| Package | Description |
|---|---|
| com.jme3.scene.plugins | |
| com.jme3.scene.plugins.fbx.mesh |
| Modifier and Type | Method and Description |
|---|---|
static IrMesh |
IrUtils.applySmoothingGroups(IrMesh mesh)
Applies smoothing groups to vertex normals.
|
IrMesh |
IrMesh.deepClone() |
| Modifier and Type | Method and Description |
|---|---|
static com.jme3.util.IntMap<IrMesh> |
IrUtils.splitByMaterial(IrMesh mesh)
Separate mesh with multiple materials into multiple meshes each with
one material each.
|
| Modifier and Type | Method and Description |
|---|---|
static IrMesh |
IrUtils.applySmoothingGroups(IrMesh mesh)
Applies smoothing groups to vertex normals.
|
static com.jme3.scene.Mesh |
IrUtils.convertIrMeshToJmeMesh(IrMesh mesh)
Convert IrMesh to jME3 mesh.
|
static com.jme3.util.IntMap<IrMesh> |
IrUtils.splitByMaterial(IrMesh mesh)
Separate mesh with multiple materials into multiple meshes each with
one material each.
|
static void |
IrUtils.toTangentsWithParity(IrMesh mesh) |
static void |
IrUtils.triangulate(IrMesh mesh)
Convert mesh from quads / triangles to triangles only.
|
static void |
IrUtils.trimBoneWeights(IrMesh mesh)
Removes low bone weights from mesh, leaving only 4 bone weights at max.
|
| Modifier and Type | Method and Description |
|---|---|
IrMesh |
FbxMesh.toIRMesh()
Convert FBXMesh to IRMesh.
|