@Generated(value="software.amazon.awssdk:codegen") public final class UpdateGameServerGroupRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateGameServerGroupRequest.Builder,UpdateGameServerGroupRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
UpdateGameServerGroupRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
BalancingStrategy |
balancingStrategy()
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable
or are not viable for game hosting.
|
String |
balancingStrategyAsString()
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable
or are not viable for game hosting.
|
static UpdateGameServerGroupRequest.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
String |
gameServerGroupName()
The unique identifier of the game server group to update.
|
GameServerProtectionPolicy |
gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
|
String |
gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasInstanceDefinitions()
Returns true if the InstanceDefinitions property was specified by the sender (it may be empty), or false if the
sender did not specify the value (it will be empty).
|
List<InstanceDefinition> |
instanceDefinitions()
An updated list of EC2 instance types to use when creating instances in the group.
|
String |
roleArn()
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends UpdateGameServerGroupRequest.Builder> |
serializableBuilderClass() |
UpdateGameServerGroupRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String gameServerGroupName()
The unique identifier of the game server group to update. Use either the GameServerGroup name or ARN value.
public String roleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure that it contains the necessary permissions for game server groups.
public boolean hasInstanceDefinitions()
public List<InstanceDefinition> instanceDefinitions()
An updated list of EC2 instance types to use when creating instances in the group. The instance definition must specify instance types that are supported by GameLift FleetIQ, and must include at least two instance types. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide..
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasInstanceDefinitions() to see if a value was sent in this field.
public GameServerProtectionPolicy gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may by terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running. An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION by default.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
GameServerProtectionPolicypublic String gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may by terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running. An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION by default.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
GameServerProtectionPolicypublic BalancingStrategy balancingStrategy()
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategypublic String balancingStrategyAsString()
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategypublic UpdateGameServerGroupRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<UpdateGameServerGroupRequest.Builder,UpdateGameServerGroupRequest>toBuilder in class GameLiftRequestpublic static UpdateGameServerGroupRequest.Builder builder()
public static Class<? extends UpdateGameServerGroupRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2020. All rights reserved.