY, GL_LINE, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT, GL_POINT_SPRITE, GL_READ_BUFFER, GL_RGB8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_8_8_8_8, GL_VERTEX_PROGRAM_POINT_SIZEFields inherited from interface com.jme3.renderer.opengl.GL3
GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER, GL_GEOMETRY_SHADER, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_NUM_EXTENSIONS, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_READ_FRAMEBUFFER, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_OFFSETFields inherited from interface com.jme3.renderer.opengl.GL4
GL_ATOMIC_COUNTER_BUFFER, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_PATCHES, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidglActiveTexture(int param1) voidglAlphaFunc(int param1, float param2) voidglAttachShader(int param1, int param2) voidglBeginQuery(int target, int query) voidglBindBuffer(int param1, int param2) voidglBindBufferBase(int target, int index, int buffer) voidglBindFragDataLocation(int param1, int param2, String param3) voidglBindTexture(int param1, int param2) voidglBindVertexArray(int param1) voidglBlendEquationSeparate(int colorMode, int alphaMode) voidglBlendFunc(int param1, int param2) voidglBlendFuncSeparate(int param1, int param2, int param3, int param4) voidglBufferData(int param1, long param2, int param3) voidglBufferData(int param1, ByteBuffer param2, int param3) voidglBufferData(int param1, FloatBuffer param2, int param3) voidglBufferData(int param1, ShortBuffer param2, int param3) voidglBufferSubData(int param1, long param2, ByteBuffer param3) voidglBufferSubData(int param1, long param2, FloatBuffer param3) voidglBufferSubData(int param1, long param2, ShortBuffer param3) voidglClear(int param1) voidglClearColor(float param1, float param2, float param3, float param4) voidglColorMask(boolean param1, boolean param2, boolean param3, boolean param4) voidglCompileShader(int param1) voidglCompressedTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) voidglCompressedTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) voidglCompressedTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) voidglCompressedTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) intintglCreateShader(int param1) voidglCullFace(int param1) voidglDeleteBuffers(IntBuffer param1) voidglDeleteProgram(int param1) voidglDeleteShader(int param1) voidglDeleteTextures(IntBuffer param1) voidglDeleteVertexArrays(IntBuffer arrays) voidglDepthFunc(int param1) voidglDepthMask(boolean param1) voidglDepthRange(double param1, double param2) voidglDetachShader(int param1, int param2) voidglDisable(int param1) voidglDisableVertexAttribArray(int param1) voidglDrawArrays(int param1, int param2, int param3) voidglDrawBuffer(int param1) voidglDrawRangeElements(int param1, int param2, int param3, int param4, int param5, long param6) voidglEnable(int param1) voidglEnableVertexAttribArray(int param1) voidglEndQuery(int target) voidglGenBuffers(IntBuffer param1) voidglGenQueries(int num, IntBuffer ids) voidglGenTextures(IntBuffer param1) voidglGenVertexArrays(IntBuffer param1) intglGetAttribLocation(int param1, String param2) voidglGetBoolean(int param1, ByteBuffer param2) voidglGetBufferSubData(int target, long offset, ByteBuffer data) intvoidglGetFloat(int parameterId, FloatBuffer storeValues) voidglGetInteger(int param1, IntBuffer param2) voidglGetProgram(int param1, int param2, IntBuffer param3) glGetProgramInfoLog(int program, int maxSize) intglGetProgramResourceIndex(int program, int programInterface, String name) intglGetQueryObjectiv(int query, int pname) longglGetQueryObjectui64(int query, int target) voidglGetShader(int param1, int param2, IntBuffer param3) glGetShaderInfoLog(int shader, int maxSize) glGetString(int param1) glGetString(int param1, int param2) intglGetUniformBlockIndex(int program, String uniformBlockName) intglGetUniformLocation(int param1, String param2) booleanglIsEnabled(int param1) voidglLineWidth(float param1) voidglLinkProgram(int param1) voidglPatchParameter(int count) voidglPixelStorei(int param1, int param2) voidglPointSize(float param1) voidglPolygonMode(int param1, int param2) voidglPolygonOffset(float param1, float param2) voidglReadBuffer(int param1) voidglReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, long param7) voidglReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) voidglScissor(int param1, int param2, int param3, int param4) voidglShaderSource(int param1, String[] param2, IntBuffer param3) voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) voidglStencilFuncSeparate(int param1, int param2, int param3, int param4) voidglStencilOpSeparate(int param1, int param2, int param3, int param4) voidglTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) voidglTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) voidglTexParameterf(int param1, int param2, float param3) voidglTexParameteri(int param1, int param2, int param3) voidglTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) voidglTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) voidglUniform1(int