static StateElement |
State.count(StreamStateElement streamStateElement,
int min,
int max) |
static StateElement |
State.count(StreamStateElement streamStateElement,
int min,
int max,
TimeConstant time) |
static StateElement |
State.countLessThanEqual(StreamStateElement streamStateElement,
int max) |
static StateElement |
State.countLessThanEqual(StreamStateElement streamStateElement,
int max,
TimeConstant time) |
static StateElement |
State.countMoreThanEqual(StreamStateElement streamStateElement,
int min) |
static StateElement |
State.countMoreThanEqual(StreamStateElement streamStateElement,
int min,
TimeConstant time) |
static StateElement |
State.logicalAnd(StreamStateElement streamStateElement1,
StreamStateElement streamStateElement2) |
static StateElement |
State.logicalAnd(StreamStateElement streamStateElement1,
StreamStateElement streamStateElement2,
TimeConstant time) |
static StateElement |
State.logicalNot(StreamStateElement notStreamStateElement,
TimeConstant time) |
static StateElement |
State.logicalNotAnd(StreamStateElement notStreamStateElement,
StreamStateElement andStreamStateElement) |
static StateElement |
State.logicalNotAnd(StreamStateElement notStreamStateElement,
StreamStateElement andStreamStateElement,
TimeConstant time) |
static StateElement |
State.logicalOr(StreamStateElement streamStateElement1,
StreamStateElement streamStateElement2) |
static StateElement |
State.logicalOr(StreamStateElement streamStateElement1,
StreamStateElement streamStateElement2,
TimeConstant time) |
static StateElement |
State.oneOrMany(StreamStateElement streamStateElement) |
static StateElement |
State.oneOrMany(StreamStateElement streamStateElement,
TimeConstant within) |
static StateElement |
State.zeroOrMany(StreamStateElement streamStateElement) |
static StateElement |
State.zeroOrMany(StreamStateElement streamStateElement,
TimeConstant within) |
static StateElement |
State.zeroOrOne(StreamStateElement streamStateElement) |
static StateElement |
State.zeroOrOne(StreamStateElement streamStateElement,
TimeConstant within) |