@Generated(value="software.amazon.awssdk:codegen") public interface GameLiftClient extends SdkClient
builder() method.
GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About GameLift solutions
Get more information on these GameLift solutions in the Amazon GameLift Developer Guide.
Managed GameLift -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance hosting costs against meeting player demand., configure your game session management to minimize player latency, or add FlexMatch for matchmaking.
Managed GameLift with Realtime Servers – With GameLift Realtime Servers, you can quickly configure and set up game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in.
GameLift FleetIQ – Use GameLift FleetIQ as a standalone feature while managing your own EC2 instances and Auto Scaling groups for game hosting. GameLift FleetIQ provides optimizations that make low-cost Spot Instances viable for game hosting.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. You can find links to language-specific SDK guides and the AWS CLI reference with each operation and data type topic. Useful links:
| Modifier and Type | Field and Description |
|---|---|
static String |
SERVICE_NAME |
| Modifier and Type | Method and Description |
|---|---|
default AcceptMatchResponse |
acceptMatch(AcceptMatchRequest acceptMatchRequest)
Registers a player's acceptance or rejection of a proposed FlexMatch match.
|
default AcceptMatchResponse |
acceptMatch(Consumer<AcceptMatchRequest.Builder> acceptMatchRequest)
Registers a player's acceptance or rejection of a proposed FlexMatch match.
|
static GameLiftClientBuilder |
builder()
Create a builder that can be used to configure and create a
GameLiftClient. |
default ClaimGameServerResponse |
claimGameServer(ClaimGameServerRequest claimGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ClaimGameServerResponse |
claimGameServer(Consumer<ClaimGameServerRequest.Builder> claimGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
static GameLiftClient |
create()
Create a
GameLiftClient with the region loaded from the
DefaultAwsRegionProviderChain and credentials loaded from the
DefaultCredentialsProvider. |
default CreateAliasResponse |
createAlias(Consumer<CreateAliasRequest.Builder> createAliasRequest)
Creates an alias for a fleet.
|
default CreateAliasResponse |
createAlias(CreateAliasRequest createAliasRequest)
Creates an alias for a fleet.
|
default CreateBuildResponse |
createBuild(Consumer<CreateBuildRequest.Builder> createBuildRequest)
Creates a new Amazon GameLift build resource for your game server binary files.
|
default CreateBuildResponse |
createBuild(CreateBuildRequest createBuildRequest)
Creates a new Amazon GameLift build resource for your game server binary files.
|
default CreateFleetResponse |
createFleet(Consumer<CreateFleetRequest.Builder> createFleetRequest)
Creates a new fleet to run your game servers.
|
default CreateFleetResponse |
createFleet(CreateFleetRequest createFleetRequest)
Creates a new fleet to run your game servers.
|
default CreateGameServerGroupResponse |
createGameServerGroup(Consumer<CreateGameServerGroupRequest.Builder> createGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default CreateGameServerGroupResponse |
createGameServerGroup(CreateGameServerGroupRequest createGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default CreateGameSessionResponse |
createGameSession(Consumer<CreateGameSessionRequest.Builder> createGameSessionRequest)
Creates a multiplayer game session for players.
|
default CreateGameSessionResponse |
createGameSession(CreateGameSessionRequest createGameSessionRequest)
Creates a multiplayer game session for players.
|
default CreateGameSessionQueueResponse |
createGameSessionQueue(Consumer<CreateGameSessionQueueRequest.Builder> createGameSessionQueueRequest)
Establishes a new queue for processing requests to place new game sessions.
|
default CreateGameSessionQueueResponse |
createGameSessionQueue(CreateGameSessionQueueRequest createGameSessionQueueRequest)
Establishes a new queue for processing requests to place new game sessions.
|
default CreateMatchmakingConfigurationResponse |
createMatchmakingConfiguration(Consumer<CreateMatchmakingConfigurationRequest.Builder> createMatchmakingConfigurationRequest)
Defines a new matchmaking configuration for use with FlexMatch.
|
default CreateMatchmakingConfigurationResponse |
createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest createMatchmakingConfigurationRequest)
Defines a new matchmaking configuration for use with FlexMatch.
|
default CreateMatchmakingRuleSetResponse |
createMatchmakingRuleSet(Consumer<CreateMatchmakingRuleSetRequest.Builder> createMatchmakingRuleSetRequest)
Creates a new rule set for FlexMatch matchmaking.
|
default CreateMatchmakingRuleSetResponse |
createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest createMatchmakingRuleSetRequest)
Creates a new rule set for FlexMatch matchmaking.
|
default CreatePlayerSessionResponse |
createPlayerSession(Consumer<CreatePlayerSessionRequest.Builder> createPlayerSessionRequest)
Reserves an open player slot in an active game session.
|
default CreatePlayerSessionResponse |
createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)
Reserves an open player slot in an active game session.
|
default CreatePlayerSessionsResponse |
createPlayerSessions(Consumer<CreatePlayerSessionsRequest.Builder> createPlayerSessionsRequest)
Reserves open slots in a game session for a group of players.
|
default CreatePlayerSessionsResponse |
createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest)
Reserves open slots in a game session for a group of players.
|
default CreateScriptResponse |
createScript(Consumer<CreateScriptRequest.Builder> createScriptRequest)
Creates a new script record for your Realtime Servers script.
|
default CreateScriptResponse |
createScript(CreateScriptRequest createScriptRequest)
Creates a new script record for your Realtime Servers script.
|
default CreateVpcPeeringAuthorizationResponse |
createVpcPeeringAuthorization(Consumer<CreateVpcPeeringAuthorizationRequest.Builder> createVpcPeeringAuthorizationRequest)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a
virtual private cloud (VPC) in your AWS account.
|
default CreateVpcPeeringAuthorizationResponse |
createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest createVpcPeeringAuthorizationRequest)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a
virtual private cloud (VPC) in your AWS account.
|
default CreateVpcPeeringConnectionResponse |
createVpcPeeringConnection(Consumer<CreateVpcPeeringConnectionRequest.Builder> createVpcPeeringConnectionRequest)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for
your Amazon GameLift fleet.
|
default CreateVpcPeeringConnectionResponse |
createVpcPeeringConnection(CreateVpcPeeringConnectionRequest createVpcPeeringConnectionRequest)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for
your Amazon GameLift fleet.
|
default DeleteAliasResponse |
deleteAlias(Consumer<DeleteAliasRequest.Builder> deleteAliasRequest)
Deletes an alias.
|
default DeleteAliasResponse |
deleteAlias(DeleteAliasRequest deleteAliasRequest)
Deletes an alias.
|
default DeleteBuildResponse |
deleteBuild(Consumer<DeleteBuildRequest.Builder> deleteBuildRequest)
Deletes a build.
|
default DeleteBuildResponse |
deleteBuild(DeleteBuildRequest deleteBuildRequest)
Deletes a build.
|
default DeleteFleetResponse |
deleteFleet(Consumer<DeleteFleetRequest.Builder> deleteFleetRequest)
Deletes everything related to a fleet.
|
default DeleteFleetResponse |
deleteFleet(DeleteFleetRequest deleteFleetRequest)
Deletes everything related to a fleet.
|
default DeleteGameServerGroupResponse |
deleteGameServerGroup(Consumer<DeleteGameServerGroupRequest.Builder> deleteGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DeleteGameServerGroupResponse |
deleteGameServerGroup(DeleteGameServerGroupRequest deleteGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DeleteGameSessionQueueResponse |
deleteGameSessionQueue(Consumer<DeleteGameSessionQueueRequest.Builder> deleteGameSessionQueueRequest)
Deletes a game session queue.
|
default DeleteGameSessionQueueResponse |
deleteGameSessionQueue(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest)
Deletes a game session queue.
|
default DeleteMatchmakingConfigurationResponse |
deleteMatchmakingConfiguration(Consumer<DeleteMatchmakingConfigurationRequest.Builder> deleteMatchmakingConfigurationRequest)
Permanently removes a FlexMatch matchmaking configuration.
|
default DeleteMatchmakingConfigurationResponse |
deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest deleteMatchmakingConfigurationRequest)
Permanently removes a FlexMatch matchmaking configuration.
|
default DeleteMatchmakingRuleSetResponse |
deleteMatchmakingRuleSet(Consumer<DeleteMatchmakingRuleSetRequest.Builder> deleteMatchmakingRuleSetRequest)
Deletes an existing matchmaking rule set.
|
default DeleteMatchmakingRuleSetResponse |
deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest deleteMatchmakingRuleSetRequest)
Deletes an existing matchmaking rule set.
|
default DeleteScalingPolicyResponse |
deleteScalingPolicy(Consumer<DeleteScalingPolicyRequest.Builder> deleteScalingPolicyRequest)
Deletes a fleet scaling policy.
|
default DeleteScalingPolicyResponse |
deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest)
Deletes a fleet scaling policy.
|
default DeleteScriptResponse |
deleteScript(Consumer<DeleteScriptRequest.Builder> deleteScriptRequest)
Deletes a Realtime script.
|
default DeleteScriptResponse |
deleteScript(DeleteScriptRequest deleteScriptRequest)
Deletes a Realtime script.
|
default DeleteVpcPeeringAuthorizationResponse |
deleteVpcPeeringAuthorization(Consumer<DeleteVpcPeeringAuthorizationRequest.Builder> deleteVpcPeeringAuthorizationRequest)
Cancels a pending VPC peering authorization for the specified VPC.
|
default DeleteVpcPeeringAuthorizationResponse |
deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest deleteVpcPeeringAuthorizationRequest)
Cancels a pending VPC peering authorization for the specified VPC.
|
default DeleteVpcPeeringConnectionResponse |
deleteVpcPeeringConnection(Consumer<DeleteVpcPeeringConnectionRequest.Builder> deleteVpcPeeringConnectionRequest)
Removes a VPC peering connection.
|
default DeleteVpcPeeringConnectionResponse |
deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest deleteVpcPeeringConnectionRequest)
Removes a VPC peering connection.
|
default DeregisterGameServerResponse |
deregisterGameServer(Consumer<DeregisterGameServerRequest.Builder> deregisterGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DeregisterGameServerResponse |
deregisterGameServer(DeregisterGameServerRequest deregisterGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeAliasResponse |
describeAlias(Consumer<DescribeAliasRequest.Builder> describeAliasRequest)
Retrieves properties for an alias.
|
default DescribeAliasResponse |
describeAlias(DescribeAliasRequest describeAliasRequest)
Retrieves properties for an alias.
|
default DescribeBuildResponse |
describeBuild(Consumer<DescribeBuildRequest.Builder> describeBuildRequest)
Retrieves properties for a custom game build.
|
default DescribeBuildResponse |
describeBuild(DescribeBuildRequest describeBuildRequest)
Retrieves properties for a custom game build.
|
default DescribeEc2InstanceLimitsResponse |
describeEC2InstanceLimits()
Retrieves the following information for the specified EC2 instance type:
|
default DescribeEc2InstanceLimitsResponse |
describeEC2InstanceLimits(Consumer<DescribeEc2InstanceLimitsRequest.Builder> describeEc2InstanceLimitsRequest)
Retrieves the following information for the specified EC2 instance type:
|
default DescribeEc2InstanceLimitsResponse |
describeEC2InstanceLimits(DescribeEc2InstanceLimitsRequest describeEc2InstanceLimitsRequest)
Retrieves the following information for the specified EC2 instance type:
|
default DescribeFleetAttributesResponse |
describeFleetAttributes()
Retrieves core properties, including configuration, status, and metadata, for a fleet.
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default DescribeFleetAttributesResponse |
describeFleetAttributes(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest)
Retrieves core properties, including configuration, status, and metadata, for a fleet.
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default DescribeFleetAttributesResponse |
describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest)
Retrieves core properties, including configuration, status, and metadata, for a fleet.