param1, FloatBuffer param2) voidglUniform1(int param1, IntBuffer param2) voidglUniform1f(int param1, float param2) voidglUniform1i(int param1, int param2) voidglUniform2(int param1, FloatBuffer param2) voidglUniform2(int param1, IntBuffer param2) voidglUniform2f(int param1, float param2, float param3) voidglUniform3(int param1, FloatBuffer param2) voidglUniform3(int param1, IntBuffer param2) voidglUniform3f(int param1, float param2, float param3, float param4) voidglUniform4(int param1, FloatBuffer param2) voidglUniform4(int param1, IntBuffer param2) voidglUniform4f(int param1, float param2, float param3, float param4, float param5) voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) voidglUniformMatrix3(int param1, boolean param2, FloatBuffer param3) voidglUniformMatrix4(int param1, boolean param2, FloatBuffer param3) voidglUseProgram(int param1) voidglVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, long param6) voidglViewport(int param1, int param2, int param3, int param4) void
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Constructor Details
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LwjglGL
public LwjglGL()
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Method Details
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resetStats
public void resetStats()- Specified by:
resetStatsin interfacecom.jme3.renderer.opengl.GL
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glActiveTexture
public void glActiveTexture(int param1) - Specified by:
glActiveTexturein interfacecom.jme3.renderer.opengl.GL
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glAlphaFunc
public void glAlphaFunc(int param1, float param2) - Specified by:
glAlphaFuncin interfacecom.jme3.renderer.opengl.GL2
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glAttachShader
public void glAttachShader(int param1, int param2) - Specified by:
glAttachShaderin interfacecom.jme3.renderer.opengl.GL
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glBeginQuery
public void glBeginQuery(int target, int query) - Specified by:
glBeginQueryin interfacecom.jme3.renderer.opengl.GL
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glBindBuffer
public void glBindBuffer(int param1, int param2) - Specified by:
glBindBufferin interfacecom.jme3.renderer.opengl.GL
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glBindTexture
public void glBindTexture(int param1, int param2) - Specified by:
glBindTexturein interfacecom.jme3.renderer.opengl.GL
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glBlendEquationSeparate
public void glBlendEquationSeparate(int colorMode, int alphaMode) - Specified by:
glBlendEquationSeparatein interfacecom.jme3.renderer.opengl.GL
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glBlendFunc
public void glBlendFunc(int param1, int param2) - Specified by:
glBlendFuncin interfacecom.jme3.renderer.opengl.GL
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glBlendFuncSeparate
public void glBlendFuncSeparate(int param1, int param2, int param3, int param4) - Specified by:
glBlendFuncSeparatein interfacecom.jme3.renderer.opengl.GL
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glBufferData
public void glBufferData(int param1, long param2, int param3) - Specified by:
glBufferDatain interfacecom.jme3.renderer.opengl.GL
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glBufferData
- Specified by:
glBufferDatain interfacecom.jme3.renderer.opengl.GL
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glBufferData
- Specified by:
glBufferDatain interfacecom.jme3.renderer.opengl.GL
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glBufferData
- Specified by:
glBufferDatain interfacecom.jme3.renderer.opengl.GL
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glBufferSubData
- Specified by:
glBufferSubDatain interfacecom.jme3.renderer.opengl.GL
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glBufferSubData
- Specified by:
glBufferSubDatain interfacecom.jme3.renderer.opengl.GL
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glBufferSubData
- Specified by:
glBufferSubDatain interfacecom.jme3.renderer.opengl.GL
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glClear
public void glClear(int param1) - Specified by:
glClearin interfacecom.jme3.renderer.opengl.GL
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glClearColor
public void glClearColor(float param1, float param2, float param3, float param4) - Specified by:
glClearColorin interfacecom.jme3.renderer.opengl.GL
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glColorMask
public void glColorMask(boolean param1, boolean param2, boolean param3, boolean param4) - Specified by:
glColorMaskin interfacecom.jme3.renderer.opengl.GL
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glCompileShader
public void glCompileShader(int param1) - Specified by:
glCompileShaderin interfacecom.jme3.renderer.opengl.GL
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glCompressedTexImage2D
public void glCompressedTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) - Specified by:
