@Generated(value="jsii-pacmak/1.50.0 (build d1830a4)", date="2022-01-04T15:39:09.317Z") @Stability(value=Stable) public class CfnFleet extends CfnResource implements IInspectable
The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 instances, each of which can host multiple game sessions.
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
CfnFleet cfnFleet = CfnFleet.Builder.create(this, "MyCfnFleet")
.buildId("buildId")
.certificateConfiguration(CertificateConfigurationProperty.builder()
.certificateType("certificateType")
.build())
.description("description")
.desiredEc2Instances(123)
.ec2InboundPermissions(List.of(IpPermissionProperty.builder()
.fromPort(123)
.ipRange("ipRange")
.protocol("protocol")
.toPort(123)
.build()))
.ec2InstanceType("ec2InstanceType")
.fleetType("fleetType")
.instanceRoleArn("instanceRoleArn")
.locations(List.of(LocationConfigurationProperty.builder()
.location("location")
// the properties below are optional
.locationCapacity(LocationCapacityProperty.builder()
.desiredEc2Instances(123)
.maxSize(123)
.minSize(123)
.build())
.build()))
.maxSize(123)
.metricGroups(List.of("metricGroups"))
.minSize(123)
.name("name")
.newGameSessionProtectionPolicy("newGameSessionProtectionPolicy")
.peerVpcAwsAccountId("peerVpcAwsAccountId")
.peerVpcId("peerVpcId")
.resourceCreationLimitPolicy(ResourceCreationLimitPolicyProperty.builder()
.newGameSessionsPerCreator(123)
.policyPeriodInMinutes(123)
.build())
.runtimeConfiguration(RuntimeConfigurationProperty.builder()
.gameSessionActivationTimeoutSeconds(123)
.maxConcurrentGameSessionActivations(123)
.serverProcesses(List.of(ServerProcessProperty.builder()
.concurrentExecutions(123)
.launchPath("launchPath")
// the properties below are optional
.parameters("parameters")
.build()))
.build())
.scriptId("scriptId")
.build();
| Modifier and Type | Class and Description |
|---|---|
static class |
CfnFleet.Builder
A fluent builder for
CfnFleet. |
static interface |
CfnFleet.CertificateConfigurationProperty
Information about the use of a TLS/SSL certificate for a fleet.
|
static interface |
CfnFleet.IpPermissionProperty
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift hosting resource.
|
static interface |
CfnFleet.LocationCapacityProperty
Current resource capacity settings in a specified fleet or location.
|
static interface |
CfnFleet.LocationConfigurationProperty
A remote location where a multi-location fleet can deploy EC2 instances for game hosting.
|
static interface |
CfnFleet.ResourceCreationLimitPolicyProperty
A policy that limits the number of game sessions a player can create on the same fleet.
|
static interface |
CfnFleet.RuntimeConfigurationProperty
A collection of server process configurations that describe the processes to run on each instance in a fleet.
|
static interface |
CfnFleet.ServerProcessProperty
A set of instructions for launching server processes on each instance in a fleet.
|
software.amazon.jsii.JsiiObject.InitializationModeIInspectable.Jsii$Default, IInspectable.Jsii$ProxyIConstruct.Jsii$Default| Modifier and Type | Field and Description |
|---|---|
static String |
CFN_RESOURCE_TYPE_NAME
The CloudFormation resource type name for this resource class.
|
| Modifier | Constructor and Description |
|---|---|
|
CfnFleet(Construct scope,
String id)
Create a new `AWS::GameLift::Fleet`.
|
|
CfnFleet(Construct scope,
String id,
CfnFleetProps props)
Create a new `AWS::GameLift::Fleet`.
|
protected |
CfnFleet(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) |
protected |
CfnFleet(software.amazon.jsii.JsiiObjectRef objRef) |
| Modifier and Type | Method and Description |
|---|---|
String |
getAttrFleetId() |
String |
getBuildId()
A unique identifier for a build to be deployed on the new fleet.
|
Object |
getCertificateConfiguration()
Indicates whether to generate a TLS/SSL certificate for the new fleet.
|
protected Map<String,Object> |
getCfnProperties() |
String |
getDescription()
A human-readable description of the fleet.
|
Number |
getDesiredEc2Instances()
The number of EC2 instances that you want this fleet to host.
|
Object |
getEc2InboundPermissions()
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
|
String |
getEc2InstanceType()
The GameLift-supported Amazon EC2 instance type to use for all fleet instances.
|
String |
getFleetType()
Indicates whether to use On-Demand or Spot instances for this fleet.
|
String |
getInstanceRoleArn()
A unique identifier for an IAM role that manages access to your AWS services.
|
Object |
getLocations()
A set of remote locations to deploy additional instances to and manage as part of the fleet.
|
Number |
getMaxSize()
The maximum value that is allowed for the fleet's instance count.
