@Generated(value="software.amazon.awssdk:codegen") public final class UpdateGameServerRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateGameServerRequest.Builder,UpdateGameServerRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
UpdateGameServerRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static UpdateGameServerRequest.Builder |
builder() |
String |
customSortKey()
A game server tag that can be used to request sorted lists of game servers using ListGameServers.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
String |
gameServerData()
A set of custom game server properties, formatted as a single string value.
|
String |
gameServerGroupName()
An identifier for the game server group where the game server is running.
|
String |
gameServerId()
The identifier for the game server to be updated.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
GameServerHealthCheck |
healthCheck()
Indicates health status of the game server.
|
String |
healthCheckAsString()
Indicates health status of the game server.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends UpdateGameServerRequest.Builder> |
serializableBuilderClass() |
UpdateGameServerRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
GameServerUtilizationStatus |
utilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
|
String |
utilizationStatusAsString()
Indicates whether the game server is available or is currently hosting gameplay.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String gameServerGroupName()
An identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
public String gameServerId()
The identifier for the game server to be updated.
public String gameServerData()
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using DescribeGameServer or ClaimGameServer.
public String customSortKey()
A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.
public GameServerUtilizationStatus utilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
If the service returns an enum value that is not available in the current SDK version, utilizationStatus
will return GameServerUtilizationStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is
available from utilizationStatusAsString().
GameServerUtilizationStatuspublic String utilizationStatusAsString()
Indicates whether the game server is available or is currently hosting gameplay.
If the service returns an enum value that is not available in the current SDK version, utilizationStatus
will return GameServerUtilizationStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is
available from utilizationStatusAsString().
GameServerUtilizationStatuspublic GameServerHealthCheck healthCheck()
Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.
If the service returns an enum value that is not available in the current SDK version, healthCheck will
return GameServerHealthCheck.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from healthCheckAsString().
GameServerHealthCheckpublic String healthCheckAsString()
Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.
If the service returns an enum value that is not available in the current SDK version, healthCheck will
return GameServerHealthCheck.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from healthCheckAsString().
GameServerHealthCheckpublic UpdateGameServerRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<UpdateGameServerRequest.Builder,UpdateGameServerRequest>toBuilder in class GameLiftRequestpublic static UpdateGameServerRequest.Builder builder()
public static Class<? extends UpdateGameServerRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2020. All rights reserved.