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default DescribeFleetAttributesIterable |
describeFleetAttributesPaginator()
Retrieves core properties, including configuration, status, and metadata, for a fleet.
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default DescribeFleetAttributesIterable |
describeFleetAttributesPaginator(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest)
Retrieves core properties, including configuration, status, and metadata, for a fleet.
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default DescribeFleetAttributesIterable |
describeFleetAttributesPaginator(DescribeFleetAttributesRequest describeFleetAttributesRequest)
Retrieves core properties, including configuration, status, and metadata, for a fleet.
|
default DescribeFleetCapacityResponse |
describeFleetCapacity()
Retrieves the current capacity statistics for one or more fleets.
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default DescribeFleetCapacityResponse |
describeFleetCapacity(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest)
Retrieves the current capacity statistics for one or more fleets.
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default DescribeFleetCapacityResponse |
describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest)
Retrieves the current capacity statistics for one or more fleets.
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default DescribeFleetCapacityIterable |
describeFleetCapacityPaginator()
Retrieves the current capacity statistics for one or more fleets.
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default DescribeFleetCapacityIterable |
describeFleetCapacityPaginator(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest)
Retrieves the current capacity statistics for one or more fleets.
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default DescribeFleetCapacityIterable |
describeFleetCapacityPaginator(DescribeFleetCapacityRequest describeFleetCapacityRequest)
Retrieves the current capacity statistics for one or more fleets.
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default DescribeFleetEventsResponse |
describeFleetEvents(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest)
Retrieves entries from the specified fleet's event log.
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default DescribeFleetEventsResponse |
describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest)
Retrieves entries from the specified fleet's event log.
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default DescribeFleetEventsIterable |
describeFleetEventsPaginator(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest)
Retrieves entries from the specified fleet's event log.
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default DescribeFleetEventsIterable |
describeFleetEventsPaginator(DescribeFleetEventsRequest describeFleetEventsRequest)
Retrieves entries from the specified fleet's event log.
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default DescribeFleetPortSettingsResponse |
describeFleetPortSettings(Consumer<DescribeFleetPortSettingsRequest.Builder> describeFleetPortSettingsRequest)
Retrieves a fleet's inbound connection permissions.
|
default DescribeFleetPortSettingsResponse |
describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest)
Retrieves a fleet's inbound connection permissions.
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default DescribeFleetUtilizationResponse |
describeFleetUtilization()
Retrieves utilization statistics for one or more fleets.
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default DescribeFleetUtilizationResponse |
describeFleetUtilization(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets.
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default DescribeFleetUtilizationResponse |
describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets.
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default DescribeFleetUtilizationIterable |
describeFleetUtilizationPaginator()
Retrieves utilization statistics for one or more fleets.
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default DescribeFleetUtilizationIterable |
describeFleetUtilizationPaginator(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets.
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default DescribeFleetUtilizationIterable |
describeFleetUtilizationPaginator(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets.
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default DescribeGameServerResponse |
describeGameServer(Consumer<DescribeGameServerRequest.Builder> describeGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerResponse |
describeGameServer(DescribeGameServerRequest describeGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerGroupResponse |
describeGameServerGroup(Consumer<DescribeGameServerGroupRequest.Builder> describeGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerGroupResponse |
describeGameServerGroup(DescribeGameServerGroupRequest describeGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerInstancesResponse |
describeGameServerInstances(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default DescribeGameServerInstancesResponse |
describeGameServerInstances(DescribeGameServerInstancesRequest describeGameServerInstancesRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerInstancesIterable |
describeGameServerInstancesPaginator(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerInstancesIterable |
describeGameServerInstancesPaginator(DescribeGameServerInstancesRequest describeGameServerInstancesRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameSessionDetailsResponse |
describeGameSessionDetails(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one or more game sessions.
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default DescribeGameSessionDetailsResponse |
describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one or more game sessions.
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default DescribeGameSessionDetailsIterable |
describeGameSessionDetailsPaginator(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one or more game sessions.
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default DescribeGameSessionDetailsIterable |
describeGameSessionDetailsPaginator(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one or more game sessions.
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default DescribeGameSessionPlacementResponse |
describeGameSessionPlacement(Consumer<DescribeGameSessionPlacementRequest.Builder> describeGameSessionPlacementRequest)
Retrieves properties and current status of a game session placement request.
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default DescribeGameSessionPlacementResponse |
describeGameSessionPlacement(DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest)
Retrieves properties and current status of a game session placement request.
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default DescribeGameSessionQueuesResponse |
describeGameSessionQueues()
Retrieves the properties for one or more game session queues.
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default DescribeGameSessionQueuesResponse |
describeGameSessionQueues(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest)
Retrieves the properties for one or more game session queues.
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default DescribeGameSessionQueuesResponse |
describeGameSessionQueues(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest)
Retrieves the properties for one or more game session queues.
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default DescribeGameSessionQueuesIterable |
describeGameSessionQueuesPaginator()
Retrieves the properties for one or more game session queues.
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default DescribeGameSessionQueuesIterable |
describeGameSessionQueuesPaginator(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest)
Retrieves the properties for one or more game session queues.
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default DescribeGameSessionQueuesIterable |
describeGameSessionQueuesPaginator(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest)
Retrieves the properties for one or more game session queues.
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default DescribeGameSessionsResponse |
describeGameSessions(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest)
Retrieves a set of one or more game sessions.
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default DescribeGameSessionsResponse |
describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest)
Retrieves a set of one or more game sessions.
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default DescribeGameSessionsIterable |
describeGameSessionsPaginator(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest)
Retrieves a set of one or more game sessions.
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default DescribeGameSessionsIterable |
describeGameSessionsPaginator(DescribeGameSessionsRequest describeGameSessionsRequest)
Retrieves a set of one or more game sessions.
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default DescribeInstancesResponse |
describeInstances(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest)
Retrieves information about a fleet's instances, including instance IDs.
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default DescribeInstancesResponse |
describeInstances(DescribeInstancesRequest describeInstancesRequest)
Retrieves information about a fleet's instances, including instance IDs.
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default DescribeInstancesIterable |
describeInstancesPaginator(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest)
Retrieves information about a fleet's instances, including instance IDs.
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default DescribeInstancesIterable |
describeInstancesPaginator(DescribeInstancesRequest describeInstancesRequest)
Retrieves information about a fleet's instances, including instance IDs.
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default DescribeMatchmakingResponse |
describeMatchmaking(Consumer<DescribeMatchmakingRequest.Builder> describeMatchmakingRequest)
Retrieves one or more matchmaking tickets.
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default DescribeMatchmakingResponse |
describeMatchmaking(DescribeMatchmakingRequest describeMatchmakingRequest)
Retrieves one or more matchmaking tickets.
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default DescribeMatchmakingConfigurationsResponse |
describeMatchmakingConfigurations()
Retrieves the details of FlexMatch matchmaking configurations.
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default DescribeMatchmakingConfigurationsResponse |
describeMatchmakingConfigurations(Consumer<DescribeMatchmakingConfigurationsRequest.Builder> describeMatchmakingConfigurationsRequest)
Retrieves the details of FlexMatch matchmaking configurations.
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default DescribeMatchmakingConfigurationsResponse |
describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest)
Retrieves the details of FlexMatch matchmaking configurations.
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default DescribeMatchmakingConfigurationsIterable |
describeMatchmakingConfigurationsPaginator()
Retrieves the details of FlexMatch matchmaking configurations.
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default DescribeMatchmakingConfigurationsIterable |
describeMatchmakingConfigurationsPaginator(Consumer<DescribeMatchmakingConfigurationsRequest.Builder> describeMatchmakingConfigurationsRequest)
Retrieves the details of FlexMatch matchmaking configurations.
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default DescribeMatchmakingConfigurationsIterable |
describeMatchmakingConfigurationsPaginator(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest)
Retrieves the details of FlexMatch matchmaking configurations.
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default DescribeMatchmakingRuleSetsResponse |
describeMatchmakingRuleSets()
Retrieves the details for FlexMatch matchmaking rule sets.
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default DescribeMatchmakingRuleSetsResponse |
describeMatchmakingRuleSets(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest)
Retrieves the details for FlexMatch matchmaking rule sets.
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default DescribeMatchmakingRuleSetsResponse |
describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest)
Retrieves the details for FlexMatch matchmaking rule sets.
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default DescribeMatchmakingRuleSetsIterable |
describeMatchmakingRuleSetsPaginator()
Retrieves the details for FlexMatch matchmaking rule sets.
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default DescribeMatchmakingRuleSetsIterable |
describeMatchmakingRuleSetsPaginator(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest)
Retrieves the details for FlexMatch matchmaking rule sets.
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default DescribeMatchmakingRuleSetsIterable |
describeMatchmakingRuleSetsPaginator(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest)
Retrieves the details for FlexMatch matchmaking rule sets.
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default DescribePlayerSessionsResponse |
describePlayerSessions(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest)
Retrieves properties for one or more player sessions.
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default DescribePlayerSessionsResponse |
describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest)
Retrieves properties for one or more player sessions.
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default DescribePlayerSessionsIterable |
describePlayerSessionsPaginator(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest)
Retrieves properties for one or more player sessions.
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default DescribePlayerSessionsIterable |
describePlayerSessionsPaginator(DescribePlayerSessionsRequest describePlayerSessionsRequest)
Retrieves properties for one or more player sessions.
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default DescribeRuntimeConfigurationResponse |
describeRuntimeConfiguration(Consumer<DescribeRuntimeConfigurationRequest.Builder> describeRuntimeConfigurationRequest)
Retrieves a fleet's runtime configuration settings.
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default DescribeRuntimeConfigurationResponse |
describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest)
Retrieves a fleet's runtime configuration settings.
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default DescribeScalingPoliciesResponse |
describeScalingPolicies(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
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default DescribeScalingPoliciesResponse |
describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
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default DescribeScalingPoliciesIterable |
describeScalingPoliciesPaginator(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
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default DescribeScalingPoliciesIterable |
describeScalingPoliciesPaginator(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
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default DescribeScriptResponse |
describeScript(Consumer<DescribeScriptRequest.Builder> describeScriptRequest)
Retrieves properties for a Realtime script.
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default DescribeScriptResponse |
describeScript(DescribeScriptRequest describeScriptRequest)
Retrieves properties for a Realtime script.
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default DescribeVpcPeeringAuthorizationsResponse |
describeVpcPeeringAuthorizations()
Retrieves valid VPC peering authorizations that are pending for the AWS account.
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default DescribeVpcPeeringAuthorizationsResponse |
describeVpcPeeringAuthorizations(Consumer<DescribeVpcPeeringAuthorizationsRequest.Builder> describeVpcPeeringAuthorizationsRequest)
Retrieves valid VPC peering authorizations that are pending for the AWS account.
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default DescribeVpcPeeringAuthorizationsResponse |
describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest describeVpcPeeringAuthorizationsRequest)
Retrieves valid VPC peering authorizations that are pending for the AWS account.
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default DescribeVpcPeeringConnectionsResponse |
describeVpcPeeringConnections()
Retrieves information on VPC peering connections.
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default DescribeVpcPeeringConnectionsResponse |
describeVpcPeeringConnections(Consumer<DescribeVpcPeeringConnectionsRequest.Builder> describeVpcPeeringConnectionsRequest)
Retrieves information on VPC peering connections.
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default DescribeVpcPeeringConnectionsResponse |
describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest describeVpcPeeringConnectionsRequest)
Retrieves information on VPC peering connections.
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default GetGameSessionLogUrlResponse |
getGameSessionLogUrl(Consumer<GetGameSessionLogUrlRequest.Builder> getGameSessionLogUrlRequest)
Retrieves the location of stored game session logs for a specified game session.