glCompressedTexImage2Din interfacecom.jme3.renderer.opengl.GL
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glCompressedTexImage3D
public void glCompressedTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) - Specified by:
glCompressedTexImage3Din interfacecom.jme3.renderer.opengl.GL2
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glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) - Specified by:
glCompressedTexSubImage2Din interfacecom.jme3.renderer.opengl.GL
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glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) - Specified by:
glCompressedTexSubImage3Din interfacecom.jme3.renderer.opengl.GL2
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glCreateProgram
public int glCreateProgram()- Specified by:
glCreateProgramin interfacecom.jme3.renderer.opengl.GL
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glCreateShader
public int glCreateShader(int param1) - Specified by:
glCreateShaderin interfacecom.jme3.renderer.opengl.GL
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glCullFace
public void glCullFace(int param1) - Specified by:
glCullFacein interfacecom.jme3.renderer.opengl.GL
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glDeleteBuffers
- Specified by:
glDeleteBuffersin interfacecom.jme3.renderer.opengl.GL
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glDeleteProgram
public void glDeleteProgram(int param1) - Specified by:
glDeleteProgramin interfacecom.jme3.renderer.opengl.GL
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glDeleteShader
public void glDeleteShader(int param1) - Specified by:
glDeleteShaderin interfacecom.jme3.renderer.opengl.GL
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glDeleteTextures
- Specified by:
glDeleteTexturesin interfacecom.jme3.renderer.opengl.GL
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glDepthFunc
public void glDepthFunc(int param1) - Specified by:
glDepthFuncin interfacecom.jme3.renderer.opengl.GL
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glDepthMask
public void glDepthMask(boolean param1) - Specified by:
glDepthMaskin interfacecom.jme3.renderer.opengl.GL
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glDepthRange
public void glDepthRange(double param1, double param2) - Specified by:
glDepthRangein interfacecom.jme3.renderer.opengl.GL
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glDetachShader
public void glDetachShader(int param1, int param2) - Specified by:
glDetachShaderin interfacecom.jme3.renderer.opengl.GL
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glDisable
public void glDisable(int param1) - Specified by:
glDisablein interfacecom.jme3.renderer.opengl.GL
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glDisableVertexAttribArray
public void glDisableVertexAttribArray(int param1) - Specified by:
glDisableVertexAttribArrayin interfacecom.jme3.renderer.opengl.GL
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glDrawArrays
public void glDrawArrays(int param1, int param2, int param3) - Specified by:
glDrawArraysin interfacecom.jme3.renderer.opengl.GL
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glDrawBuffer
public void glDrawBuffer(int param1) - Specified by:
glDrawBufferin interfacecom.jme3.renderer.opengl.GL2
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glDrawRangeElements
public void glDrawRangeElements(int param1, int param2, int param3, int param4, int param5, long param6) - Specified by:
glDrawRangeElementsin interfacecom.jme3.renderer.opengl.GL
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glEnable
public void glEnable(int param1) - Specified by:
glEnablein interfacecom.jme3.renderer.opengl.GL
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glEnableVertexAttribArray
public void glEnableVertexAttribArray(int param1) - Specified by:
glEnableVertexAttribArrayin interfacecom.jme3.renderer.opengl.GL
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glEndQuery
public void glEndQuery(int target) - Specified by:
glEndQueryin interfacecom.jme3.renderer.opengl.GL
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glGenBuffers
- Specified by:
glGenBuffersin interfacecom.jme3.renderer.opengl.GL
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glGenQueries
- Specified by:
glGenQueriesin interfacecom.jme3.renderer.opengl.GL
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glGenTextures
- Specified by:
glGenTexturesin interfacecom.jme3.renderer.opengl.GL
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glGetBoolean
- Specified by:
glGetBooleanin interfacecom.jme3.renderer.opengl.GL
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glGetBufferSubData
- Specified by:
glGetBufferSubDatain interfacecom.jme3.renderer.opengl.GL
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glGetError
public int glGetError()- Specified by:
glGetErrorin interfacecom.jme3.renderer.opengl.GL
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glGetFloat
- Specified by:
glGetFloatin interfacecom.jme3.renderer.opengl.GL
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glGetInteger
