Uses of Class
org.sejda.sambox.pdmodel.graphics.state.PDExtendedGraphicsState
Packages that use PDExtendedGraphicsState
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Uses of PDExtendedGraphicsState in org.sejda.sambox.pdmodel
Methods in org.sejda.sambox.pdmodel that return PDExtendedGraphicsStateModifier and TypeMethodDescriptionDefaultResourceCache.getExtGState(COSObjectKey key) PDResources.getExtGState(COSName name) Returns the extended graphics state resource with the given name, or null if none exists.ResourceCache.getExtGState(COSObjectKey key) Returns the external graphics state resource for the given key object, if it is in the cache.Methods in org.sejda.sambox.pdmodel with parameters of type PDExtendedGraphicsStateModifier and TypeMethodDescriptionPDResources.add(PDExtendedGraphicsState extGState) Adds the given extended graphics state to the resources of the current page and returns the name for the new resources.voidPDPageContentStream.drawImage(PDFormXObject image, Matrix matrix, PDExtendedGraphicsState state) voidPDPageContentStream.drawImage(PDImageXObject image, Matrix matrix, PDExtendedGraphicsState state) Draw an image at the origin with the given transformation matrix.voidDefaultResourceCache.put(COSObjectKey key, PDExtendedGraphicsState extGState) voidPDResources.put(COSName name, PDExtendedGraphicsState extGState) Sets the extended graphics state resource with the given name.voidResourceCache.put(COSObjectKey key, PDExtendedGraphicsState extGState) Puts the given key extended graphics state resource in the cache.voidPDPageContentStream.setGraphicsStateParameters(PDExtendedGraphicsState state) Set an extended graphics state. -
Uses of PDExtendedGraphicsState in org.sejda.sambox.pdmodel.graphics.pattern
Methods in org.sejda.sambox.pdmodel.graphics.pattern that return PDExtendedGraphicsStateModifier and TypeMethodDescriptionPDShadingPattern.getExtendedGraphicsState()This will get the external graphics state for this pattern.Methods in org.sejda.sambox.pdmodel.graphics.pattern with parameters of type PDExtendedGraphicsStateModifier and TypeMethodDescriptionvoidPDShadingPattern.setExtendedGraphicsState(PDExtendedGraphicsState extendedGraphicsState) This will set the external graphics state for this pattern.