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C E G I O P R S 

C

compile(String) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutor
 
createScriptExecutorPool(ClasspathScriptProvider, int, boolean) - Method in class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 

E

execute(int, GameScript<EmbedEvalUnit>, ScriptBindings, boolean) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutor
 
execute(int, int, ScriptBindings, ScriptInvocationListener, boolean) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 
executeEmbedded(int, int, GameScript<EmbedEvalUnit>, EmbeddedScriptInvoker, ScriptBindings) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutor
 

G

getCompiledScriptId(String) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 
getCompiledScriptPath(int) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 
getEmbeddedScriptInvokerPool() - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 
getGameScriptingEngine() - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 
getLocalScriptingContainer() - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 

I

invokeSync(int) - Method in class org.mini2Dx.miniscript.ruby.RubyEmbeddedScriptInvoker
 
isEmbeddedSynchronousScriptSupported() - Method in class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 
isSandboxingSupported() - Method in class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 

O

org.mini2Dx.miniscript.ruby - package org.mini2Dx.miniscript.ruby
 

P

preCompileScript(String, String) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 

R

release() - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutor
 
release(ScriptExecutor<EmbedEvalUnit>) - Method in class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 
RubyEmbeddedScriptInvoker - Class in org.mini2Dx.miniscript.ruby
 
RubyEmbeddedScriptInvoker(GameScriptingEngine, RubyScriptExecutorPool) - Constructor for class org.mini2Dx.miniscript.ruby.RubyEmbeddedScriptInvoker
 
RubyGameScriptingEngine - Class in org.mini2Dx.miniscript.ruby
An implementation of GameScriptingEngine for Ruby-based scripts
RubyGameScriptingEngine() - Constructor for class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
Constructs a scripting engine backed by a thread pool with the maximum amount of concurrent scripts set to the amount of processors + 1;
RubyGameScriptingEngine(int) - Constructor for class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
Constructs a scripting engine backed by a thread pool.
RubyGameScriptingEngine(ClasspathScriptProvider, int) - Constructor for class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 
RubyGameScriptingEngine(boolean) - Constructor for class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 
RubyGameScriptingEngine(ClasspathScriptProvider, boolean) - Constructor for class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 
RubyGameScriptingEngine(int, boolean) - Constructor for class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 
RubyGameScriptingEngine(ClasspathScriptProvider, int, boolean) - Constructor for class org.mini2Dx.miniscript.ruby.RubyGameScriptingEngine
 
RubyScriptExecutor - Class in org.mini2Dx.miniscript.ruby
An implementation of ScriptExecutor for Ruby-based scripts
RubyScriptExecutor(RubyScriptExecutorPool) - Constructor for class org.mini2Dx.miniscript.ruby.RubyScriptExecutor
 
RubyScriptExecutorPool - Class in org.mini2Dx.miniscript.ruby
An implementation of ScriptExecutorPool for Ruby-based scripts
RubyScriptExecutorPool(GameScriptingEngine, int) - Constructor for class org.mini2Dx.miniscript.ruby.RubyScriptExecutorPool
 

S

setScriptExecutor(RubyScriptExecutor) - Method in class org.mini2Dx.miniscript.ruby.RubyEmbeddedScriptInvoker
 
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