public static final class GPUOptions.Experimental.VirtualDevices.Builder extends org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder> implements GPUOptions.Experimental.VirtualDevicesOrBuilder
Configuration for breaking down a visible GPU into multiple "virtual" devices.Protobuf type
tensorflow.GPUOptions.Experimental.VirtualDevicesgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitpublic static final org.nd4j.shade.protobuf.Descriptors.Descriptor getDescriptor()
protected org.nd4j.shade.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder clear()
clear in interface org.nd4j.shade.protobuf.Message.Builderclear in interface org.nd4j.shade.protobuf.MessageLite.Builderclear in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public org.nd4j.shade.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface org.nd4j.shade.protobuf.Message.BuildergetDescriptorForType in interface org.nd4j.shade.protobuf.MessageOrBuildergetDescriptorForType in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType()
getDefaultInstanceForType in interface org.nd4j.shade.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface org.nd4j.shade.protobuf.MessageOrBuilderpublic GPUOptions.Experimental.VirtualDevices build()
build in interface org.nd4j.shade.protobuf.Message.Builderbuild in interface org.nd4j.shade.protobuf.MessageLite.Builderpublic GPUOptions.Experimental.VirtualDevices buildPartial()
buildPartial in interface org.nd4j.shade.protobuf.Message.BuilderbuildPartial in interface org.nd4j.shade.protobuf.MessageLite.Builderpublic GPUOptions.Experimental.VirtualDevices.Builder clone()
clone in interface org.nd4j.shade.protobuf.Message.Builderclone in interface org.nd4j.shade.protobuf.MessageLite.Builderclone in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder setField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface org.nd4j.shade.protobuf.Message.BuildersetField in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder clearField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field)
clearField in interface org.nd4j.shade.protobuf.Message.BuilderclearField in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder clearOneof(org.nd4j.shade.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface org.nd4j.shade.protobuf.Message.BuilderclearOneof in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder setRepeatedField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface org.nd4j.shade.protobuf.Message.BuildersetRepeatedField in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface org.nd4j.shade.protobuf.Message.BuilderaddRepeatedField in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom(org.nd4j.shade.protobuf.Message other)
mergeFrom in interface org.nd4j.shade.protobuf.Message.BuildermergeFrom in class org.nd4j.shade.protobuf.AbstractMessage.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom(GPUOptions.Experimental.VirtualDevices other)
public final boolean isInitialized()
isInitialized in interface org.nd4j.shade.protobuf.MessageLiteOrBuilderisInitialized in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom(org.nd4j.shade.protobuf.CodedInputStream input, org.nd4j.shade.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface org.nd4j.shade.protobuf.Message.BuildermergeFrom in interface org.nd4j.shade.protobuf.MessageLite.BuildermergeFrom in class org.nd4j.shade.protobuf.AbstractMessage.Builder<GPUOptions.Experimental.VirtualDevices.Builder>IOExceptionpublic List<Float> getMemoryLimitMbList()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;getMemoryLimitMbList in interface GPUOptions.Experimental.VirtualDevicesOrBuilderpublic int getMemoryLimitMbCount()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;getMemoryLimitMbCount in interface GPUOptions.Experimental.VirtualDevicesOrBuilderpublic float getMemoryLimitMb(int index)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;getMemoryLimitMb in interface GPUOptions.Experimental.VirtualDevicesOrBuilderpublic GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb(int index, float value)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;public GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb(float value)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb(Iterable<? extends Float> values)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;public GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;public final GPUOptions.Experimental.VirtualDevices.Builder setUnknownFields(org.nd4j.shade.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface org.nd4j.shade.protobuf.Message.BuildersetUnknownFields in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>public final GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields(org.nd4j.shade.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface org.nd4j.shade.protobuf.Message.BuildermergeUnknownFields in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>Copyright © 2021. All rights reserved.