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default GetGameSessionLogUrlResponse |
getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest)
Retrieves the location of stored game session logs for a specified game session.
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default GetInstanceAccessResponse |
getInstanceAccess(Consumer<GetInstanceAccessRequest.Builder> getInstanceAccessRequest)
Requests remote access to a fleet instance.
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default GetInstanceAccessResponse |
getInstanceAccess(GetInstanceAccessRequest getInstanceAccessRequest)
Requests remote access to a fleet instance.
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default ListAliasesResponse |
listAliases()
Retrieves all aliases for this AWS account.
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default ListAliasesResponse |
listAliases(Consumer<ListAliasesRequest.Builder> listAliasesRequest)
Retrieves all aliases for this AWS account.
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default ListAliasesResponse |
listAliases(ListAliasesRequest listAliasesRequest)
Retrieves all aliases for this AWS account.
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default ListAliasesIterable |
listAliasesPaginator()
Retrieves all aliases for this AWS account.
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default ListAliasesIterable |
listAliasesPaginator(Consumer<ListAliasesRequest.Builder> listAliasesRequest)
Retrieves all aliases for this AWS account.
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default ListAliasesIterable |
listAliasesPaginator(ListAliasesRequest listAliasesRequest)
Retrieves all aliases for this AWS account.
|
default ListBuildsResponse |
listBuilds()
Retrieves build resources for all builds associated with the AWS account in use.
|
default ListBuildsResponse |
listBuilds(Consumer<ListBuildsRequest.Builder> listBuildsRequest)
Retrieves build resources for all builds associated with the AWS account in use.
|
default ListBuildsResponse |
listBuilds(ListBuildsRequest listBuildsRequest)
Retrieves build resources for all builds associated with the AWS account in use.
|
default ListBuildsIterable |
listBuildsPaginator()
Retrieves build resources for all builds associated with the AWS account in use.
|
default ListBuildsIterable |
listBuildsPaginator(Consumer<ListBuildsRequest.Builder> listBuildsRequest)
Retrieves build resources for all builds associated with the AWS account in use.
|
default ListBuildsIterable |
listBuildsPaginator(ListBuildsRequest listBuildsRequest)
Retrieves build resources for all builds associated with the AWS account in use.
|
default ListFleetsResponse |
listFleets()
Retrieves a collection of fleet resources for this AWS account.
|
default ListFleetsResponse |
listFleets(Consumer<ListFleetsRequest.Builder> listFleetsRequest)
Retrieves a collection of fleet resources for this AWS account.
|
default ListFleetsResponse |
listFleets(ListFleetsRequest listFleetsRequest)
Retrieves a collection of fleet resources for this AWS account.
|
default ListFleetsIterable |
listFleetsPaginator()
Retrieves a collection of fleet resources for this AWS account.
|
default ListFleetsIterable |
listFleetsPaginator(Consumer<ListFleetsRequest.Builder> listFleetsRequest)
Retrieves a collection of fleet resources for this AWS account.
|
default ListFleetsIterable |
listFleetsPaginator(ListFleetsRequest listFleetsRequest)
Retrieves a collection of fleet resources for this AWS account.
|
default ListGameServerGroupsResponse |
listGameServerGroups(Consumer<ListGameServerGroupsRequest.Builder> listGameServerGroupsRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListGameServerGroupsResponse |
listGameServerGroups(ListGameServerGroupsRequest listGameServerGroupsRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListGameServerGroupsIterable |
listGameServerGroupsPaginator(Consumer<ListGameServerGroupsRequest.Builder> listGameServerGroupsRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListGameServerGroupsIterable |
listGameServerGroupsPaginator(ListGameServerGroupsRequest listGameServerGroupsRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListGameServersResponse |
listGameServers(Consumer<ListGameServersRequest.Builder> listGameServersRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListGameServersResponse |
listGameServers(ListGameServersRequest listGameServersRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListGameServersIterable |
listGameServersPaginator(Consumer<ListGameServersRequest.Builder> listGameServersRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListGameServersIterable |
listGameServersPaginator(ListGameServersRequest listGameServersRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ListScriptsResponse |
listScripts(Consumer<ListScriptsRequest.Builder> listScriptsRequest)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
|
default ListScriptsResponse |
listScripts(ListScriptsRequest listScriptsRequest)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
|
default ListScriptsIterable |
listScriptsPaginator(Consumer<ListScriptsRequest.Builder> listScriptsRequest)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
|
default ListScriptsIterable |
listScriptsPaginator(ListScriptsRequest listScriptsRequest)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
|
default ListTagsForResourceResponse |
listTagsForResource(Consumer<ListTagsForResourceRequest.Builder> listTagsForResourceRequest)
Retrieves all tags that are assigned to a GameLift resource.
|
default ListTagsForResourceResponse |
listTagsForResource(ListTagsForResourceRequest listTagsForResourceRequest)
Retrieves all tags that are assigned to a GameLift resource.
|
default PutScalingPolicyResponse |
putScalingPolicy(Consumer<PutScalingPolicyRequest.Builder> putScalingPolicyRequest)
Creates or updates a scaling policy for a fleet.
|
default PutScalingPolicyResponse |
putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest)
Creates or updates a scaling policy for a fleet.
|
default RegisterGameServerResponse |
registerGameServer(Consumer<RegisterGameServerRequest.Builder> registerGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default RegisterGameServerResponse |
registerGameServer(RegisterGameServerRequest registerGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default RequestUploadCredentialsResponse |
requestUploadCredentials(Consumer<RequestUploadCredentialsRequest.Builder> requestUploadCredentialsRequest)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's
Amazon S3.
|
default RequestUploadCredentialsResponse |
requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's
Amazon S3.
|
default ResolveAliasResponse |
resolveAlias(Consumer<ResolveAliasRequest.Builder> resolveAliasRequest)
Retrieves the fleet ID that an alias is currently pointing to.
|
default ResolveAliasResponse |
resolveAlias(ResolveAliasRequest resolveAliasRequest)
Retrieves the fleet ID that an alias is currently pointing to.
|
default ResumeGameServerGroupResponse |
resumeGameServerGroup(Consumer<ResumeGameServerGroupRequest.Builder> resumeGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ResumeGameServerGroupResponse |
resumeGameServerGroup(ResumeGameServerGroupRequest resumeGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default SearchGameSessionsResponse |
searchGameSessions(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order.
|
default SearchGameSessionsResponse |
searchGameSessions(SearchGameSessionsRequest searchGameSessionsRequest)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order.
|
default SearchGameSessionsIterable |
searchGameSessionsPaginator(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order.
|
default SearchGameSessionsIterable |
searchGameSessionsPaginator(SearchGameSessionsRequest searchGameSessionsRequest)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order.
|
static ServiceMetadata |
serviceMetadata() |
default StartFleetActionsResponse |
startFleetActions(Consumer<StartFleetActionsRequest.Builder> startFleetActionsRequest)
Resumes activity on a fleet that was suspended with StopFleetActions.
|
default StartFleetActionsResponse |
startFleetActions(StartFleetActionsRequest startFleetActionsRequest)
Resumes activity on a fleet that was suspended with StopFleetActions.
|
default StartGameSessionPlacementResponse |
startGameSessionPlacement(Consumer<StartGameSessionPlacementRequest.Builder> startGameSessionPlacementRequest)
Places a request for a new game session in a queue (see CreateGameSessionQueue).
|
default StartGameSessionPlacementResponse |
startGameSessionPlacement(StartGameSessionPlacementRequest startGameSessionPlacementRequest)
Places a request for a new game session in a queue (see CreateGameSessionQueue).
|
default StartMatchBackfillResponse |
startMatchBackfill(Consumer<StartMatchBackfillRequest.Builder> startMatchBackfillRequest)
Finds new players to fill open slots in an existing game session.
|
default StartMatchBackfillResponse |
startMatchBackfill(StartMatchBackfillRequest startMatchBackfillRequest)
Finds new players to fill open slots in an existing game session.
|
default StartMatchmakingResponse |
startMatchmaking(Consumer<StartMatchmakingRequest.Builder> startMatchmakingRequest)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules.
|
default StartMatchmakingResponse |
startMatchmaking(StartMatchmakingRequest startMatchmakingRequest)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules.
|
default StopFleetActionsResponse |
stopFleetActions(Consumer<StopFleetActionsRequest.Builder> stopFleetActionsRequest)
Suspends activity on a fleet.
|
default StopFleetActionsResponse |
stopFleetActions(StopFleetActionsRequest stopFleetActionsRequest)
Suspends activity on a fleet.
|
default StopGameSessionPlacementResponse |
stopGameSessionPlacement(Consumer<StopGameSessionPlacementRequest.Builder> stopGameSessionPlacementRequest)
Cancels a game session placement that is in
PENDING status. |
default StopGameSessionPlacementResponse |
stopGameSessionPlacement(StopGameSessionPlacementRequest stopGameSessionPlacementRequest)
Cancels a game session placement that is in
PENDING status. |
default StopMatchmakingResponse |
stopMatchmaking(Consumer<StopMatchmakingRequest.Builder> stopMatchmakingRequest)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
|
default StopMatchmakingResponse |
stopMatchmaking(StopMatchmakingRequest stopMatchmakingRequest)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
|
default SuspendGameServerGroupResponse |
suspendGameServerGroup(Consumer<SuspendGameServerGroupRequest.Builder> suspendGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default SuspendGameServerGroupResponse |
suspendGameServerGroup(SuspendGameServerGroupRequest suspendGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default TagResourceResponse |
tagResource(Consumer<TagResourceRequest.Builder> tagResourceRequest)
Assigns a tag to a GameLift resource.
|
default TagResourceResponse |
tagResource(TagResourceRequest tagResourceRequest)
Assigns a tag to a GameLift resource.
|
default UntagResourceResponse |
untagResource(Consumer<UntagResourceRequest.Builder> untagResourceRequest)
Removes a tag that is assigned to a GameLift resource.
|
default UntagResourceResponse |
untagResource(UntagResourceRequest untagResourceRequest)
Removes a tag that is assigned to a GameLift resource.
|
default UpdateAliasResponse |
updateAlias(Consumer<UpdateAliasRequest.Builder> updateAliasRequest)
Updates properties for an alias.
|
default UpdateAliasResponse |
updateAlias(UpdateAliasRequest updateAliasRequest)
Updates properties for an alias.
|
default UpdateBuildResponse |
updateBuild(Consumer<UpdateBuildRequest.Builder> updateBuildRequest)
Updates metadata in a build resource, including the build name and version.
|
default UpdateBuildResponse |
updateBuild(UpdateBuildRequest updateBuildRequest)
Updates metadata in a build resource, including the build name and version.
|
default UpdateFleetAttributesResponse |
updateFleetAttributes(Consumer<UpdateFleetAttributesRequest.Builder> updateFleetAttributesRequest)
Updates fleet properties, including name and description, for a fleet.
|
default UpdateFleetAttributesResponse |
updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest)
Updates fleet properties, including name and description, for a fleet.
|
default UpdateFleetCapacityResponse |
updateFleetCapacity(Consumer<UpdateFleetCapacityRequest.Builder> updateFleetCapacityRequest)
Updates capacity settings for a fleet.
|
default UpdateFleetCapacityResponse |
updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest)
Updates capacity settings for a fleet.
|
default UpdateFleetPortSettingsResponse |
updateFleetPortSettings(Consumer<UpdateFleetPortSettingsRequest.Builder> updateFleetPortSettingsRequest)
Updates port settings for a fleet.
|
default UpdateFleetPortSettingsResponse |
updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest)
Updates port settings for a fleet.
