Class Fleet
- java.lang.Object
-
- software.amazon.awssdk.services.codebuild.model.Fleet
-
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<Fleet.Builder,Fleet>
@Generated("software.amazon.awssdk:codegen") public final class Fleet extends Object implements SdkPojo, Serializable, ToCopyableBuilder<Fleet.Builder,Fleet>
A set of dedicated instances for your build environment.
- See Also:
- Serialized Form
-
-
Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceFleet.Builder
-
Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description Stringarn()The ARN of the compute fleet.IntegerbaseCapacity()The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.static Fleet.Builderbuilder()ComputeConfigurationcomputeConfiguration()The compute configuration of the compute fleet.ComputeTypecomputeType()Information about the compute resources the compute fleet uses.StringcomputeTypeAsString()Information about the compute resources the compute fleet uses.Instantcreated()The time at which the compute fleet was created.EnvironmentTypeenvironmentType()The environment type of the compute fleet.StringenvironmentTypeAsString()The environment type of the compute fleet.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)StringfleetServiceRole()The service role associated with the compute fleet.<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)inthashCode()booleanhasTags()For responses, this returns true if the service returned a value for the Tags property.Stringid()The ID of the compute fleet.StringimageId()The Amazon Machine Image (AMI) of the compute fleet.InstantlastModified()The time at which the compute fleet was last modified.Stringname()The name of the compute fleet.FleetOverflowBehavioroverflowBehavior()The compute fleet overflow behavior.StringoverflowBehaviorAsString()The compute fleet overflow behavior.ProxyConfigurationproxyConfiguration()The proxy configuration of the compute fleet.ScalingConfigurationOutputscalingConfiguration()The scaling configuration of the compute fleet.Map<String,SdkField<?>>sdkFieldNameToField()List<SdkField<?>>sdkFields()static Class<? extends Fleet.Builder>serializableBuilderClass()FleetStatusstatus()The status of the compute fleet.List<Tag>tags()A list of tag key and value pairs associated with this compute fleet.Fleet.BuildertoBuilder()StringtoString()Returns a string representation of this object.VpcConfigvpcConfig()Returns the value of the VpcConfig property for this object.-
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
-
Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
-
-
-
-
Method Detail
-
arn
public final String arn()
The ARN of the compute fleet.
- Returns:
- The ARN of the compute fleet.
-
name
public final String name()
The name of the compute fleet.
- Returns:
- The name of the compute fleet.
-
id
public final String id()
The ID of the compute fleet.
- Returns:
- The ID of the compute fleet.
-
created
public final Instant created()
The time at which the compute fleet was created.
- Returns:
- The time at which the compute fleet was created.
-
lastModified
public final Instant lastModified()
The time at which the compute fleet was last modified.
- Returns:
- The time at which the compute fleet was last modified.
-
status
public final FleetStatus status()
The status of the compute fleet.
- Returns:
- The status of the compute fleet.
-
baseCapacity
public final Integer baseCapacity()
The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.
- Returns:
- The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.
-
environmentType
public final EnvironmentType environmentType()
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt) -
The environment type
MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney). -
The environment type
WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
If the service returns an enum value that is not available in the current SDK version,
environmentTypewill returnEnvironmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromenvironmentTypeAsString().- Returns:
- The environment type of the compute fleet.
-
The environment type
ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt) -
The environment type
MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney). -
The environment type
WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
-
- See Also:
EnvironmentType
-
-
environmentTypeAsString
public final String environmentTypeAsString()
The environment type of the compute fleet.
-
The environment type
ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt) -
The environment type
MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney). -
The environment type
WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
If the service returns an enum value that is not available in the current SDK version,
environmentTypewill returnEnvironmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromenvironmentTypeAsString().- Returns:
- The environment type of the compute fleet.
-
The environment type
ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo). -
The environment type
ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney). -
The environment type
MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt) -
The environment type
MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney). -
The environment type
WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai). -
The environment type
WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland). -
The environment type
WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
For more information, see Build environment compute types in the CodeBuild user guide.
-
- See Also:
EnvironmentType
-
-
computeType
public final ComputeType computeType()
Information about the compute resources the compute fleet uses. Available values include:
-
ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use
ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide. -
BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed. -
BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
If you use
BUILD_GENERAL1_SMALL:-
For environment type
LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE:-
For environment type
LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see On-demand environment types in the CodeBuild User Guide.
