Class MeshNeighborhoodComputation

java.lang.Object
org.jeometry.geom3D.algorithm.MeshNeighborhoodComputation

public class MeshNeighborhoodComputation
extends Object
Computation of the neighborhood of a mesh. The neighborhood is made of an adjacency map and an incidence map.
Since:
1.0.0
Version:
"1.0.5"
Author:
Julien Seinturier - COMEX S.A. - contact@jorigin.org - https://github.com/jorigin/jeometry
  • Constructor Details

    • MeshNeighborhoodComputation

      public MeshNeighborhoodComputation()
  • Method Details

    • computeNeighborhood

      public static <T extends Point3D> MeshNeighborhood<T> computeNeighborhood​(IndexedMesh<T> mesh)
      Compute the neighborhood for the given indexed mesh. The neighborhood of a mesh is the set of all adjacency and all incidences available for a mesh.
      Type Parameters:
      T - the type of underlying points
      Parameters:
      mesh - the mesh to process.
      Returns:
      the mesh neighborhood.