|
default UpdateGameServerResponse |
updateGameServer(Consumer<UpdateGameServerRequest.Builder> updateGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameServerResponse |
updateGameServer(UpdateGameServerRequest updateGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameServerGroupResponse |
updateGameServerGroup(Consumer<UpdateGameServerGroupRequest.Builder> updateGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameServerGroupResponse |
updateGameServerGroup(UpdateGameServerGroupRequest updateGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameSessionResponse |
updateGameSession(Consumer<UpdateGameSessionRequest.Builder> updateGameSessionRequest)
Updates game session properties.
|
default UpdateGameSessionResponse |
updateGameSession(UpdateGameSessionRequest updateGameSessionRequest)
Updates game session properties.
|
default UpdateGameSessionQueueResponse |
updateGameSessionQueue(Consumer<UpdateGameSessionQueueRequest.Builder> updateGameSessionQueueRequest)
Updates settings for a game session queue, which determines how new game session requests in the queue are
processed.
|
default UpdateGameSessionQueueResponse |
updateGameSessionQueue(UpdateGameSessionQueueRequest updateGameSessionQueueRequest)
Updates settings for a game session queue, which determines how new game session requests in the queue are
processed.
|
default UpdateMatchmakingConfigurationResponse |
updateMatchmakingConfiguration(Consumer<UpdateMatchmakingConfigurationRequest.Builder> updateMatchmakingConfigurationRequest)
Updates settings for a FlexMatch matchmaking configuration.
|
default UpdateMatchmakingConfigurationResponse |
updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest updateMatchmakingConfigurationRequest)
Updates settings for a FlexMatch matchmaking configuration.
|
default UpdateRuntimeConfigurationResponse |
updateRuntimeConfiguration(Consumer<UpdateRuntimeConfigurationRequest.Builder> updateRuntimeConfigurationRequest)
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet.
|
default UpdateRuntimeConfigurationResponse |
updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest)
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet.
|
default UpdateScriptResponse |
updateScript(Consumer<UpdateScriptRequest.Builder> updateScriptRequest)
Updates Realtime script metadata and content.
|
default UpdateScriptResponse |
updateScript(UpdateScriptRequest updateScriptRequest)
Updates Realtime script metadata and content.
|
default ValidateMatchmakingRuleSetResponse |
validateMatchmakingRuleSet(Consumer<ValidateMatchmakingRuleSetRequest.Builder> validateMatchmakingRuleSetRequest)
Validates the syntax of a matchmaking rule or rule set.
|
default ValidateMatchmakingRuleSetResponse |
validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest validateMatchmakingRuleSetRequest)
Validates the syntax of a matchmaking rule or rule set.
|
serviceNameclosestatic final String SERVICE_NAME
static GameLiftClient create()
GameLiftClient with the region loaded from the
DefaultAwsRegionProviderChain and credentials loaded from the
DefaultCredentialsProvider.static GameLiftClientBuilder builder()
GameLiftClient.default AcceptMatchResponse acceptMatch(AcceptMatchRequest acceptMatchRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status
REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in the
ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an
error.
To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have
registered acceptance, the matchmaking tickets advance to status PLACING, where a new game session
is created for the match.
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed
match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more
players rejected the match, the ticket status is returned to SEARCHING to find a new match. For
tickets where one or more players failed to respond, the ticket status is set to CANCELLED, and
processing is terminated. A new matchmaking request for these players can be submitted as needed.
Learn more
Add FlexMatch to a Game Client
Related operations
acceptMatchRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault AcceptMatchResponse acceptMatch(Consumer<AcceptMatchRequest.Builder> acceptMatchRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status
REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in the
ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an
error.
To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have
registered acceptance, the matchmaking tickets advance to status PLACING, where a new game session
is created for the match.
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed
match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more
players rejected the match, the ticket status is returned to SEARCHING to find a new match. For
tickets where one or more players failed to respond, the ticket status is set to CANCELLED, and
processing is terminated. A new matchmaking request for these players can be submitted as needed.
Learn more
Add FlexMatch to a Game Client
Related operations
This is a convenience which creates an instance of the AcceptMatchRequest.Builder avoiding the need to
create one manually via AcceptMatchRequest.builder()
acceptMatchRequest - A Consumer that will call methods on AcceptMatchInput.Builder to create a request.
Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ClaimGameServerResponse claimGameServer(ClaimGameServerRequest claimGameServerRequest) throws InvalidRequestException, NotFoundException, ConflictException, OutOfCapacityException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host gameplay and players. This operation is
called from a game client or client service (such as a matchmaker) to request hosting resources for a new game
session. In response, GameLift FleetIQ locates an available game server, places it in CLAIMED status
for 60 seconds, and returns connection information that players can use to connect to the game server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
When a game server is successfully claimed, connection information is returned. A claimed game server's
utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to
60 seconds. This time period gives the game server time to update its status to UTILIZED (using
UpdateGameServer) once players join. If the game server's status is not updated within 60 seconds, the
game server reverts to unclaimed status and is available to be claimed by another request. The claim time period
is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
If the game server utilization status is UTILIZED.
If the game server claim status is CLAIMED.
When claiming a specific game server, this request will succeed even if the game server is running on an instance
in DRAINING status. To avoid this, first check the instance status by calling
DescribeGameServerInstances.
Learn more
Related operations
claimGameServerRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.OutOfCapacityException - The specified game server group has no available game servers to fulfill a ClaimGameServer
request. Clients can retry such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ClaimGameServerResponse claimGameServer(Consumer<ClaimGameServerRequest.Builder> claimGameServerRequest) throws InvalidRequestException, NotFoundException, ConflictException, OutOfCapacityException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host gameplay and players. This operation is
called from a game client or client service (such as a matchmaker) to request hosting resources for a new game
session. In response, GameLift FleetIQ locates an available game server, places it in CLAIMED status
for 60 seconds, and returns connection information that players can use to connect to the game server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
When a game server is successfully claimed, connection information is returned. A claimed game server's
utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to
60 seconds. This time period gives the game server time to update its status to UTILIZED (using
UpdateGameServer) once players join. If the game server's status is not updated within 60 seconds, the
game server reverts to unclaimed status and is available to be claimed by another request. The claim time period
is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
If the game server utilization status is UTILIZED.
If the game server claim status is CLAIMED.
When claiming a specific game server, this request will succeed even if the game server is running on an instance
in DRAINING status. To avoid this, first check the instance status by calling
DescribeGameServerInstances.
Learn more
Related operations
This is a convenience which creates an instance of the ClaimGameServerRequest.Builder avoiding the need
to create one manually via ClaimGameServerRequest.builder()
claimGameServerRequest - A Consumer that will call methods on ClaimGameServerInput.Builder to create a request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.OutOfCapacityException - The specified game server group has no available game servers to fulfill a ClaimGameServer
request. Clients can retry such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateAliasResponse createAlias(CreateAliasRequest createAliasRequest) throws UnauthorizedException, InvalidRequestException, ConflictException, InternalServiceException, LimitExceededException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can
point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned,
including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias.
createAliasRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateAliasResponse createAlias(Consumer<CreateAliasRequest.Builder> createAliasRequest) throws UnauthorizedException, InvalidRequestException, ConflictException, InternalServiceException, LimitExceededException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can
point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned,
including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias.
This is a convenience which creates an instance of the CreateAliasRequest.Builder avoiding the need to
create one manually via CreateAliasRequest.builder()
createAliasRequest - A Consumer that will call methods on CreateAliasInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateBuildResponse createBuild(CreateBuildRequest createBuildRequest) throws UnauthorizedException, InvalidRequestException, ConflictException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Creates a new Amazon GameLift build resource for your game server binary files. Game server binaries must be combined into a zip file for use with Amazon GameLift.
When setting up a new game build for GameLift, we recommend using the AWS CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a GameLift Amazon S3 location, and (2) it creates a new build resource.
The CreateBuild operation can used in the following scenarios:
To create a new game build with build files that are in an S3 location under an AWS account that you control. To
use this option, you must first give Amazon GameLift access to the S3 bucket. With permissions in place, call
CreateBuild and specify a build name, operating system, and the S3 storage location of your game
build.
To directly upload your build files to a GameLift S3 location. To use this option, first call
CreateBuild and specify a build name and operating system. This operation creates a new build
resource and also returns an S3 location with temporary access credentials. Use the credentials to manually
upload your build files to the specified S3 location. For more information, see Uploading Objects in the
Amazon S3 Developer Guide. Build files can be uploaded to the GameLift S3 location once only; that can't
be updated.
If successful, this operation creates a new build resource with a unique build ID and places it in
INITIALIZED status. A build must be in READY status before you can create fleets with
it.
Learn more
Create a Build with Files in Amazon S3
Related operations
createBuildRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateBuildResponse createBuild(Consumer<CreateBuildRequest.Builder> createBuildRequest) throws UnauthorizedException, InvalidRequestException, ConflictException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Creates a new Amazon GameLift build resource for your game server binary files. Game server binaries must be combined into a zip file for use with Amazon GameLift.
When setting up a new game build for GameLift, we recommend using the AWS CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a GameLift Amazon S3 location, and (2) it creates a new build resource.
The CreateBuild operation can used in the following scenarios:
To create a new game build with build files that are in an S3 location under an AWS account that you control. To
use this option, you must first give Amazon GameLift access to the S3 bucket. With permissions in place, call
CreateBuild and specify a build name, operating system, and the S3 storage location of your game
build.
To directly upload your build files to a GameLift S3 location. To use this option, first call
CreateBuild and specify a build name and operating system. This operation creates a new build
resource and also returns an S3 location with temporary access credentials. Use the credentials to manually
upload your build files to the specified S3 location. For more information, see Uploading Objects in the
Amazon S3 Developer Guide. Build files can be uploaded to the GameLift S3 location once only; that can't
be updated.
If successful, this operation creates a new build resource with a unique build ID and places it in
INITIALIZED status. A build must be in READY status before you can create fleets with
it.
Learn more
Create a Build with Files in Amazon S3
Related operations
This is a convenience which creates an instance of the CreateBuildRequest.Builder avoiding the need to
create one manually via CreateBuildRequest.builder()
createBuildRequest - A Consumer that will call methods on CreateBuildInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateFleetResponse createFleet(CreateFleetRequest createFleetRequest) throws InternalServiceException, NotFoundException, ConflictException, LimitExceededException, InvalidRequestException, UnauthorizedException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Creates a new fleet to run your game servers. whether they are custom game builds or Realtime Servers with game-specific script. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can host multiple game sessions. When creating a fleet, you choose the hardware specifications, set some configuration options, and specify the game server to deploy on the new fleet.
To create a new fleet, provide the following: (1) a fleet name, (2) an EC2 instance type and fleet type (spot or on-demand), (3) the build ID for your game build or script ID if using Realtime Servers, and (4) a runtime configuration, which determines how game servers will run on each instance in the fleet.
If the CreateFleet call is successful, Amazon GameLift performs the following tasks. You can track
the process of a fleet by checking the fleet status or by monitoring fleet creation events:
Creates a fleet resource. Status: NEW.
Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console.
Sets the fleet's target capacity to 1 (desired instances), which triggers Amazon GameLift to start one new EC2 instance.
Downloads the game build or Realtime script to the new instance and installs it. Statuses:
DOWNLOADING, VALIDATING, BUILDING.
Starts launching server processes on the instance. If the fleet is configured to run multiple server processes
per instance, Amazon GameLift staggers each process launch by a few seconds. Status: ACTIVATING.
Sets the fleet's status to ACTIVE as soon as one server process is ready to host a game session.
