Package org.lwjgl.glfw
Class GLFWGamepadState.Buffer
- java.lang.Object
-
- org.lwjgl.system.CustomBuffer<SELF>
-
- org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer>
-
- org.lwjgl.glfw.GLFWGamepadState.Buffer
-
- All Implemented Interfaces:
- java.lang.AutoCloseable, java.lang.Iterable<GLFWGamepadState>, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer
- Enclosing class:
- GLFWGamepadState
public static class GLFWGamepadState.Buffer extends org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer> implements org.lwjgl.system.NativeResource
An array ofGLFWGamepadStatestructs.
-
-
Constructor Summary
Constructors Constructor and Description Buffer(java.nio.ByteBuffer container)Creates a newGLFWGamepadState.Bufferinstance backed by the specified container.Buffer(long address, int cap)
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description java.nio.FloatBufferaxes()Returns aFloatBufferview of theaxesfield.GLFWGamepadState.Bufferaxes(java.nio.FloatBuffer value)Copies the specifiedFloatBufferto theaxesfield.floataxes(int index)Returns the value at the specified index of theaxesfield.GLFWGamepadState.Bufferaxes(int index, float value)Sets the specified value at the specified index of theaxesfield.java.nio.ByteBufferbuttons()Returns aByteBufferview of thebuttonsfield.GLFWGamepadState.Bufferbuttons(java.nio.ByteBuffer value)Copies the specifiedByteBufferto thebuttonsfield.bytebuttons(int index)Returns the value at the specified index of thebuttonsfield.GLFWGamepadState.Bufferbuttons(int index, byte value)Sets the specified value at the specified index of thebuttonsfield.intsizeof()-
Methods inherited from class org.lwjgl.system.StructBuffer
forEach, get, get, get, get, iterator, parallelStream, put, put, spliterator, stream
-
Methods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toString
-
-
-
-
Constructor Detail
-
Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newGLFWGamepadState.Bufferinstance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byGLFWGamepadState.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
-
Buffer
public Buffer(long address, int cap)
-
-
Method Detail
-
sizeof
public int sizeof()
- Specified by:
sizeofin classorg.lwjgl.system.CustomBuffer<GLFWGamepadState.Buffer>
-
buttons
public java.nio.ByteBuffer buttons()
Returns aByteBufferview of thebuttonsfield.
-
buttons
public byte buttons(int index)
Returns the value at the specified index of thebuttonsfield.
-
axes
public java.nio.FloatBuffer axes()
Returns aFloatBufferview of theaxesfield.
-
axes
public float axes(int index)
Returns the value at the specified index of theaxesfield.
-
buttons
public GLFWGamepadState.Buffer buttons(java.nio.ByteBuffer value)
Copies the specifiedByteBufferto thebuttonsfield.
-
buttons
public GLFWGamepadState.Buffer buttons(int index, byte value)
Sets the specified value at the specified index of thebuttonsfield.
-
axes
public GLFWGamepadState.Buffer axes(java.nio.FloatBuffer value)
Copies the specifiedFloatBufferto theaxesfield.
-
axes
public GLFWGamepadState.Buffer axes(int index, float value)
Sets the specified value at the specified index of theaxesfield.
-
-