| Modifier and Type | Method and Description |
|---|---|
CfnFleet |
build() |
CfnFleet.Builder |
buildId(String buildId)
A unique identifier for a build to be deployed on the new fleet.
|
CfnFleet.Builder |
certificateConfiguration(CfnFleet.CertificateConfigurationProperty certificateConfiguration)
Indicates whether to generate a TLS/SSL certificate for the new fleet.
|
CfnFleet.Builder |
certificateConfiguration(IResolvable certificateConfiguration)
Indicates whether to generate a TLS/SSL certificate for the new fleet.
|
static CfnFleet.Builder |
create(Construct scope,
String id) |
CfnFleet.Builder |
description(String description)
A human-readable description of the fleet.
|
CfnFleet.Builder |
desiredEc2Instances(Number desiredEc2Instances)
The number of EC2 instances that you want this fleet to host.
|
CfnFleet.Builder |
ec2InboundPermissions(IResolvable ec2InboundPermissions)
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
|
CfnFleet.Builder |
ec2InboundPermissions(List<? extends Object> ec2InboundPermissions)
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
|
CfnFleet.Builder |
ec2InstanceType(String ec2InstanceType)
The GameLift-supported Amazon EC2 instance type to use for all fleet instances.
|
CfnFleet.Builder |
fleetType(String fleetType)
Indicates whether to use On-Demand or Spot instances for this fleet.
|
CfnFleet.Builder |
instanceRoleArn(String instanceRoleArn)
A unique identifier for an IAM role that manages access to your AWS services.
|
CfnFleet.Builder |
locations(IResolvable locations)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
|
CfnFleet.Builder |
locations(List<? extends Object> locations)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
|
CfnFleet.Builder |
maxSize(Number maxSize)
The maximum value that is allowed for the fleet's instance count.
|
CfnFleet.Builder |
metricGroups(List<String> metricGroups)
The name of an Amazon CloudWatch metric group.
|
CfnFleet.Builder |
minSize(Number minSize)
The minimum value allowed for the fleet's instance count.
|
CfnFleet.Builder |
name(String name)
A descriptive label that is associated with a fleet.
|
CfnFleet.Builder |
newGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
A game session protection policy to apply to all game sessions hosted on instances in this fleet.
|
CfnFleet.Builder |
peerVpcAwsAccountId(String peerVpcAwsAccountId)
Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
|
CfnFleet.Builder |
peerVpcId(String peerVpcId)
A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
|
CfnFleet.Builder |
resourceCreationLimitPolicy(CfnFleet.ResourceCreationLimitPolicyProperty resourceCreationLimitPolicy)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
|
CfnFleet.Builder |
resourceCreationLimitPolicy(IResolvable resourceCreationLimitPolicy)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
|
CfnFleet.Builder |
runtimeConfiguration(CfnFleet.RuntimeConfigurationProperty runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
CfnFleet.Builder |
runtimeConfiguration(IResolvable runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
CfnFleet.Builder |
scriptId(String scriptId)
A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet.
|
@Stability(value=Stable) public static CfnFleet.Builder create(Construct scope, String id)
scope - - scope in which this resource is defined. This parameter is required.id - - scoped id of the resource. This parameter is required.CfnFleet.CertificateConfigurationProperty.Builder.@Stability(value=Stable) public CfnFleet.Builder buildId(String buildId)
If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
buildId - A unique identifier for a build to be deployed on the new fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder certificateConfiguration(CfnFleet.CertificateConfigurationProperty certificateConfiguration)
TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication .
Note: This feature requires the AWS Certificate Manager service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported region error.
certificateConfiguration - Indicates whether to generate a TLS/SSL certificate for the new fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder certificateConfiguration(IResolvable certificateConfiguration)
TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication .
Note: This feature requires the AWS Certificate Manager service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported region error.
certificateConfiguration - Indicates whether to generate a TLS/SSL certificate for the new fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder description(String description)
description - A human-readable description of the fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder desiredEc2Instances(Number desiredEc2Instances)
When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
desiredEc2Instances - The number of EC2 instances that you want this fleet to host. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder ec2InboundPermissions(IResolvable ec2InboundPermissions)
ec2InboundPermissions - A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder ec2InboundPermissions(List<? extends Object> ec2InboundPermissions)
ec2InboundPermissions - A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder ec2InstanceType(String ec2InstanceType)
Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
ec2InstanceType - The GameLift-supported Amazon EC2 instance type to use for all fleet instances. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder fleetType(String fleetType)
By default, this property is set to ON_DEMAND . Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.
fleetType - Indicates whether to use On-Demand or Spot instances for this fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder instanceRoleArn(String instanceRoleArn)
With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
instanceRoleArn - A unique identifier for an IAM role that manages access to your AWS services. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder locations(IResolvable locations)
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2 . To create a fleet with instances in the home Region only, omit this parameter.
locations - A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder locations(List<? extends Object> locations)
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2 . To create a fleet with instances in the home Region only, omit this parameter.
locations - A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder maxSize(Number maxSize)
When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
maxSize - The maximum value that is allowed for the fleet's instance count. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder metricGroups(List<String> metricGroups)
A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
metricGroups - The name of an Amazon CloudWatch metric group. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder minSize(Number minSize)
When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
minSize - The minimum value allowed for the fleet's instance count. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder name(String name)
Fleet names do not need to be unique.
name - A descriptive label that is associated with a fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder newGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
newGameSessionProtectionPolicy - A game session protection policy to apply to all game sessions hosted on instances in this fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder peerVpcAwsAccountId(String peerVpcAwsAccountId)
You can find your account ID in the AWS Management Console under account settings.
peerVpcAwsAccountId - Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder peerVpcId(String peerVpcId)
The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with GameLift Fleets .
peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder resourceCreationLimitPolicy(CfnFleet.ResourceCreationLimitPolicyProperty resourceCreationLimitPolicy)
resourceCreationLimitPolicy - A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder resourceCreationLimitPolicy(IResolvable resourceCreationLimitPolicy)
resourceCreationLimitPolicy - A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder runtimeConfiguration(CfnFleet.RuntimeConfigurationProperty runtimeConfiguration)
Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.
This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.
runtimeConfiguration - Instructions for launching server processes on each instance in the fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder runtimeConfiguration(IResolvable runtimeConfiguration)
Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.
This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.
runtimeConfiguration - Instructions for launching server processes on each instance in the fleet. This parameter is required.this@Stability(value=Stable) public CfnFleet.Builder scriptId(String scriptId)
The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId . Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId . Alternatively, enter a ScriptId string manually.
scriptId - A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. This parameter is required.thisCopyright © 2022. All rights reserved.