If the service returns an enum value that is not available in the current SDK version,
computeTypewill returnComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromcomputeTypeAsString().- Returns:
- Information about the compute resources the compute fleet uses. Available values include:
-
ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use
ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide. -
BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed. -
BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
If you use
BUILD_GENERAL1_SMALL:-
For environment type
LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE:-
For environment type
LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see On-demand environment types in the CodeBuild User Guide.
-
- See Also:
ComputeType
-
-
computeTypeAsString
public final String computeTypeAsString()
Information about the compute resources the compute fleet uses. Available values include:
-
ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use
ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide. -
BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed. -
BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
If you use
BUILD_GENERAL1_SMALL:-
For environment type
LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE:-
For environment type
LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see On-demand environment types in the CodeBuild User Guide.
If the service returns an enum value that is not available in the current SDK version,
computeTypewill returnComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromcomputeTypeAsString().- Returns:
- Information about the compute resources the compute fleet uses. Available values include:
-
ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use
ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide. -
BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds. -
BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds. -
BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type. -
BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed. -
BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER. -
BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
If you use
BUILD_GENERAL1_SMALL:-
For environment type
LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds. -
For environment type
ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
If you use
BUILD_GENERAL1_LARGE:-
For environment type
LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds. -
For environment type
LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds. -
For environment type
ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
For more information, see On-demand environment types in the CodeBuild User Guide.
-
- See Also:
ComputeType
-
-
computeConfiguration
public final ComputeConfiguration computeConfiguration()
The compute configuration of the compute fleet. This is only required if
computeTypeis set toATTRIBUTE_BASED_COMPUTE.- Returns:
- The compute configuration of the compute fleet. This is only required if
computeTypeis set toATTRIBUTE_BASED_COMPUTE.
-
scalingConfiguration
public final ScalingConfigurationOutput scalingConfiguration()
The scaling configuration of the compute fleet.
- Returns:
- The scaling configuration of the compute fleet.
-
overflowBehavior
public final FleetOverflowBehavior overflowBehavior()
The compute fleet overflow behavior.
-
For overflow behavior
QUEUE, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
If the service returns an enum value that is not available in the current SDK version,
overflowBehaviorwill returnFleetOverflowBehavior.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromoverflowBehaviorAsString().- Returns:
- The compute fleet overflow behavior.
-
For overflow behavior
QUEUE, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
-
- See Also:
FleetOverflowBehavior
-
-
overflowBehaviorAsString
public final String overflowBehaviorAsString()
The compute fleet overflow behavior.
-
For overflow behavior
QUEUE, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
If the service returns an enum value that is not available in the current SDK version,
overflowBehaviorwill returnFleetOverflowBehavior.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromoverflowBehaviorAsString().- Returns:
- The compute fleet overflow behavior.
-
For overflow behavior
QUEUE, your overflow builds need to wait on the existing fleet instance to become available. -
For overflow behavior
ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface.
-
- See Also:
FleetOverflowBehavior
-
-
vpcConfig
public final VpcConfig vpcConfig()
Returns the value of the VpcConfig property for this object.- Returns:
- The value of the VpcConfig property for this object.
-
proxyConfiguration
public final ProxyConfiguration proxyConfiguration()
The proxy configuration of the compute fleet.
- Returns:
- The proxy configuration of the compute fleet.
-
imageId
public final String imageId()
The Amazon Machine Image (AMI) of the compute fleet.
- Returns:
- The Amazon Machine Image (AMI) of the compute fleet.
-
fleetServiceRole
public final String fleetServiceRole()
The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
- Returns:
- The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
-
hasTags
public final boolean hasTags()
For responses, this returns true if the service returned a value for the Tags property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
-
tags
public final List<Tag> tags()
A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasTags()method.- Returns:
- A list of tag key and value pairs associated with this compute fleet.
These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
-
toBuilder
public Fleet.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<Fleet.Builder,Fleet>
-
builder
public static Fleet.Builder builder()
-
serializableBuilderClass
public static Class<? extends Fleet.Builder> serializableBuilderClass()
-
equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
-
toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
-
sdkFieldNameToField
public final Map<String,SdkField<?>> sdkFieldNameToField()
- Specified by:
sdkFieldNameToFieldin interfaceSdkPojo
-
-