public static interface UpdateMatchmakingConfigurationRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,UpdateMatchmakingConfigurationRequest>
| Modifier and Type | Method and Description |
|---|---|
UpdateMatchmakingConfigurationRequest.Builder |
acceptanceRequired(Boolean acceptanceRequired)
A flag that indicates whether a match that was created with this configuration must be accepted by the
matched players.
|
UpdateMatchmakingConfigurationRequest.Builder |
acceptanceTimeoutSeconds(Integer acceptanceTimeoutSeconds)
The length of time (in seconds) to wait for players to accept a proposed match.
|
UpdateMatchmakingConfigurationRequest.Builder |
additionalPlayerCount(Integer additionalPlayerCount)
The number of player slots in a match to keep open for future players.
|
UpdateMatchmakingConfigurationRequest.Builder |
backfillMode(BackfillMode backfillMode)
The method that is used to backfill game sessions created with this matchmaking configuration.
|
UpdateMatchmakingConfigurationRequest.Builder |
backfillMode(String backfillMode)
The method that is used to backfill game sessions created with this matchmaking configuration.
|
UpdateMatchmakingConfigurationRequest.Builder |
customEventData(String customEventData)
Information to add to all events related to the matchmaking configuration.
|
UpdateMatchmakingConfigurationRequest.Builder |
description(String description)
A descriptive label that is associated with matchmaking configuration.
|
UpdateMatchmakingConfigurationRequest.Builder |
gameProperties(Collection<GameProperty> gameProperties)
A set of custom properties for a game session, formatted as key-value pairs.
|
UpdateMatchmakingConfigurationRequest.Builder |
gameProperties(Consumer<GameProperty.Builder>... gameProperties)
A set of custom properties for a game session, formatted as key-value pairs.
|
UpdateMatchmakingConfigurationRequest.Builder |
gameProperties(GameProperty... gameProperties)
A set of custom properties for a game session, formatted as key-value pairs.
|
UpdateMatchmakingConfigurationRequest.Builder |
gameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value.
|
UpdateMatchmakingConfigurationRequest.Builder |
gameSessionQueueArns(Collection<String> gameSessionQueueArns)
Amazon Resource Name (ARN) that is assigned
to a GameLift game session queue resource and uniquely identifies it.
|
UpdateMatchmakingConfigurationRequest.Builder |
gameSessionQueueArns(String... gameSessionQueueArns)
Amazon Resource Name (ARN) that is assigned
to a GameLift game session queue resource and uniquely identifies it.
|
UpdateMatchmakingConfigurationRequest.Builder |
name(String name)
A unique identifier for a matchmaking configuration to update.
|
UpdateMatchmakingConfigurationRequest.Builder |
notificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive matchmaking notifications.
|
UpdateMatchmakingConfigurationRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
UpdateMatchmakingConfigurationRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
UpdateMatchmakingConfigurationRequest.Builder |
requestTimeoutSeconds(Integer requestTimeoutSeconds)
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
|
UpdateMatchmakingConfigurationRequest.Builder |
ruleSetName(String ruleSetName)
A unique identifier for a matchmaking rule set to use with this configuration.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildUpdateMatchmakingConfigurationRequest.Builder name(String name)
A unique identifier for a matchmaking configuration to update. You can use either the configuration name or ARN value.
name - A unique identifier for a matchmaking configuration to update. You can use either the configuration
name or ARN value.UpdateMatchmakingConfigurationRequest.Builder description(String description)
A descriptive label that is associated with matchmaking configuration.
description - A descriptive label that is associated with matchmaking configuration.UpdateMatchmakingConfigurationRequest.Builder gameSessionQueueArns(Collection<String> gameSessionQueueArns)
Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any Region.
gameSessionQueueArns - Amazon Resource Name (ARN) that is
assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across
all Regions. These queues are used when placing game sessions for matches that are created with this
matchmaking configuration. Queues can be located in any Region.UpdateMatchmakingConfigurationRequest.Builder gameSessionQueueArns(String... gameSessionQueueArns)
Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any Region.
