public static interface GameServer.Builder extends SdkPojo, CopyableBuilder<GameServer.Builder,GameServer>
| Modifier and Type | Method and Description |
|---|---|
GameServer.Builder |
claimStatus(GameServerClaimStatus claimStatus)
Indicates when an available game server has been reserved but has not yet started hosting a game.
|
GameServer.Builder |
claimStatus(String claimStatus)
Indicates when an available game server has been reserved but has not yet started hosting a game.
|
GameServer.Builder |
connectionInfo(String connectionInfo)
The port and IP address that must be used to establish a client connection to the game server.
|
GameServer.Builder |
customSortKey(String customSortKey)
A game server tag that can be used to request sorted lists of game servers when calling
ListGameServers.
|
GameServer.Builder |
gameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
|
GameServer.Builder |
gameServerGroupArn(String gameServerGroupArn)
The ARN identifier for the game server group where the game server is located.
|
GameServer.Builder |
gameServerGroupName(String gameServerGroupName)
The name identifier for the game server group where the game server is located.
|
GameServer.Builder |
gameServerId(String gameServerId)
A custom string that uniquely identifies the game server.
|
GameServer.Builder |
instanceId(String instanceId)
The unique identifier for the instance where the game server is located.
|
GameServer.Builder |
lastClaimTime(Instant lastClaimTime)
Time stamp indicating the last time the game server was claimed with a ClaimGameServer request.
|
GameServer.Builder |
lastHealthCheckTime(Instant lastHealthCheckTime)
Time stamp indicating the last time the game server was updated with health status using an
UpdateGameServer request.
|
GameServer.Builder |
registrationTime(Instant registrationTime)
Time stamp indicating when the game server resource was created with a RegisterGameServer request.
|
GameServer.Builder |
utilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is currently available for new games or is busy.
|
GameServer.Builder |
utilizationStatus(String utilizationStatus)
Indicates whether the game server is currently available for new games or is busy.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildGameServer.Builder gameServerGroupName(String gameServerGroupName)
The name identifier for the game server group where the game server is located.
gameServerGroupName - The name identifier for the game server group where the game server is located.GameServer.Builder gameServerGroupArn(String gameServerGroupArn)
The ARN identifier for the game server group where the game server is located.
gameServerGroupArn - The ARN identifier for the game server group where the game server is located.GameServer.Builder gameServerId(String gameServerId)
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account.
gameServerId - A custom string that uniquely identifies the game server. Game server IDs are developer-defined and
are unique across all game server groups in an AWS account.GameServer.Builder instanceId(String instanceId)
The unique identifier for the instance where the game server is located.
instanceId - The unique identifier for the instance where the game server is located.GameServer.Builder connectionInfo(String connectionInfo)
The port and IP address that must be used to establish a client connection to the game server.
connectionInfo - The port and IP address that must be used to establish a client connection to the game server.GameServer.Builder gameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service in response to requests ListGameServers or ClaimGameServer. This property can be updated using UpdateGameServer.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a
game client or service in response to requests ListGameServers or ClaimGameServer. This
property can be updated using UpdateGameServer.GameServer.Builder customSortKey(String customSortKey)
A game server tag that can be used to request sorted lists of game servers when calling ListGameServers. Custom sort keys are developer-defined. This property can be updated using UpdateGameServer.
customSortKey - A game server tag that can be used to request sorted lists of game servers when calling
ListGameServers. Custom sort keys are developer-defined. This property can be updated using
UpdateGameServer.GameServer.Builder claimStatus(String claimStatus)
Indicates when an available game server has been reserved but has not yet started hosting a game. Once it is claimed, game server remains in CLAIMED status for a maximum of one minute. During this time, game clients must connect to the game server and start the game, which triggers the game server to update its utilization status. After one minute, the game server claim status reverts to null.
claimStatus - Indicates when an available game server has been reserved but has not yet started hosting a game. Once
it is claimed, game server remains in CLAIMED status for a maximum of one minute. During this time,
game clients must connect to the game server and start the game, which triggers the game server to
update its utilization status. After one minute, the game server claim status reverts to null.GameServerClaimStatus,
GameServerClaimStatusGameServer.Builder claimStatus(GameServerClaimStatus claimStatus)
Indicates when an available game server has been reserved but has not yet started hosting a game. Once it is claimed, game server remains in CLAIMED status for a maximum of one minute. During this time, game clients must connect to the game server and start the game, which triggers the game server to update its utilization status. After one minute, the game server claim status reverts to null.
claimStatus - Indicates when an available game server has been reserved but has not yet started hosting a game. Once
it is claimed, game server remains in CLAIMED status for a maximum of one minute. During this time,
game clients must connect to the game server and start the game, which triggers the game server to
update its utilization status. After one minute, the game server claim status reverts to null.GameServerClaimStatus,
GameServerClaimStatusGameServer.Builder utilizationStatus(String utilizationStatus)
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
IN_USE - The game server is currently hosting a game session with players.
utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses
include:
AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
IN_USE - The game server is currently hosting a game session with players.
GameServerUtilizationStatus,
GameServerUtilizationStatusGameServer.Builder utilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
IN_USE - The game server is currently hosting a game session with players.
utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses
include:
AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
IN_USE - The game server is currently hosting a game session with players.
GameServerUtilizationStatus,
GameServerUtilizationStatusGameServer.Builder registrationTime(Instant registrationTime)
Time stamp indicating when the game server resource was created with a RegisterGameServer request. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
registrationTime - Time stamp indicating when the game server resource was created with a RegisterGameServer
request. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").GameServer.Builder lastClaimTime(Instant lastClaimTime)
Time stamp indicating the last time the game server was claimed with a ClaimGameServer request. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when the game server's claim status.
lastClaimTime - Time stamp indicating the last time the game server was claimed with a ClaimGameServer request.
Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value
is used to calculate when the game server's claim status.GameServer.Builder lastHealthCheckTime(Instant lastHealthCheckTime)
Time stamp indicating the last time the game server was updated with health status using an UpdateGameServer request. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.
lastHealthCheckTime - Time stamp indicating the last time the game server was updated with health status using an
UpdateGameServer request. Format is a number expressed in Unix time as milliseconds (for
example "1469498468.057"). After game server registration, this property is only changed when a game
server update specifies a health check value.Copyright © 2020. All rights reserved.