All Classes and Interfaces

Class
Description
Defines animations set that will be created while loading FBX scene
 
Created by Nehon on 08/08/2017.
Used to load textures from image binary content.
Used to locate a resource based on a ContentTextureKey.
Created by Nehon on 20/08/2017.
Part of the jME XML IO system as introduced in the Google Code jmexml project.
Part of the jME XML IO system as introduced in the Google Code jmexml project.
Deprecated.
This class was only used in XMLExporter and has been replaced by javax.xml.transform.Transformer
Interface to handle a glTF extension.
Interface to handle a glTF extra.
 
 
 
 
 
 
 
 
 
 
 
Quick n' dirty dumper of FBX binary files.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Responsible for producing FBX objects given an FBXElement.
 
 
 
 
 
 
 
Maps animation stacks to influenced nodes.
 
Created by Nehon on 12/09/2017.
GLTF 2.0 loader Created by Nehon on 07/08/2017.
 
 
An optional key to use when loading a glTF file It allows you to specify custom data loader, replacing the default ones.
Created by Nehon on 07/08/2017.
 
 
 
 
 
Saves a Material to a j3m file with proper formatting.
 
 
Saves a Material to a j3m file with proper formatting.
 
 
 
Extension loader for KHR_lights_punctual extension which allows for lights to be added to the node from the gltf model.
A MaterialAdapter allows to map a GLTF material to a JME material.
MaterialExtension defines a mapping from an Ogre3D "base" material to a jME3 material definition.
Used internally by MaterialLoader
MaterialExtensionSet is simply a container for several MaterialExtensions so that it can be set globally for all OgreMaterialKeys used.
 
Utility class used by OgreLoader to load poses and mesh animations.
Loads Ogre3D mesh.xml files.
OgreMaterialKey allows specifying material extensions, which map from Ogre3D base materials to jME3 materials
OgreMeshKey is used to load Ogre3D mesh.xml models with a specific material file or list.
Extension loader for "KHR_materials_emissive_strength".
Adapter for converting GLTF emissive strength to JME emissive intensity.
Adapts GLTF PBR materials to JME PBR materials.
Created by Nehon on 20/08/2017.
Material adapter for PBR Specular Glossiness pipeline Created by Nehon on 20/08/2017.
Created by Nehon on 20/08/2017.
 
 
FBX file format loader
 
 
 
 
Thread-safe extension loader for KHR_texture_transform.
 
 
Material adapter for the Unlit pipeline
 
Import user data from glTF extras.
Part of the jME XML IO system as introduced in the Google Code jmexml project.
Part of the jME XML IO system as introduced in the Google Code jmexml project.
Utilities for reading and writing XML files.