- Specified by:
glGetIntegerin interfacecom.jme3.renderer.opengl.GL
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glGetProgram
- Specified by:
glGetProgramin interfacecom.jme3.renderer.opengl.GL
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glGetShader
- Specified by:
glGetShaderin interfacecom.jme3.renderer.opengl.GL
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glGetString
- Specified by:
glGetStringin interfacecom.jme3.renderer.opengl.GL
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glGetString
- Specified by:
glGetStringin interfacecom.jme3.renderer.opengl.GL3
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glIsEnabled
public boolean glIsEnabled(int param1) - Specified by:
glIsEnabledin interfacecom.jme3.renderer.opengl.GL
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glLineWidth
public void glLineWidth(float param1) - Specified by:
glLineWidthin interfacecom.jme3.renderer.opengl.GL
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glLinkProgram
public void glLinkProgram(int param1) - Specified by:
glLinkProgramin interfacecom.jme3.renderer.opengl.GL
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glPixelStorei
public void glPixelStorei(int param1, int param2) - Specified by:
glPixelStoreiin interfacecom.jme3.renderer.opengl.GL
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glPointSize
public void glPointSize(float param1) - Specified by:
glPointSizein interfacecom.jme3.renderer.opengl.GL2
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glPolygonMode
public void glPolygonMode(int param1, int param2) - Specified by:
glPolygonModein interfacecom.jme3.renderer.opengl.GL2
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glPolygonOffset
public void glPolygonOffset(float param1, float param2) - Specified by:
glPolygonOffsetin interfacecom.jme3.renderer.opengl.GL
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glReadBuffer
public void glReadBuffer(int param1) - Specified by:
glReadBufferin interfacecom.jme3.renderer.opengl.GL2
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glReadPixels
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) - Specified by:
glReadPixelsin interfacecom.jme3.renderer.opengl.GL
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glReadPixels
public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, long param7) - Specified by:
glReadPixelsin interfacecom.jme3.renderer.opengl.GL
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glScissor
public void glScissor(int param1, int param2, int param3, int param4) - Specified by:
glScissorin interfacecom.jme3.renderer.opengl.GL
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glStencilFuncSeparate
public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) - Specified by:
glStencilFuncSeparatein interfacecom.jme3.renderer.opengl.GL
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glStencilOpSeparate
public void glStencilOpSeparate(int param1, int param2, int param3, int param4) - Specified by:
glStencilOpSeparatein interfacecom.jme3.renderer.opengl.GL
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glTexImage2D
public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) - Specified by:
glTexImage2Din interfacecom.jme3.renderer.opengl.GL
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glTexImage3D
public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) - Specified by:
glTexImage3Din interfacecom.jme3.renderer.opengl.GL2
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glTexParameterf
public void glTexParameterf(int param1, int param2, float param3) - Specified by:
glTexParameterfin interfacecom.jme3.renderer.opengl.GL
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glTexParameteri
public void glTexParameteri(int param1, int param2, int param3) - Specified by:
glTexParameteriin interfacecom.jme3.renderer.opengl.GL
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glTexSubImage2D
public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) - Specified by:
glTexSubImage2Din interfacecom.jme3.renderer.opengl.GL
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glTexSubImage3D
public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) - Specified by:
glTexSubImage3Din interfacecom.jme3.renderer.opengl.GL2
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glUniform1
- Specified by:
glUniform1in interfacecom.jme3.renderer.opengl.GL
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glUniform1
- Specified by:
glUniform1in interfacecom.jme3.renderer.opengl.GL
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glUniform1f
public void glUniform1f(int param1, float param2) - Specified by:
glUniform1fin interfacecom.jme3.renderer.opengl.GL
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glUniform1i
public void glUniform1i(int param1, int param2) - Specified by:
glUniform1iin interfacecom.jme3.renderer.opengl.GL
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glUniform2
- Specified by:
glUniform2in interfacecom.jme3.renderer.opengl.GL
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glUniform2
