public static interface GameServerGroup.Builder extends SdkPojo, CopyableBuilder<GameServerGroup.Builder,GameServerGroup>
| Modifier and Type | Method and Description |
|---|---|
GameServerGroup.Builder |
autoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
|
GameServerGroup.Builder |
balancingStrategy(BalancingStrategy balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become
unavailable or are not viable for game hosting.
|
GameServerGroup.Builder |
balancingStrategy(String balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become
unavailable or are not viable for game hosting.
|
GameServerGroup.Builder |
creationTime(Instant creationTime)
A time stamp indicating when this data object was created.
|
GameServerGroup.Builder |
gameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
|
GameServerGroup.Builder |
gameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group.
|
GameServerGroup.Builder |
gameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
GameServerGroup.Builder |
gameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
GameServerGroup.Builder |
instanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the
group.
|
GameServerGroup.Builder |
instanceDefinitions(Consumer<InstanceDefinition.Builder>... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the
group.
|
GameServerGroup.Builder |
instanceDefinitions(InstanceDefinition... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the
group.
|
GameServerGroup.Builder |
lastUpdatedTime(Instant lastUpdatedTime)
A time stamp indicating when this game server group was last updated.
|
GameServerGroup.Builder |
roleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that
allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
GameServerGroup.Builder |
status(GameServerGroupStatus status)
The current status of the game server group.
|
GameServerGroup.Builder |
status(String status)
The current status of the game server group.
|
GameServerGroup.Builder |
statusReason(String statusReason)
Additional information about the current game server group status.
|
GameServerGroup.Builder |
suspendedActions(Collection<GameServerGroupAction> suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup.Builder |
suspendedActions(GameServerGroupAction... suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup.Builder |
suspendedActionsWithStrings(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup.Builder |
suspendedActionsWithStrings(String... suspendedActions)
A list of activities that are currently suspended for this game server group.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildGameServerGroup.Builder gameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group. The name is unique per Region per AWS account.
gameServerGroupName - A developer-defined identifier for the game server group. The name is unique per Region per AWS
account.GameServerGroup.Builder gameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
gameServerGroupArn - A generated unique ID for the game server group.GameServerGroup.Builder roleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure that it contains the necessary permissions for game server groups.
roleArn - The Amazon Resource Name (ARN) for an IAM role
that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to
ensure that it contains the necessary permissions for game server groups.GameServerGroup.Builder instanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
instanceDefinitions - The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances
in the group.GameServerGroup.Builder instanceDefinitions(InstanceDefinition... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
instanceDefinitions - The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances
in the group.GameServerGroup.Builder instanceDefinitions(Consumer<InstanceDefinition.Builder>... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
This is a convenience that creates an instance of theList.Builder avoiding the
need to create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately
and its result is passed to #instanceDefinitions(List) .instanceDefinitions - a consumer that will call methods on List.Builder #instanceDefinitions(List) GameServerGroup.Builder balancingStrategy(String balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
balancingStrategy - The fallback balancing method to use for the game server group when Spot instances in a Region become
unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot
instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategy,
BalancingStrategyGameServerGroup.Builder balancingStrategy(BalancingStrategy balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
balancingStrategy - The fallback balancing method to use for the game server group when Spot instances in a Region become
unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot
instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategy,
BalancingStrategyGameServerGroup.Builder gameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status.
gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running may be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while
there are active game servers running except in the event of a forced game server group deletion (see
DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS
regardless of protection status.GameServerProtectionPolicy,
GameServerProtectionPolicyGameServerGroup.Builder gameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status.
gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running may be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while
there are active game servers running except in the event of a forced game server group deletion (see
DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS
regardless of protection status.GameServerProtectionPolicy,
GameServerProtectionPolicyGameServerGroup.Builder autoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
autoScalingGroupArn - A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.GameServerGroup.Builder status(String status)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling group
and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
status - The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the
autoscaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
GameServerGroupStatus,
GameServerGroupStatusGameServerGroup.Builder status(GameServerGroupStatus status)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling group
and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
status - The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the
autoscaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
GameServerGroupStatus,
GameServerGroupStatusGameServerGroup.Builder statusReason(String statusReason)
Additional information about the current game server group status. This information may provide additional insight on groups that in ERROR status.
statusReason - Additional information about the current game server group status. This information may provide
additional insight on groups that in ERROR status.GameServerGroup.Builder suspendedActionsWithStrings(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder suspendedActionsWithStrings(String... suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder suspendedActions(Collection<GameServerGroupAction> suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder suspendedActions(GameServerGroupAction... suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder creationTime(Instant creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time
as milliseconds (for example "1469498468.057").GameServerGroup.Builder lastUpdatedTime(Instant lastUpdatedTime)
A time stamp indicating when this game server group was last updated.
lastUpdatedTime - A time stamp indicating when this game server group was last updated.Copyright © 2020. All rights reserved.