@Generated(value="jsii-pacmak/1.50.0 (build d1830a4)", date="2022-01-04T15:39:09.353Z") @Stability(value=Stable) public class CfnGameSessionQueue extends CfnResource implements IInspectable
The AWS::GameLift::GameSessionQueue resource creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session. Queues can have destinations (GameLift fleets or aliases), which determine where the queue can place new game sessions. A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region .
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
CfnGameSessionQueue cfnGameSessionQueue = CfnGameSessionQueue.Builder.create(this, "MyCfnGameSessionQueue")
.name("name")
// the properties below are optional
.customEventData("customEventData")
.destinations(List.of(DestinationProperty.builder()
.destinationArn("destinationArn")
.build()))
.filterConfiguration(FilterConfigurationProperty.builder()
.allowedLocations(List.of("allowedLocations"))
.build())
.notificationTarget("notificationTarget")
.playerLatencyPolicies(List.of(PlayerLatencyPolicyProperty.builder()
.maximumIndividualPlayerLatencyMilliseconds(123)
.policyDurationSeconds(123)
.build()))
.priorityConfiguration(PriorityConfigurationProperty.builder()
.locationOrder(List.of("locationOrder"))
.priorityOrder(List.of("priorityOrder"))
.build())
.timeoutInSeconds(123)
.build();
| Modifier and Type | Class and Description |
|---|---|
static class |
CfnGameSessionQueue.Builder
A fluent builder for
CfnGameSessionQueue. |
static interface |
CfnGameSessionQueue.DestinationProperty
The fleet designated in a game session queue.
|
static interface |
CfnGameSessionQueue.FilterConfigurationProperty
A list of fleet locations where a game session queue can place new game sessions.
|
static interface |
CfnGameSessionQueue.PlayerLatencyPolicyProperty
The queue setting that determines the highest latency allowed for individual players when placing a game session.
|
static interface |
CfnGameSessionQueue.PriorityConfigurationProperty
Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers.
|
software.amazon.jsii.JsiiObject.InitializationModeIInspectable.Jsii$Default, IInspectable.Jsii$ProxyIConstruct.Jsii$Default| Modifier and Type | Field and Description |
|---|---|
static String |
CFN_RESOURCE_TYPE_NAME
The CloudFormation resource type name for this resource class.
|
| Modifier | Constructor and Description |
|---|---|
|
CfnGameSessionQueue(Construct scope,
String id,
CfnGameSessionQueueProps props)
Create a new `AWS::GameLift::GameSessionQueue`.
|
protected |
CfnGameSessionQueue(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) |
protected |
CfnGameSessionQueue(software.amazon.jsii.JsiiObjectRef objRef) |
| Modifier and Type | Method and Description |
|---|---|
String |
getAttrArn()
The unique Amazon Resource Name (ARN) for the `GameSessionQueue` .
|
String |
getAttrName()
A descriptive label that is associated with a game session queue.
|
protected Map<String,Object> |
getCfnProperties() |
String |
getCustomEventData()
Information to be added to all events that are related to this game session queue.
|
Object |
getDestinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
|
Object |
getFilterConfiguration()
A list of locations where a queue is allowed to place new game sessions.
|
String |
getName()
A descriptive label that is associated with game session queue.
|
String |
getNotificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications.
|
Object |
getPlayerLatencyPolicies()
A set of policies that act as a sliding cap on player latency.
|
Object |
getPriorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements.
|
Number |
getTimeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
void |
inspect(TreeInspector inspector)
Examines the CloudFormation resource and discloses attributes.
|
protected Map<String,Object> |
renderProperties(Map<String,Object> props) |
void |
setCustomEventData(String value)
Information to be added to all events that are related to this game session queue.
|
void |
setDestinations(IResolvable value)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
|
void |
setDestinations(List<Object> value)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
|
void |
setFilterConfiguration(CfnGameSessionQueue.FilterConfigurationProperty value)
A list of locations where a queue is allowed to place new game sessions.
|
void |
setFilterConfiguration(IResolvable value)
A list of locations where a queue is allowed to place new game sessions.
|
void |
setName(String value)
A descriptive label that is associated with game session queue.
|
void |
setNotificationTarget(String value)
An SNS topic ARN that is set up to receive game session placement notifications.
|
void |
setPlayerLatencyPolicies(IResolvable value)
A set of policies that act as a sliding cap on player latency.