- Specified by:
glUniform2in interfacecom.jme3.renderer.opengl.GL
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glUniform2f
public void glUniform2f(int param1, float param2, float param3) - Specified by:
glUniform2fin interfacecom.jme3.renderer.opengl.GL
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glUniform3
- Specified by:
glUniform3in interfacecom.jme3.renderer.opengl.GL
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glUniform3
- Specified by:
glUniform3in interfacecom.jme3.renderer.opengl.GL
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glUniform3f
public void glUniform3f(int param1, float param2, float param3, float param4) - Specified by:
glUniform3fin interfacecom.jme3.renderer.opengl.GL
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glUniform4
- Specified by:
glUniform4in interfacecom.jme3.renderer.opengl.GL
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glUniform4
- Specified by:
glUniform4in interfacecom.jme3.renderer.opengl.GL
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glUniform4f
public void glUniform4f(int param1, float param2, float param3, float param4, float param5) - Specified by:
glUniform4fin interfacecom.jme3.renderer.opengl.GL
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glUniformMatrix3
- Specified by:
glUniformMatrix3in interfacecom.jme3.renderer.opengl.GL
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glUniformMatrix4
- Specified by:
glUniformMatrix4in interfacecom.jme3.renderer.opengl.GL
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glUseProgram
public void glUseProgram(int param1) - Specified by:
glUseProgramin interfacecom.jme3.renderer.opengl.GL
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glVertexAttribPointer
public void glVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, long param6) - Specified by:
glVertexAttribPointerin interfacecom.jme3.renderer.opengl.GL
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glViewport
public void glViewport(int param1, int param2, int param3, int param4) - Specified by:
glViewportin interfacecom.jme3.renderer.opengl.GL
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glGetAttribLocation
- Specified by:
glGetAttribLocationin interfacecom.jme3.renderer.opengl.GL
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glGetUniformLocation
- Specified by:
glGetUniformLocationin interfacecom.jme3.renderer.opengl.GL
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glShaderSource
- Specified by:
glShaderSourcein interfacecom.jme3.renderer.opengl.GL
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glGetProgramInfoLog
- Specified by:
glGetProgramInfoLogin interfacecom.jme3.renderer.opengl.GL
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glGetQueryObjectui64
public long glGetQueryObjectui64(int query, int target) - Specified by:
glGetQueryObjectui64in interfacecom.jme3.renderer.opengl.GL
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glGetQueryObjectiv
public int glGetQueryObjectiv(int query, int pname) - Specified by:
glGetQueryObjectivin interfacecom.jme3.renderer.opengl.GL
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glGetShaderInfoLog
- Specified by:
glGetShaderInfoLogin interfacecom.jme3.renderer.opengl.GL
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glBindFragDataLocation
- Specified by:
glBindFragDataLocationin interfacecom.jme3.renderer.opengl.GL3
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glBindVertexArray
public void glBindVertexArray(int param1) - Specified by:
glBindVertexArrayin interfacecom.jme3.renderer.opengl.GL3
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glGenVertexArrays
- Specified by:
glGenVertexArraysin interfacecom.jme3.renderer.opengl.GL3
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glPatchParameter
public void glPatchParameter(int count) - Specified by:
glPatchParameterin interfacecom.jme3.renderer.opengl.GL4
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glGetProgramResourceIndex
- Specified by:
glGetProgramResourceIndexin interfacecom.jme3.renderer.opengl.GL4
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glShaderStorageBlockBinding
public void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) - Specified by:
glShaderStorageBlockBindingin interfacecom.jme3.renderer.opengl.GL4
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glDeleteVertexArrays
- Specified by:
glDeleteVertexArraysin interfacecom.jme3.renderer.opengl.GL3
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glGetUniformBlockIndex
- Specified by:
glGetUniformBlockIndexin interfacecom.jme3.renderer.opengl.GL3
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glBindBufferBase
public void glBindBufferBase(int target, int index, int buffer) - Specified by:
glBindBufferBasein interfacecom.jme3.renderer.opengl.GL3
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glUniformBlockBinding
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) - Specified by:
glUniformBlockBindingin interfacecom.jme3.renderer.opengl.GL3
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