Learn more
Related operations
createFleetRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateFleetResponse createFleet(Consumer<CreateFleetRequest.Builder> createFleetRequest) throws InternalServiceException, NotFoundException, ConflictException, LimitExceededException, InvalidRequestException, UnauthorizedException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Creates a new fleet to run your game servers. whether they are custom game builds or Realtime Servers with game-specific script. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can host multiple game sessions. When creating a fleet, you choose the hardware specifications, set some configuration options, and specify the game server to deploy on the new fleet.
To create a new fleet, provide the following: (1) a fleet name, (2) an EC2 instance type and fleet type (spot or on-demand), (3) the build ID for your game build or script ID if using Realtime Servers, and (4) a runtime configuration, which determines how game servers will run on each instance in the fleet.
If the CreateFleet call is successful, Amazon GameLift performs the following tasks. You can track
the process of a fleet by checking the fleet status or by monitoring fleet creation events:
Creates a fleet resource. Status: NEW.
Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console.
Sets the fleet's target capacity to 1 (desired instances), which triggers Amazon GameLift to start one new EC2 instance.
Downloads the game build or Realtime script to the new instance and installs it. Statuses:
DOWNLOADING, VALIDATING, BUILDING.
Starts launching server processes on the instance. If the fleet is configured to run multiple server processes
per instance, Amazon GameLift staggers each process launch by a few seconds. Status: ACTIVATING.
Sets the fleet's status to ACTIVE as soon as one server process is ready to host a game session.
Learn more
Related operations
This is a convenience which creates an instance of the CreateFleetRequest.Builder avoiding the need to
create one manually via CreateFleetRequest.builder()
createFleetRequest - A Consumer that will call methods on CreateFleetInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateGameServerGroupResponse createGameServerGroup(CreateGameServerGroupRequest createGameServerGroupRequest) throws InvalidRequestException, ConflictException, UnauthorizedException, InternalServiceException, LimitExceededException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account, and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon EC2 User Guide.
An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the GameLift FleetIQ Developer Guide.
To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
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Related operations
createGameServerGroupRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateGameServerGroupResponse createGameServerGroup(Consumer<CreateGameServerGroupRequest.Builder> createGameServerGroupRequest) throws InvalidRequestException, ConflictException, UnauthorizedException, InternalServiceException, LimitExceededException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account, and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon EC2 User Guide.
An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the GameLift FleetIQ Developer Guide.
To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
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Related operations
This is a convenience which creates an instance of the CreateGameServerGroupRequest.Builder avoiding the
need to create one manually via CreateGameServerGroupRequest.builder()
createGameServerGroupRequest - A Consumer that will call methods on CreateGameServerGroupInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateGameSessionResponse createGameSession(CreateGameSessionRequest createGameSessionRequest) throws ConflictException, InternalServiceException, UnauthorizedException, InvalidFleetStatusException, TerminalRoutingStrategyException, InvalidRequestException, NotFoundException, FleetCapacityExceededException, LimitExceededException, IdempotentParameterMismatchException, AwsServiceException, SdkClientException, GameLiftException
Creates a multiplayer game session for players. This operation creates a game session record and assigns an
available server process in the specified fleet to host the game session. A fleet must have an
ACTIVE status before a game session can be created in it.
To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing the game session properties and other settings you specified.
Idempotency tokens. You can add a token that uniquely identifies game session requests. This is useful for ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are processed only once; subsequent requests return the original result. All response values are the same with the exception of game session status, which may change.
Resource creation limits. If you are creating a game session on a fleet with a resource creation limit policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the policy for this new game session request.
Player acceptance policy. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.
Game session logs. Logs are retained for all active game sessions for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in Amazon GameLift Local.
createGameSessionRequest - Represents the input for a request operation.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.FleetCapacityExceededException - The specified fleet has no available instances to fulfill a CreateGameSession request.
Clients can retry such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.IdempotentParameterMismatchException - A game session with this custom ID string already exists in this fleet. Resolve this conflict before
retrying this request.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateGameSessionResponse createGameSession(Consumer<CreateGameSessionRequest.Builder> createGameSessionRequest) throws ConflictException, InternalServiceException, UnauthorizedException, InvalidFleetStatusException, TerminalRoutingStrategyException, InvalidRequestException, NotFoundException, FleetCapacityExceededException, LimitExceededException, IdempotentParameterMismatchException, AwsServiceException, SdkClientException, GameLiftException
Creates a multiplayer game session for players. This operation creates a game session record and assigns an
available server process in the specified fleet to host the game session. A fleet must have an
ACTIVE status before a game session can be created in it.
To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing the game session properties and other settings you specified.
Idempotency tokens. You can add a token that uniquely identifies game session requests. This is useful for ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are processed only once; subsequent requests return the original result. All response values are the same with the exception of game session status, which may change.
Resource creation limits. If you are creating a game session on a fleet with a resource creation limit policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the policy for this new game session request.
Player acceptance policy. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.
Game session logs. Logs are retained for all active game sessions for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in Amazon GameLift Local.
Game session placements
This is a convenience which creates an instance of the CreateGameSessionRequest.Builder avoiding the need
to create one manually via CreateGameSessionRequest.builder()
createGameSessionRequest - A Consumer that will call methods on CreateGameSessionInput.Builder to create a request.
Represents the input for a request operation.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.FleetCapacityExceededException - The specified fleet has no available instances to fulfill a CreateGameSession request.
Clients can retry such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.IdempotentParameterMismatchException - A game session with this custom ID string already exists in this fleet. Resolve this conflict before
retrying this request.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateGameSessionQueueResponse createGameSessionQueue(CreateGameSessionQueueRequest createGameSessionQueueRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, LimitExceededException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple Regions. To add placement requests to a queue, call StartGameSessionPlacement and reference the queue name.
Destination order. When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue's default order is determined by how destinations are listed. The default order is overridden when a game session placement request provides player latency information. Player latency information enables Amazon GameLift to prioritize destinations where players report the lowest average latency, as a result placing the new game session where the majority of players will have the best possible gameplay experience.
Player latency policies. For placement requests containing player latency information, use player latency policies to protect individual players from very high latencies. With a latency cap, even when a destination can deliver a low latency for most players, the game is not placed where any individual player is reporting latency higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a higher cap for the next 60 seconds, etc.
To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency policies. If successful, a new queue object is returned.
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Related operations
createGameSessionQueueRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateGameSessionQueueResponse createGameSessionQueue(Consumer<CreateGameSessionQueueRequest.Builder> createGameSessionQueueRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, LimitExceededException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple Regions. To add placement requests to a queue, call StartGameSessionPlacement and reference the queue name.
Destination order. When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue's default order is determined by how destinations are listed. The default order is overridden when a game session placement request provides player latency information. Player latency information enables Amazon GameLift to prioritize destinations where players report the lowest average latency, as a result placing the new game session where the majority of players will have the best possible gameplay experience.
Player latency policies. For placement requests containing player latency information, use player latency policies to protect individual players from very high latencies. With a latency cap, even when a destination can deliver a low latency for most players, the game is not placed where any individual player is reporting latency higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a higher cap for the next 60 seconds, etc.
To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency policies. If successful, a new queue object is returned.
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Related operations
This is a convenience which creates an instance of the CreateGameSessionQueueRequest.Builder avoiding the
need to create one manually via CreateGameSessionQueueRequest.builder()
createGameSessionQueueRequest - A Consumer that will call methods on CreateGameSessionQueueInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateMatchmakingConfigurationResponse createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest createMatchmakingConfigurationRequest) throws InvalidRequestException, LimitExceededException, NotFoundException, InternalServiceException, UnsupportedRegionException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests (StartMatchmaking or StartMatchBackfill) identify the matchmaking configuration to use and provide player attributes consistent with that configuration.
To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.
In addition, you must set up an Amazon Simple Notification Service (SNS) to receive matchmaking notifications, and provide the topic ARN in the matchmaking configuration. An alternative method, continuously polling ticket status with DescribeMatchmaking, is only suitable for games in development with low matchmaking usage.
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Set Up FlexMatch Event Notification
Related operations
createMatchmakingConfigurationRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateMatchmakingConfigurationResponse createMatchmakingConfiguration(Consumer<CreateMatchmakingConfigurationRequest.Builder> createMatchmakingConfigurationRequest) throws InvalidRequestException, LimitExceededException, NotFoundException, InternalServiceException, UnsupportedRegionException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests (StartMatchmaking or StartMatchBackfill) identify the matchmaking configuration to use and provide player attributes consistent with that configuration.
To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.
In addition, you must set up an Amazon Simple Notification Service (SNS) to receive matchmaking notifications, and provide the topic ARN in the matchmaking configuration. An alternative method, continuously polling ticket status with DescribeMatchmaking, is only suitable for games in development with low matchmaking usage.
Learn more
Set Up FlexMatch Event Notification
Related operations
This is a convenience which creates an instance of the CreateMatchmakingConfigurationRequest.Builder
avoiding the need to create one manually via CreateMatchmakingConfigurationRequest.builder()
createMatchmakingConfigurationRequest - A Consumer that will call methods on CreateMatchmakingConfigurationInput.Builder to create
a request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateMatchmakingRuleSetResponse createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest createMatchmakingRuleSetRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams. It also sets the parameters for acceptable player matches, such as minimum skill level or character type. A rule set is used by a MatchmakingConfiguration.
To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration they are used with.
Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.
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Related operations
createMatchmakingRuleSetRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateMatchmakingRuleSetResponse createMatchmakingRuleSet(Consumer<CreateMatchmakingRuleSetRequest.Builder> createMatchmakingRuleSetRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams. It also sets the parameters for acceptable player matches, such as minimum skill level or character type. A rule set is used by a MatchmakingConfiguration.
To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration they are used with.
Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.
Learn more
Related operations
This is a convenience which creates an instance of the CreateMatchmakingRuleSetRequest.Builder avoiding
the need to create one manually via CreateMatchmakingRuleSetRequest.builder()
createMatchmakingRuleSetRequest - A Consumer that will call methods on CreateMatchmakingRuleSetInput.Builder to create a
request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreatePlayerSessionResponse createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest) throws InternalServiceException, UnauthorizedException, InvalidGameSessionStatusException, GameSessionFullException, TerminalRoutingStrategyException, InvalidRequestException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Reserves an open player slot in an active game session. Before a player can be added, a game session must have an
ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot. To
add a group of players to a game session, use CreatePlayerSessions. When the player connects to the game
server and references a player session ID, the game server contacts the Amazon GameLift service to validate the
player reservation and accept the player.
To create a player session, specify a game session ID, player ID, and optionally a string of player data. If successful, a slot is reserved in the game session for the player and a new PlayerSession object is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSessionRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException - The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreatePlayerSessionResponse createPlayerSession(Consumer<CreatePlayerSessionRequest.Builder> createPlayerSessionRequest) throws InternalServiceException, UnauthorizedException, InvalidGameSessionStatusException, GameSessionFullException, TerminalRoutingStrategyException, InvalidRequestException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Reserves an open player slot in an active game session. Before a player can be added, a game session must have an
ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player slot. To
add a group of players to a game session, use CreatePlayerSessions. When the player connects to the game
server and references a player session ID, the game server contacts the Amazon GameLift service to validate the
player reservation and accept the player.