|
void |
setPlayerLatencyPolicies(List<Object> value)
A set of policies that act as a sliding cap on player latency.
|
void |
setPriorityConfiguration(CfnGameSessionQueue.PriorityConfigurationProperty value)
Custom settings to use when prioritizing destinations and locations for game session placements.
|
void |
setPriorityConfiguration(IResolvable value)
Custom settings to use when prioritizing destinations and locations for game session placements.
|
void |
setTimeoutInSeconds(Number value)
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
addDeletionOverride, addDependsOn, addMetadata, addOverride, addPropertyDeletionOverride, addPropertyOverride, applyRemovalPolicy, applyRemovalPolicy, applyRemovalPolicy, getAtt, getCfnOptions, getCfnResourceType, getMetadata, getUpdatedProperites, isCfnResource, shouldSynthesize, toString, validatePropertiesgetRefgetCreationStack, getLogicalId, getStack, isCfnElement, overrideLogicalIdgetNode, isConstruct, onPrepare, onSynthesize, onValidate, prepare, synthesize, validatejsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet@Stability(value=Stable) public static final String CFN_RESOURCE_TYPE_NAME
protected CfnGameSessionQueue(software.amazon.jsii.JsiiObjectRef objRef)
protected CfnGameSessionQueue(software.amazon.jsii.JsiiObject.InitializationMode initializationMode)
@Stability(value=Stable)
public CfnGameSessionQueue(@NotNull
Construct scope,
@NotNull
String id,
@NotNull
CfnGameSessionQueueProps props)
scope - - scope in which this resource is defined. This parameter is required.id - - scoped id of the resource. This parameter is required.props - - resource properties. This parameter is required.@Stability(value=Stable)
public void inspect(@NotNull
TreeInspector inspector)
inspect in interface IInspectableinspector - - tree inspector to collect and process attributes. This parameter is required.@Stability(value=Stable) @NotNull protected Map<String,Object> renderProperties(@NotNull Map<String,Object> props)
renderProperties in class CfnResourceprops - This parameter is required.@Stability(value=Stable) @NotNull public String getAttrArn()
@Stability(value=Stable) @NotNull public String getAttrName()
Names are unique within each Region.
@Stability(value=Stable) @NotNull protected Map<String,Object> getCfnProperties()
getCfnProperties in class CfnResource@Stability(value=Stable) @NotNull public String getName()
Queue names must be unique within each Region.
@Stability(value=Stable)
public void setName(@NotNull
String value)
Queue names must be unique within each Region.
@Stability(value=Stable) @Nullable public String getCustomEventData()
@Stability(value=Stable)
public void setCustomEventData(@Nullable
String value)
@Stability(value=Stable) @Nullable public Object getDestinations()
Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
@Stability(value=Stable)
public void setDestinations(@Nullable
IResolvable value)
Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
@Stability(value=Stable)
public void setDestinations(@Nullable
List<Object> value)
Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
@Stability(value=Stable) @Nullable public Object getFilterConfiguration()
Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
@Stability(value=Stable)
public void setFilterConfiguration(@Nullable
CfnGameSessionQueue.FilterConfigurationProperty value)
Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
@Stability(value=Stable)
public void setFilterConfiguration(@Nullable
IResolvable value)
Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
@Stability(value=Stable) @Nullable public String getNotificationTarget()
@Stability(value=Stable)
public void setNotificationTarget(@Nullable
String value)
@Stability(value=Stable) @Nullable public Object getPlayerLatencyPolicies()
FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
@Stability(value=Stable)
public void setPlayerLatencyPolicies(@Nullable
IResolvable value)
FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
@Stability(value=Stable)
public void setPlayerLatencyPolicies(@Nullable
List<Object> value)
FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
@Stability(value=Stable) @Nullable public Object getPriorityConfiguration()
This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
@Stability(value=Stable)
public void setPriorityConfiguration(@Nullable
CfnGameSessionQueue.PriorityConfigurationProperty value)
This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
@Stability(value=Stable)
public void setPriorityConfiguration(@Nullable
IResolvable value)
This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
@Stability(value=Stable) @Nullable public Number getTimeoutInSeconds()
When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
@Stability(value=Stable)
public void setTimeoutInSeconds(@Nullable
Number value)
When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
Copyright © 2022. All rights reserved.