|
List<String> |
getMetricGroups()
The name of an Amazon CloudWatch metric group.
|
Number |
getMinSize()
The minimum value allowed for the fleet's instance count.
|
String |
getName()
A descriptive label that is associated with a fleet.
|
String |
getNewGameSessionProtectionPolicy()
A game session protection policy to apply to all game sessions hosted on instances in this fleet.
|
String |
getPeerVpcAwsAccountId()
Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
|
String |
getPeerVpcId()
A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
|
Object |
getResourceCreationLimitPolicy()
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
|
Object |
getRuntimeConfiguration()
Instructions for launching server processes on each instance in the fleet.
|
String |
getScriptId()
A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet.
|
void |
inspect(TreeInspector inspector)
Examines the CloudFormation resource and discloses attributes.
|
protected Map<String,Object> |
renderProperties(Map<String,Object> props) |
void |
setBuildId(String value)
A unique identifier for a build to be deployed on the new fleet.
|
void |
setCertificateConfiguration(CfnFleet.CertificateConfigurationProperty value)
Indicates whether to generate a TLS/SSL certificate for the new fleet.
|
void |
setCertificateConfiguration(IResolvable value)
Indicates whether to generate a TLS/SSL certificate for the new fleet.
|
void |
setDescription(String value)
A human-readable description of the fleet.
|
void |
setDesiredEc2Instances(Number value)
The number of EC2 instances that you want this fleet to host.
|
void |
setEc2InboundPermissions(IResolvable value)
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
|
void |
setEc2InboundPermissions(List<Object> value)
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
|
void |
setEc2InstanceType(String value)
The GameLift-supported Amazon EC2 instance type to use for all fleet instances.
|
void |
setFleetType(String value)
Indicates whether to use On-Demand or Spot instances for this fleet.
|
void |
setInstanceRoleArn(String value)
A unique identifier for an IAM role that manages access to your AWS services.
|
void |
setLocations(IResolvable value)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
|
void |
setLocations(List<Object> value)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
|
void |
setMaxSize(Number value)
The maximum value that is allowed for the fleet's instance count.
|
void |
setMetricGroups(List<String> value)
The name of an Amazon CloudWatch metric group.
|
void |
setMinSize(Number value)
The minimum value allowed for the fleet's instance count.
|
void |
setName(String value)
A descriptive label that is associated with a fleet.
|
void |
setNewGameSessionProtectionPolicy(String value)
A game session protection policy to apply to all game sessions hosted on instances in this fleet.
|
void |
setPeerVpcAwsAccountId(String value)
Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
|
void |
setPeerVpcId(String value)
A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
|
void |
setResourceCreationLimitPolicy(CfnFleet.ResourceCreationLimitPolicyProperty value)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
|
void |
setResourceCreationLimitPolicy(IResolvable value)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
|
void |
setRuntimeConfiguration(CfnFleet.RuntimeConfigurationProperty value)
Instructions for launching server processes on each instance in the fleet.
|
void |
setRuntimeConfiguration(IResolvable value)
Instructions for launching server processes on each instance in the fleet.
|
void |
setScriptId(String value)
A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet.
|
addDeletionOverride, addDependsOn, addMetadata, addOverride, addPropertyDeletionOverride, addPropertyOverride, applyRemovalPolicy, applyRemovalPolicy, applyRemovalPolicy, getAtt, getCfnOptions, getCfnResourceType, getMetadata, getUpdatedProperites, isCfnResource, shouldSynthesize, toString, validatePropertiesgetRefgetCreationStack, getLogicalId, getStack, isCfnElement, overrideLogicalIdgetNode, isConstruct, onPrepare, onSynthesize, onValidate, prepare, synthesize, validatejsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet@Stability(value=Stable) public static final String CFN_RESOURCE_TYPE_NAME
protected CfnFleet(software.amazon.jsii.JsiiObjectRef objRef)
protected CfnFleet(software.amazon.jsii.JsiiObject.InitializationMode initializationMode)
@Stability(value=Stable)
public CfnFleet(@NotNull
Construct scope,
@NotNull
String id,
@Nullable
CfnFleetProps props)
scope - - scope in which this resource is defined. This parameter is required.id - - scoped id of the resource. This parameter is required.props - - resource properties.@Stability(value=Stable)
public void inspect(@NotNull
TreeInspector inspector)
inspect in interface IInspectableinspector - - tree inspector to collect and process attributes. This parameter is required.@Stability(value=Stable) @NotNull protected Map<String,Object> renderProperties(@NotNull Map<String,Object> props)
renderProperties in class CfnResourceprops - This parameter is required.@Stability(value=Stable) @NotNull public String getAttrFleetId()
@Stability(value=Stable) @NotNull protected Map<String,Object> getCfnProperties()
getCfnProperties in class CfnResource@Stability(value=Stable) @Nullable public String getBuildId()
If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
@Stability(value=Stable)
public void setBuildId(@Nullable
String value)
If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
@Stability(value=Stable) @Nullable public Object getCertificateConfiguration()
TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication .
Note: This feature requires the AWS Certificate Manager service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported region error.
@Stability(value=Stable)
public void setCertificateConfiguration(@Nullable
CfnFleet.CertificateConfigurationProperty value)
TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication .
Note: This feature requires the AWS Certificate Manager service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported region error.
@Stability(value=Stable)
public void setCertificateConfiguration(@Nullable
IResolvable value)
TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication .
Note: This feature requires the AWS Certificate Manager service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported region error.
@Stability(value=Stable) @Nullable public String getDescription()
@Stability(value=Stable)
public void setDescription(@Nullable
String value)
@Stability(value=Stable) @Nullable public Number getDesiredEc2Instances()
When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
@Stability(value=Stable)
public void setDesiredEc2Instances(@Nullable
Number value)
When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
@Stability(value=Stable) @Nullable public Object getEc2InboundPermissions()
@Stability(value=Stable)
public void setEc2InboundPermissions(@Nullable
IResolvable value)
@Stability(value=Stable)
public void setEc2InboundPermissions(@Nullable
List<Object> value)
@Stability(value=Stable) @Nullable public String getEc2InstanceType()
Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
@Stability(value=Stable)
public void setEc2InstanceType(@Nullable
String value)
Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
@Stability(value=Stable) @Nullable public String getFleetType()
By default, this property is set to ON_DEMAND . Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.
@Stability(value=Stable)
public void setFleetType(@Nullable
String value)
By default, this property is set to ON_DEMAND . Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.
@Stability(value=Stable) @Nullable public String getInstanceRoleArn()
With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
@Stability(value=Stable)
public void setInstanceRoleArn(@Nullable
String value)
With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
@Stability(value=Stable) @Nullable public Object getLocations()
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2 . To create a fleet with instances in the home Region only, omit this parameter.
@Stability(value=Stable)
public void setLocations(@Nullable
IResolvable value)
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2 . To create a fleet with instances in the home Region only, omit this parameter.
@Stability(value=Stable)
public void setLocations(@Nullable
List<Object> value)
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2 . To create a fleet with instances in the home Region only, omit this parameter.
@Stability(value=Stable) @Nullable public Number getMaxSize()
When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
@Stability(value=Stable)
public void setMaxSize(@Nullable
Number value)
When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
@Stability(value=Stable) @Nullable public List<String> getMetricGroups()
A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
@Stability(value=Stable)
public void setMetricGroups(@Nullable
List<String> value)
A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
@Stability(value=Stable) @Nullable public Number getMinSize()
When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
@Stability(value=Stable)
public void setMinSize(@Nullable
Number value)
When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
@Stability(value=Stable) @Nullable public String getName()
Fleet names do not need to be unique.
@Stability(value=Stable)
public void setName(@Nullable
String value)
Fleet names do not need to be unique.
@Stability(value=Stable) @Nullable public String getNewGameSessionProtectionPolicy()
When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
@Stability(value=Stable)
public void setNewGameSessionProtectionPolicy(@Nullable
String value)
When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
@Stability(value=Stable) @Nullable public String getPeerVpcAwsAccountId()
You can find your account ID in the AWS Management Console under account settings.
@Stability(value=Stable)
public void setPeerVpcAwsAccountId(@Nullable
String value)
You can find your account ID in the AWS Management Console under account settings.
@Stability(value=Stable) @Nullable public String getPeerVpcId()
The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with GameLift Fleets .
@Stability(value=Stable)
public void setPeerVpcId(@Nullable
String value)
The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with GameLift Fleets .
@Stability(value=Stable) @Nullable public Object getResourceCreationLimitPolicy()
@Stability(value=Stable)
public void setResourceCreationLimitPolicy(@Nullable
CfnFleet.ResourceCreationLimitPolicyProperty value)
@Stability(value=Stable)
public void setResourceCreationLimitPolicy(@Nullable
IResolvable value)
@Stability(value=Stable) @Nullable public Object getRuntimeConfiguration()
Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.
This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.
@Stability(value=Stable)
public void setRuntimeConfiguration(@Nullable
CfnFleet.RuntimeConfigurationProperty value)
Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.
This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.
@Stability(value=Stable)
public void setRuntimeConfiguration(@Nullable
IResolvable value)
Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception.
This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.
@Stability(value=Stable) @Nullable public String getScriptId()
The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId . Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId . Alternatively, enter a ScriptId string manually.
@Stability(value=Stable)
public void setScriptId(@Nullable
String value)
The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId . Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId . Alternatively, enter a ScriptId string manually.
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