To create a player session, specify a game session ID, player ID, and optionally a string of player data. If successful, a slot is reserved in the game session for the player and a new PlayerSession object is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
Game session placements
This is a convenience which creates an instance of the CreatePlayerSessionRequest.Builder avoiding the
need to create one manually via CreatePlayerSessionRequest.builder()
createPlayerSessionRequest - A Consumer that will call methods on CreatePlayerSessionInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException - The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreatePlayerSessionsResponse createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest) throws InternalServiceException, UnauthorizedException, InvalidGameSessionStatusException, GameSessionFullException, TerminalRoutingStrategyException, InvalidRequestException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Reserves open slots in a game session for a group of players. Before players can be added, a game session must
have an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player
slot. To add a single player to a game session, use CreatePlayerSession. When a player connects to the
game server and references a player session ID, the game server contacts the Amazon GameLift service to validate
the player reservation and accept the player.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, a slot is reserved in the game session for each player and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSessionsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException - The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreatePlayerSessionsResponse createPlayerSessions(Consumer<CreatePlayerSessionsRequest.Builder> createPlayerSessionsRequest) throws InternalServiceException, UnauthorizedException, InvalidGameSessionStatusException, GameSessionFullException, TerminalRoutingStrategyException, InvalidRequestException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Reserves open slots in a game session for a group of players. Before players can be added, a game session must
have an ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player
slot. To add a single player to a game session, use CreatePlayerSession. When a player connects to the
game server and references a player session ID, the game server contacts the Amazon GameLift service to validate
the player reservation and accept the player.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, a slot is reserved in the game session for each player and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
Game session placements
This is a convenience which creates an instance of the CreatePlayerSessionsRequest.Builder avoiding the
need to create one manually via CreatePlayerSessionsRequest.builder()
createPlayerSessionsRequest - A Consumer that will call methods on CreatePlayerSessionsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException - The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateScriptResponse createScript(CreateScriptRequest createScriptRequest) throws UnauthorizedException, InvalidRequestException, ConflictException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:
A locally available directory. Use the ZipFile parameter for this option.
An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.
If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.
Learn more
Amazon GameLift Realtime Servers
Set Up a Role for Amazon GameLift Access
Related operations
createScriptRequest - UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateScriptResponse createScript(Consumer<CreateScriptRequest.Builder> createScriptRequest) throws UnauthorizedException, InvalidRequestException, ConflictException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:
A locally available directory. Use the ZipFile parameter for this option.
An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.
If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.
Learn more
Amazon GameLift Realtime Servers
Set Up a Role for Amazon GameLift Access
Related operations
This is a convenience which creates an instance of the CreateScriptRequest.Builder avoiding the need to
create one manually via CreateScriptRequest.builder()
createScriptRequest - A Consumer that will call methods on CreateScriptInput.Builder to create a request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateVpcPeeringAuthorizationResponse createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest createVpcPeeringAuthorizationRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. Once you've received authorization, call CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.
You can peer with VPCs that are owned by any AWS account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions.
To request authorization to create a connection, call this operation from the AWS account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the AWS account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.
To request authorization to delete a connection, call this operation from the AWS account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the AWS account that you use to manage Amazon GameLift.
The authorization remains valid for 24 hours unless it is canceled by a call to DeleteVpcPeeringAuthorization. You must create or delete the peering connection while the authorization is valid.
createVpcPeeringAuthorizationRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateVpcPeeringAuthorizationResponse createVpcPeeringAuthorization(Consumer<CreateVpcPeeringAuthorizationRequest.Builder> createVpcPeeringAuthorizationRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. Once you've received authorization, call CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.
You can peer with VPCs that are owned by any AWS account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions.
To request authorization to create a connection, call this operation from the AWS account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the AWS account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.
To request authorization to delete a connection, call this operation from the AWS account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the AWS account that you use to manage Amazon GameLift.
The authorization remains valid for 24 hours unless it is canceled by a call to DeleteVpcPeeringAuthorization. You must create or delete the peering connection while the authorization is valid.
This is a convenience which creates an instance of the CreateVpcPeeringAuthorizationRequest.Builder
avoiding the need to create one manually via CreateVpcPeeringAuthorizationRequest.builder()
createVpcPeeringAuthorizationRequest - A Consumer that will call methods on CreateVpcPeeringAuthorizationInput.Builder to create
a request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateVpcPeeringConnectionResponse createVpcPeeringConnection(CreateVpcPeeringConnectionRequest createVpcPeeringConnectionRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. You can peer with VPCs in any AWS account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see VPC Peering with Amazon GameLift Fleets.
Before calling this operation to establish the peering connection, you first need to call CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.
To establish the connection, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The AWS account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a VpcPeeringConnection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections, or by monitoring fleet events for success or failure using DescribeFleetEvents.
createVpcPeeringConnectionRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault CreateVpcPeeringConnectionResponse createVpcPeeringConnection(Consumer<CreateVpcPeeringConnectionRequest.Builder> createVpcPeeringConnectionRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. You can peer with VPCs in any AWS account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see VPC Peering with Amazon GameLift Fleets.
Before calling this operation to establish the peering connection, you first need to call CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.
To establish the connection, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The AWS account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a VpcPeeringConnection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections, or by monitoring fleet events for success or failure using DescribeFleetEvents.
This is a convenience which creates an instance of the CreateVpcPeeringConnectionRequest.Builder avoiding
the need to create one manually via CreateVpcPeeringConnectionRequest.builder()
createVpcPeeringConnectionRequest - A Consumer that will call methods on CreateVpcPeeringConnectionInput.Builder to create a
request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteAliasResponse deleteAlias(DeleteAliasRequest deleteAliasRequest) throws UnauthorizedException, NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Deletes an alias. This operation removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
deleteAliasRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteAliasResponse deleteAlias(Consumer<DeleteAliasRequest.Builder> deleteAliasRequest) throws UnauthorizedException, NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Deletes an alias. This operation removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
This is a convenience which creates an instance of the DeleteAliasRequest.Builder avoiding the need to
create one manually via DeleteAliasRequest.builder()
deleteAliasRequest - A Consumer that will call methods on DeleteAliasInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteBuildResponse deleteBuild(DeleteBuildRequest deleteBuildRequest) throws UnauthorizedException, NotFoundException, InternalServiceException, TaggingFailedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Deletes a build. This operation permanently deletes the build resource and any uploaded build files. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
To delete a build, specify the build ID.
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Related operations
deleteBuildRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteBuildResponse deleteBuild(Consumer<DeleteBuildRequest.Builder> deleteBuildRequest) throws UnauthorizedException, NotFoundException, InternalServiceException, TaggingFailedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Deletes a build. This operation permanently deletes the build resource and any uploaded build files. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
To delete a build, specify the build ID.
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Related operations
This is a convenience which creates an instance of the DeleteBuildRequest.Builder avoiding the need to
create one manually via DeleteBuildRequest.builder()
deleteBuildRequest - A Consumer that will call methods on DeleteBuildInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteFleetResponse deleteFleet(DeleteFleetRequest deleteFleetRequest) throws NotFoundException, InternalServiceException, InvalidFleetStatusException, UnauthorizedException, InvalidRequestException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection--this is done as part of the delete fleet process.
This operation removes the fleet and its resources. Once a fleet is deleted, you can no longer use any of the resource in that fleet.
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Related operations
deleteFleetRequest - Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteFleetResponse deleteFleet(Consumer<DeleteFleetRequest.Builder> deleteFleetRequest) throws NotFoundException, InternalServiceException, InvalidFleetStatusException, UnauthorizedException, InvalidRequestException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection--this is done as part of the delete fleet process.
This operation removes the fleet and its resources. Once a fleet is deleted, you can no longer use any of the resource in that fleet.
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Related operations
This is a convenience which creates an instance of the DeleteFleetRequest.Builder avoiding the need to
create one manually via DeleteFleetRequest.builder()
deleteFleetRequest - A Consumer that will call methods on DeleteFleetInput.Builder to create a request.
Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteGameServerGroupResponse deleteGameServerGroup(DeleteGameServerGroupRequest deleteGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
The game server group
The corresponding Auto Scaling group
All game servers that are currently running in the group
To delete a game server group, identify the game server group to delete and specify the type of delete operation
to initiate. Game server groups can only be deleted if they are in ACTIVE or ERROR
status.
If the delete request is successful, a series of operations are kicked off. The game server group status is
changed to DELETE_SCHEDULED, which prevents new game servers from being registered and stops
automatic scaling activity. Once all game servers in the game server group are deregistered, GameLift FleetIQ can
begin deleting resources. If any of the delete operations fail, the game server group is placed in
ERROR status.
GameLift FleetIQ emits delete events to Amazon CloudWatch.
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Related operations
deleteGameServerGroupRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteGameServerGroupResponse deleteGameServerGroup(Consumer<DeleteGameServerGroupRequest.Builder> deleteGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
The game server group
The corresponding Auto Scaling group
All game servers that are currently running in the group
To delete a game server group, identify the game server group to delete and specify the type of delete operation
to initiate. Game server groups can only be deleted if they are in ACTIVE or ERROR
status.
If the delete request is successful, a series of operations are kicked off. The game server group status is
changed to DELETE_SCHEDULED, which prevents new game servers from being registered and stops
automatic scaling activity. Once all game servers in the game server group are deregistered, GameLift FleetIQ can
begin deleting resources. If any of the delete operations fail, the game server group is placed in
ERROR status.
GameLift FleetIQ emits delete events to Amazon CloudWatch.
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Related operations
This is a convenience which creates an instance of the DeleteGameServerGroupRequest.Builder avoiding the
need to create one manually via DeleteGameServerGroupRequest.builder()
deleteGameServerGroupRequest - A Consumer that will call methods on DeleteGameServerGroupInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteGameSessionQueueResponse deleteGameSessionQueue(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.
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deleteGameSessionQueueRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteGameSessionQueueResponse deleteGameSessionQueue(Consumer<DeleteGameSessionQueueRequest.Builder> deleteGameSessionQueueRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.
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Related operations
This is a convenience which creates an instance of the DeleteGameSessionQueueRequest.Builder avoiding the
need to create one manually via DeleteGameSessionQueueRequest.builder()
deleteGameSessionQueueRequest - A Consumer that will call methods on DeleteGameSessionQueueInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteMatchmakingConfigurationResponse deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest deleteMatchmakingConfigurationRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.
Related operations
deleteMatchmakingConfigurationRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteMatchmakingConfigurationResponse deleteMatchmakingConfiguration(Consumer<DeleteMatchmakingConfigurationRequest.Builder> deleteMatchmakingConfigurationRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.
Related operations
This is a convenience which creates an instance of the DeleteMatchmakingConfigurationRequest.Builder
avoiding the need to create one manually via DeleteMatchmakingConfigurationRequest.builder()
deleteMatchmakingConfigurationRequest - A Consumer that will call methods on DeleteMatchmakingConfigurationInput.Builder to create
a request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteMatchmakingRuleSetResponse deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest deleteMatchmakingRuleSetRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, NotFoundException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.
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Related operations
deleteMatchmakingRuleSetRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteMatchmakingRuleSetResponse deleteMatchmakingRuleSet(Consumer<DeleteMatchmakingRuleSetRequest.Builder> deleteMatchmakingRuleSetRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, NotFoundException, TaggingFailedException, AwsServiceException, SdkClientException, GameLiftException
Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.
