public class FbxNode extends FbxObject
| Modifier and Type | Field and Description |
|---|---|
java.util.Map<java.lang.Long,FbxAnimNode> |
animRotations |
java.util.Map<java.lang.Long,FbxAnimNode> |
animScales |
java.util.Map<java.lang.Long,FbxAnimNode> |
animTranslations |
com.jme3.math.Matrix4f |
bindTransform |
com.jme3.animation.Bone |
bone |
int |
boneIndex |
com.jme3.material.RenderState.FaceCullMode |
cullMode |
com.jme3.math.Transform |
localTransform |
com.jme3.scene.Node |
node |
FbxNode |
parentFbxNode |
boolean |
rotationActive |
RotationOrder |
rotationOrder |
java.util.Map<java.lang.Long,FbxCluster> |
skinToCluster |
| Constructor and Description |
|---|
FbxNode(SceneLoader scene,
FbxElement element) |
| Modifier and Type | Method and Description |
|---|---|
FbxAnimNode |
animRotation(long layerId) |
FbxAnimNode |
animScale(long layerId) |
FbxAnimNode |
animTranslation(long layerId) |
void |
buildBindPoseBoneTransform() |
boolean |
isLimb() |
void |
link(FbxObject otherObject) |
void |
link(FbxObject child,
java.lang.String propertyName) |
void |
linkToZero() |
void |
setSkeleton(com.jme3.animation.Skeleton skeleton) |
readVectorFromProppublic com.jme3.material.RenderState.FaceCullMode cullMode
public com.jme3.math.Transform localTransform
public com.jme3.scene.Node node
public FbxNode parentFbxNode
public boolean rotationActive
public RotationOrder rotationOrder
public com.jme3.math.Matrix4f bindTransform
public int boneIndex
public java.util.Map<java.lang.Long,FbxAnimNode> animTranslations
public java.util.Map<java.lang.Long,FbxAnimNode> animRotations
public java.util.Map<java.lang.Long,FbxAnimNode> animScales
public com.jme3.animation.Bone bone
public java.util.Map<java.lang.Long,FbxCluster> skinToCluster
public FbxNode(SceneLoader scene, FbxElement element)
public void linkToZero()
linkToZero in class FbxObjectpublic void setSkeleton(com.jme3.animation.Skeleton skeleton)
public void buildBindPoseBoneTransform()
public void link(FbxObject child, java.lang.String propertyName)
public FbxAnimNode animTranslation(long layerId)
public FbxAnimNode animRotation(long layerId)
public FbxAnimNode animScale(long layerId)
public boolean isLimb()