gameSessionQueueArns - Amazon Resource Name (ARN) that is
assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across
all Regions. These queues are used when placing game sessions for matches that are created with this
matchmaking configuration. Queues can be located in any Region.UpdateMatchmakingConfigurationRequest.Builder requestTimeoutSeconds(Integer requestTimeoutSeconds)
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
Requests that fail due to timing out can be resubmitted as needed.UpdateMatchmakingConfigurationRequest.Builder acceptanceTimeoutSeconds(Integer acceptanceTimeoutSeconds)
The length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match. If any player rejects
the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.UpdateMatchmakingConfigurationRequest.Builder acceptanceRequired(Boolean acceptanceRequired)
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.
acceptanceRequired - A flag that indicates whether a match that was created with this configuration must be accepted by the
matched players. To require acceptance, set to TRUE.UpdateMatchmakingConfigurationRequest.Builder ruleSetName(String ruleSetName)
A unique identifier for a matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
ruleSetName - A unique identifier for a matchmaking rule set to use with this configuration. You can use either the
rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the
same Region.UpdateMatchmakingConfigurationRequest.Builder notificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.
notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up
Notifications for Matchmaking for more information.UpdateMatchmakingConfigurationRequest.Builder additionalPlayerCount(Integer additionalPlayerCount)
The number of player slots in a match to keep open for future players. For example, assume that the configuration's rule set specifies a match for a single 12-person team. If the additional player count is set to 2, only 10 players are initially selected for the match.
additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, assume that the
configuration's rule set specifies a match for a single 12-person team. If the additional player count
is set to 2, only 10 players are initially selected for the match.UpdateMatchmakingConfigurationRequest.Builder customEventData(String customEventData)
Information to add to all events related to the matchmaking configuration.
customEventData - Information to add to all events related to the matchmaking configuration.UpdateMatchmakingConfigurationRequest.Builder gameProperties(Collection<GameProperty> gameProperties)
A set of custom properties for a game session, formatted as key-value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
gameProperties - A set of custom properties for a game session, formatted as key-value pairs. These properties are
passed to a game server process in the GameSession object with a request to start a new game
session (see Start a Game Session). This information is added to the new GameSession object that is
created for a successful match.UpdateMatchmakingConfigurationRequest.Builder gameProperties(GameProperty... gameProperties)
A set of custom properties for a game session, formatted as key-value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
gameProperties - A set of custom properties for a game session, formatted as key-value pairs. These properties are
passed to a game server process in the GameSession object with a request to start a new game
session (see Start a Game Session). This information is added to the new GameSession object that is
created for a successful match.UpdateMatchmakingConfigurationRequest.Builder gameProperties(Consumer<GameProperty.Builder>... gameProperties)
A set of custom properties for a game session, formatted as key-value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
This is a convenience that creates an instance of theList.Builder avoiding the need to
create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately and its
result is passed to #gameProperties(List) .gameProperties - a consumer that will call methods on List.Builder #gameProperties(List) UpdateMatchmakingConfigurationRequest.Builder gameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a
game server process in the GameSession object with a request to start a new game session (see
Start a Game Session). This information is added to the new GameSession object that is
created for a successful match.UpdateMatchmakingConfigurationRequest.Builder backfillMode(String backfillMode)
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.
backfillMode - The method that is used to backfill game sessions created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill feature.
Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session
has one or more open slots. Learn more about manual and automatic backfill in Backfill
Existing Games with FlexMatch.BackfillMode,
BackfillModeUpdateMatchmakingConfigurationRequest.Builder backfillMode(BackfillMode backfillMode)
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.
backfillMode - The method that is used to backfill game sessions created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill feature.
Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session
has one or more open slots. Learn more about manual and automatic backfill in Backfill
Existing Games with FlexMatch.BackfillMode,
BackfillModeUpdateMatchmakingConfigurationRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderUpdateMatchmakingConfigurationRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2020. All rights reserved.