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Related operations
This is a convenience which creates an instance of the DeleteMatchmakingRuleSetRequest.Builder avoiding
the need to create one manually via DeleteMatchmakingRuleSetRequest.builder()
deleteMatchmakingRuleSetRequest - A Consumer that will call methods on DeleteMatchmakingRuleSetInput.Builder to create a
request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteScalingPolicyResponse deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and GameLift removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
To temporarily suspend scaling policies, call StopFleetActions. This operation suspends all policies for the fleet.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
deleteScalingPolicyRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteScalingPolicyResponse deleteScalingPolicy(Consumer<DeleteScalingPolicyRequest.Builder> deleteScalingPolicyRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and GameLift removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
To temporarily suspend scaling policies, call StopFleetActions. This operation suspends all policies for the fleet.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
This is a convenience which creates an instance of the DeleteScalingPolicyRequest.Builder avoiding the
need to create one manually via DeleteScalingPolicyRequest.builder()
deleteScalingPolicyRequest - A Consumer that will call methods on DeleteScalingPolicyInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteScriptResponse deleteScript(DeleteScriptRequest deleteScriptRequest) throws InvalidRequestException, UnauthorizedException, NotFoundException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
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Amazon GameLift Realtime Servers
Related operations
deleteScriptRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteScriptResponse deleteScript(Consumer<DeleteScriptRequest.Builder> deleteScriptRequest) throws InvalidRequestException, UnauthorizedException, NotFoundException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
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Amazon GameLift Realtime Servers
Related operations
This is a convenience which creates an instance of the DeleteScriptRequest.Builder avoiding the need to
create one manually via DeleteScriptRequest.builder()
deleteScriptRequest - A Consumer that will call methods on DeleteScriptInput.Builder to create a request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteVpcPeeringAuthorizationResponse deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest deleteVpcPeeringAuthorizationRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, call DeleteVpcPeeringConnection.
deleteVpcPeeringAuthorizationRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteVpcPeeringAuthorizationResponse deleteVpcPeeringAuthorization(Consumer<DeleteVpcPeeringAuthorizationRequest.Builder> deleteVpcPeeringAuthorizationRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, call DeleteVpcPeeringConnection.
This is a convenience which creates an instance of the DeleteVpcPeeringAuthorizationRequest.Builder
avoiding the need to create one manually via DeleteVpcPeeringAuthorizationRequest.builder()
deleteVpcPeeringAuthorizationRequest - A Consumer that will call methods on DeleteVpcPeeringAuthorizationInput.Builder to create
a request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteVpcPeeringConnectionResponse deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest deleteVpcPeeringConnectionRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete. You can check for an authorization by calling DescribeVpcPeeringAuthorizations or request a new one using CreateVpcPeeringAuthorization.
Once a valid authorization exists, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.
deleteVpcPeeringConnectionRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeleteVpcPeeringConnectionResponse deleteVpcPeeringConnection(Consumer<DeleteVpcPeeringConnectionRequest.Builder> deleteVpcPeeringConnectionRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete. You can check for an authorization by calling DescribeVpcPeeringAuthorizations or request a new one using CreateVpcPeeringAuthorization.
Once a valid authorization exists, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.
This is a convenience which creates an instance of the DeleteVpcPeeringConnectionRequest.Builder avoiding
the need to create one manually via DeleteVpcPeeringConnectionRequest.builder()
deleteVpcPeeringConnectionRequest - A Consumer that will call methods on DeleteVpcPeeringConnectionInput.Builder to create a
request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeregisterGameServerResponse deregisterGameServer(DeregisterGameServerRequest deregisterGameServerRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.
To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.
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Related operations
deregisterGameServerRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DeregisterGameServerResponse deregisterGameServer(Consumer<DeregisterGameServerRequest.Builder> deregisterGameServerRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.
To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.
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Related operations
This is a convenience which creates an instance of the DeregisterGameServerRequest.Builder avoiding the
need to create one manually via DeregisterGameServerRequest.builder()
deregisterGameServerRequest - A Consumer that will call methods on DeregisterGameServerInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeAliasResponse describeAlias(DescribeAliasRequest describeAliasRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's
target fleet ID only, use ResolveAlias.
To get alias properties, specify the alias ID. If successful, the requested alias record is returned.
describeAliasRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeAliasResponse describeAlias(Consumer<DescribeAliasRequest.Builder> describeAliasRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's
target fleet ID only, use ResolveAlias.
To get alias properties, specify the alias ID. If successful, the requested alias record is returned.
This is a convenience which creates an instance of the DescribeAliasRequest.Builder avoiding the need to
create one manually via DescribeAliasRequest.builder()
describeAliasRequest - A Consumer that will call methods on DescribeAliasInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeBuildResponse describeBuild(DescribeBuildRequest describeBuildRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
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Related operations
describeBuildRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeBuildResponse describeBuild(Consumer<DescribeBuildRequest.Builder> describeBuildRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
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Related operations
This is a convenience which creates an instance of the DescribeBuildRequest.Builder avoiding the need to
create one manually via DescribeBuildRequest.builder()
describeBuildRequest - A Consumer that will call methods on DescribeBuildInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeEc2InstanceLimitsResponse describeEC2InstanceLimits() throws InvalidRequestException, InternalServiceException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the following information for the specified EC2 instance type:
Maximum number of instances allowed per AWS account (service limit).
Current usage for the AWS account.
To learn more about the capabilities of each instance type, see Amazon EC2 Instance Types. Note that the instance types offered may vary depending on the region.
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Related operations
InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeEC2InstanceLimits(DescribeEc2InstanceLimitsRequest),
AWS API Documentationdefault DescribeEc2InstanceLimitsResponse describeEC2InstanceLimits(DescribeEc2InstanceLimitsRequest describeEc2InstanceLimitsRequest) throws InvalidRequestException, InternalServiceException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the following information for the specified EC2 instance type:
Maximum number of instances allowed per AWS account (service limit).
Current usage for the AWS account.
To learn more about the capabilities of each instance type, see Amazon EC2 Instance Types. Note that the instance types offered may vary depending on the region.
Learn more
Related operations
describeEc2InstanceLimitsRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeEc2InstanceLimitsResponse describeEC2InstanceLimits(Consumer<DescribeEc2InstanceLimitsRequest.Builder> describeEc2InstanceLimitsRequest) throws InvalidRequestException, InternalServiceException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the following information for the specified EC2 instance type:
Maximum number of instances allowed per AWS account (service limit).
Current usage for the AWS account.
To learn more about the capabilities of each instance type, see Amazon EC2 Instance Types. Note that the instance types offered may vary depending on the region.
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Related operations
This is a convenience which creates an instance of the DescribeEc2InstanceLimitsRequest.Builder avoiding
the need to create one manually via DescribeEc2InstanceLimitsRequest.builder()
describeEc2InstanceLimitsRequest - A Consumer that will call methods on DescribeEC2InstanceLimitsInput.Builder to create a
request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetAttributesResponse describeFleetAttributes() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves core properties, including configuration, status, and metadata, for a fleet.
To get attributes for one or more fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not specify a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed number.
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Related operations
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeFleetAttributes(DescribeFleetAttributesRequest),
AWS API Documentationdefault DescribeFleetAttributesResponse describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves core properties, including configuration, status, and metadata, for a fleet.
To get attributes for one or more fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not specify a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed number.
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Related operations
describeFleetAttributesRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetAttributesResponse describeFleetAttributes(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves core properties, including configuration, status, and metadata, for a fleet.
To get attributes for one or more fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not specify a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed number.
Learn more
Related operations
Describe fleets:
This is a convenience which creates an instance of the DescribeFleetAttributesRequest.Builder avoiding
the need to create one manually via DescribeFleetAttributesRequest.builder()
describeFleetAttributesRequest - A Consumer that will call methods on DescribeFleetAttributesInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetAttributesIterable describeFleetAttributesPaginator() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves core properties, including configuration, status, and metadata, for a fleet.
To get attributes for one or more fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not specify a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed number.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client.describeFleetAttributesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client
.describeFleetAttributesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client.describeFleetAttributesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest)
operation.
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeFleetAttributesPaginator(DescribeFleetAttributesRequest),
AWS API Documentationdefault DescribeFleetAttributesIterable describeFleetAttributesPaginator(DescribeFleetAttributesRequest describeFleetAttributesRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves core properties, including configuration, status, and metadata, for a fleet.
To get attributes for one or more fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not specify a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed number.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client.describeFleetAttributesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client
.describeFleetAttributesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client.describeFleetAttributesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest)
operation.
describeFleetAttributesRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetAttributesIterable describeFleetAttributesPaginator(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves core properties, including configuration, status, and metadata, for a fleet.
To get attributes for one or more fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not specify a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed number.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client.describeFleetAttributesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client
.describeFleetAttributesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetAttributesIterable responses = client.describeFleetAttributesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetAttributes(software.amazon.awssdk.services.gamelift.model.DescribeFleetAttributesRequest)
operation.
This is a convenience which creates an instance of the DescribeFleetAttributesRequest.Builder avoiding
the need to create one manually via DescribeFleetAttributesRequest.builder()
describeFleetAttributesRequest - A Consumer that will call methods on DescribeFleetAttributesInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetCapacityResponse describeFleetCapacity() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the current capacity statistics for one or more fleets. These statistics present a snapshot of the fleet's instances and provide insight on current or imminent scaling activity. To get statistics on game hosting activity in the fleet, see DescribeFleetUtilization.
You can request capacity for all fleets or specify a list of one or more fleet identifiers. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When a list of fleet IDs is provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeFleetCapacity(DescribeFleetCapacityRequest),
AWS
API Documentationdefault DescribeFleetCapacityResponse describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the current capacity statistics for one or more fleets. These statistics present a snapshot of the fleet's instances and provide insight on current or imminent scaling activity. To get statistics on game hosting activity in the fleet, see DescribeFleetUtilization.
You can request capacity for all fleets or specify a list of one or more fleet identifiers. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When a list of fleet IDs is provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
describeFleetCapacityRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetCapacityResponse describeFleetCapacity(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the current capacity statistics for one or more fleets. These statistics present a snapshot of the fleet's instances and provide insight on current or imminent scaling activity. To get statistics on game hosting activity in the fleet, see DescribeFleetUtilization.
You can request capacity for all fleets or specify a list of one or more fleet identifiers. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When a list of fleet IDs is provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a convenience which creates an instance of the DescribeFleetCapacityRequest.Builder avoiding the
need to create one manually via DescribeFleetCapacityRequest.builder()
describeFleetCapacityRequest - A Consumer that will call methods on DescribeFleetCapacityInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetCapacityIterable describeFleetCapacityPaginator() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the current capacity statistics for one or more fleets. These statistics present a snapshot of the fleet's instances and provide insight on current or imminent scaling activity. To get statistics on game hosting activity in the fleet, see DescribeFleetUtilization.
You can request capacity for all fleets or specify a list of one or more fleet identifiers. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When a list of fleet IDs is provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client.describeFleetCapacityPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client
.describeFleetCapacityPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client.describeFleetCapacityPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest)
operation.
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeFleetCapacityPaginator(DescribeFleetCapacityRequest),
AWS
API Documentationdefault DescribeFleetCapacityIterable describeFleetCapacityPaginator(DescribeFleetCapacityRequest describeFleetCapacityRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the current capacity statistics for one or more fleets. These statistics present a snapshot of the fleet's instances and provide insight on current or imminent scaling activity. To get statistics on game hosting activity in the fleet, see DescribeFleetUtilization.
You can request capacity for all fleets or specify a list of one or more fleet identifiers. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When a list of fleet IDs is provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client.describeFleetCapacityPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client
.describeFleetCapacityPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client.describeFleetCapacityPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest)
operation.
describeFleetCapacityRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetCapacityIterable describeFleetCapacityPaginator(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the current capacity statistics for one or more fleets. These statistics present a snapshot of the fleet's instances and provide insight on current or imminent scaling activity. To get statistics on game hosting activity in the fleet, see DescribeFleetUtilization.
You can request capacity for all fleets or specify a list of one or more fleet identifiers. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When a list of fleet IDs is provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client.describeFleetCapacityPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client
.describeFleetCapacityPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetCapacityIterable responses = client.describeFleetCapacityPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetCapacity(software.amazon.awssdk.services.gamelift.model.DescribeFleetCapacityRequest)
operation.
This is a convenience which creates an instance of the DescribeFleetCapacityRequest.Builder avoiding the
need to create one manually via DescribeFleetCapacityRequest.builder()
describeFleetCapacityRequest - A Consumer that will call methods on DescribeFleetCapacityInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetEventsResponse describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest) throws NotFoundException, InternalServiceException, UnauthorizedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
Learn more
Related operations
describeFleetEventsRequest - Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetEventsResponse describeFleetEvents(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest) throws NotFoundException, InternalServiceException, UnauthorizedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
Learn more
Related operations
Describe fleets:
This is a convenience which creates an instance of the DescribeFleetEventsRequest.Builder avoiding the
need to create one manually via DescribeFleetEventsRequest.builder()
describeFleetEventsRequest - A Consumer that will call methods on DescribeFleetEventsInput.Builder to create a request.
Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetEventsIterable describeFleetEventsPaginator(DescribeFleetEventsRequest describeFleetEventsRequest) throws NotFoundException, InternalServiceException, UnauthorizedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsIterable responses = client.describeFleetEventsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsIterable responses = client
.describeFleetEventsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsIterable responses = client.describeFleetEventsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest)
operation.
describeFleetEventsRequest - Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetEventsIterable describeFleetEventsPaginator(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest) throws NotFoundException, InternalServiceException, UnauthorizedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsIterable responses = client.describeFleetEventsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsIterable responses = client
.describeFleetEventsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetEventsIterable responses = client.describeFleetEventsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetEvents(software.amazon.awssdk.services.gamelift.model.DescribeFleetEventsRequest)
operation.
This is a convenience which creates an instance of the DescribeFleetEventsRequest.Builder avoiding the
need to create one manually via DescribeFleetEventsRequest.builder()
describeFleetEventsRequest - A Consumer that will call methods on DescribeFleetEventsInput.Builder to create a request.
Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetPortSettingsResponse describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a fleet's inbound connection permissions. Connection permissions specify the range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game sessions that are running on instances in the fleet use connections that fall in this range.
To get a fleet's inbound connection permissions, specify the fleet's unique identifier. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
Learn more
Related operations
describeFleetPortSettingsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetPortSettingsResponse describeFleetPortSettings(Consumer<DescribeFleetPortSettingsRequest.Builder> describeFleetPortSettingsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a fleet's inbound connection permissions. Connection permissions specify the range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game sessions that are running on instances in the fleet use connections that fall in this range.
To get a fleet's inbound connection permissions, specify the fleet's unique identifier. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
Learn more
Related operations
Describe fleets:
This is a convenience which creates an instance of the DescribeFleetPortSettingsRequest.Builder avoiding
the need to create one manually via DescribeFleetPortSettingsRequest.builder()
describeFleetPortSettingsRequest - A Consumer that will call methods on DescribeFleetPortSettingsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetUtilizationResponse describeFleetUtilization() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves utilization statistics for one or more fleets. These statistics provide insight into how available hosting resources are currently being used. To get statistics on available hosting resources, see DescribeFleetCapacity.
You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeFleetUtilization(DescribeFleetUtilizationRequest),
AWS API Documentationdefault DescribeFleetUtilizationResponse describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves utilization statistics for one or more fleets. These statistics provide insight into how available hosting resources are currently being used. To get statistics on available hosting resources, see DescribeFleetCapacity.
You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
describeFleetUtilizationRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetUtilizationResponse describeFleetUtilization(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves utilization statistics for one or more fleets. These statistics provide insight into how available hosting resources are currently being used. To get statistics on available hosting resources, see DescribeFleetCapacity.
You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a convenience which creates an instance of the DescribeFleetUtilizationRequest.Builder avoiding
the need to create one manually via DescribeFleetUtilizationRequest.builder()
describeFleetUtilizationRequest - A Consumer that will call methods on DescribeFleetUtilizationInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetUtilizationIterable describeFleetUtilizationPaginator() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves utilization statistics for one or more fleets. These statistics provide insight into how available hosting resources are currently being used. To get statistics on available hosting resources, see DescribeFleetCapacity.
You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client.describeFleetUtilizationPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client
.describeFleetUtilizationPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client.describeFleetUtilizationPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest)
operation.
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeFleetUtilizationPaginator(DescribeFleetUtilizationRequest),
AWS API Documentationdefault DescribeFleetUtilizationIterable describeFleetUtilizationPaginator(DescribeFleetUtilizationRequest describeFleetUtilizationRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves utilization statistics for one or more fleets. These statistics provide insight into how available hosting resources are currently being used. To get statistics on available hosting resources, see DescribeFleetCapacity.
You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client.describeFleetUtilizationPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client
.describeFleetUtilizationPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client.describeFleetUtilizationPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest)
operation.
describeFleetUtilizationRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeFleetUtilizationIterable describeFleetUtilizationPaginator(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves utilization statistics for one or more fleets. These statistics provide insight into how available hosting resources are currently being used. To get statistics on available hosting resources, see DescribeFleetCapacity.
You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
This is a variant of
describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client.describeFleetUtilizationPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client
.describeFleetUtilizationPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeFleetUtilizationIterable responses = client.describeFleetUtilizationPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeFleetUtilization(software.amazon.awssdk.services.gamelift.model.DescribeFleetUtilizationRequest)
operation.
This is a convenience which creates an instance of the DescribeFleetUtilizationRequest.Builder avoiding
the need to create one manually via DescribeFleetUtilizationRequest.builder()
describeFleetUtilizationRequest - A Consumer that will call methods on DescribeFleetUtilizationInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerResponse describeGameServer(DescribeGameServerRequest describeGameServerRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
Learn more
Related operations
describeGameServerRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerResponse describeGameServer(Consumer<DescribeGameServerRequest.Builder> describeGameServerRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
Learn more
Related operations
This is a convenience which creates an instance of the DescribeGameServerRequest.Builder avoiding the
need to create one manually via DescribeGameServerRequest.builder()
describeGameServerRequest - A Consumer that will call methods on DescribeGameServerInput.Builder to create a request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerGroupResponse describeGameServerGroup(DescribeGameServerGroupRequest describeGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.
Learn more
Related operations
describeGameServerGroupRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerGroupResponse describeGameServerGroup(Consumer<DescribeGameServerGroupRequest.Builder> describeGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.
Learn more
Related operations
This is a convenience which creates an instance of the DescribeGameServerGroupRequest.Builder avoiding
the need to create one manually via DescribeGameServerGroupRequest.builder()
describeGameServerGroupRequest - A Consumer that will call methods on DescribeGameServerGroupInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerInstancesResponse describeGameServerInstances(DescribeGameServerInstancesRequest describeGameServerInstancesRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves status information about the Amazon EC2 instances associated with a GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers. If you are looking for instance configuration information, call DescribeGameServerGroup or access the corresponding Auto Scaling group properties.
To request status for all instances in the game server group, provide a game server group ID only. To request
status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination
parameters to retrieve results in sequential segments. If successful, a collection of
GameServerInstance objects is returned.
This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.
Learn more
Related operations
describeGameServerInstancesRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerInstancesResponse describeGameServerInstances(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves status information about the Amazon EC2 instances associated with a GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers. If you are looking for instance configuration information, call DescribeGameServerGroup or access the corresponding Auto Scaling group properties.
To request status for all instances in the game server group, provide a game server group ID only. To request
status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination
parameters to retrieve results in sequential segments. If successful, a collection of
GameServerInstance objects is returned.
This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.
Learn more
Related operations
This is a convenience which creates an instance of the DescribeGameServerInstancesRequest.Builder
avoiding the need to create one manually via DescribeGameServerInstancesRequest.builder()
describeGameServerInstancesRequest - A Consumer that will call methods on DescribeGameServerInstancesInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerInstancesIterable describeGameServerInstancesPaginator(DescribeGameServerInstancesRequest describeGameServerInstancesRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves status information about the Amazon EC2 instances associated with a GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers. If you are looking for instance configuration information, call DescribeGameServerGroup or access the corresponding Auto Scaling group properties.
To request status for all instances in the game server group, provide a game server group ID only. To request
status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination
parameters to retrieve results in sequential segments. If successful, a collection of
GameServerInstance objects is returned.
This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.
Learn more
Related operations
This is a variant of
describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesIterable responses = client.describeGameServerInstancesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesIterable responses = client
.describeGameServerInstancesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesIterable responses = client.describeGameServerInstancesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest)
operation.
describeGameServerInstancesRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameServerInstancesIterable describeGameServerInstancesPaginator(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves status information about the Amazon EC2 instances associated with a GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers. If you are looking for instance configuration information, call DescribeGameServerGroup or access the corresponding Auto Scaling group properties.
To request status for all instances in the game server group, provide a game server group ID only. To request
status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination
parameters to retrieve results in sequential segments. If successful, a collection of
GameServerInstance objects is returned.
This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.
Learn more
Related operations
This is a variant of
describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesIterable responses = client.describeGameServerInstancesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesIterable responses = client
.describeGameServerInstancesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameServerInstancesIterable responses = client.describeGameServerInstancesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameServerInstances(software.amazon.awssdk.services.gamelift.model.DescribeGameServerInstancesRequest)
operation.
This is a convenience which creates an instance of the DescribeGameServerInstancesRequest.Builder
avoiding the need to create one manually via DescribeGameServerInstancesRequest.builder()
describeGameServerInstancesRequest - A Consumer that will call methods on DescribeGameServerInstancesInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionDetailsResponse describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties, including the protection policy in force, for one or more game sessions. This operation can
be used in several ways: (1) provide a GameSessionId or GameSessionArn to request
details for a specific game session; (2) provide either a FleetId or an AliasId to
request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
describeGameSessionDetailsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionDetailsResponse describeGameSessionDetails(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties, including the protection policy in force, for one or more game sessions. This operation can
be used in several ways: (1) provide a GameSessionId or GameSessionArn to request
details for a specific game session; (2) provide either a FleetId or an AliasId to
request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
Game session placements
This is a convenience which creates an instance of the DescribeGameSessionDetailsRequest.Builder avoiding
the need to create one manually via DescribeGameSessionDetailsRequest.builder()
describeGameSessionDetailsRequest - A Consumer that will call methods on DescribeGameSessionDetailsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionDetailsIterable describeGameSessionDetailsPaginator(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties, including the protection policy in force, for one or more game sessions. This operation can
be used in several ways: (1) provide a GameSessionId or GameSessionArn to request
details for a specific game session; (2) provide either a FleetId or an AliasId to
request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
Game session placements
This is a variant of
describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsIterable responses = client.describeGameSessionDetailsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsIterable responses = client
.describeGameSessionDetailsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsIterable responses = client.describeGameSessionDetailsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest)
operation.
describeGameSessionDetailsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionDetailsIterable describeGameSessionDetailsPaginator(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties, including the protection policy in force, for one or more game sessions. This operation can
be used in several ways: (1) provide a GameSessionId or GameSessionArn to request
details for a specific game session; (2) provide either a FleetId or an AliasId to
request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
Game session placements
This is a variant of
describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsIterable responses = client.describeGameSessionDetailsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsIterable responses = client
.describeGameSessionDetailsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionDetailsIterable responses = client.describeGameSessionDetailsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameSessionDetails(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionDetailsRequest)
operation.
This is a convenience which creates an instance of the DescribeGameSessionDetailsRequest.Builder avoiding
the need to create one manually via DescribeGameSessionDetailsRequest.builder()
describeGameSessionDetailsRequest - A Consumer that will call methods on DescribeGameSessionDetailsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionPlacementResponse describeGameSessionPlacement(DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties and current status of a game session placement request. To get game session placement details, specify the placement ID. If successful, a GameSessionPlacement object is returned.
describeGameSessionPlacementRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionPlacementResponse describeGameSessionPlacement(Consumer<DescribeGameSessionPlacementRequest.Builder> describeGameSessionPlacementRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties and current status of a game session placement request. To get game session placement details, specify the placement ID. If successful, a GameSessionPlacement object is returned.
Game session placements
This is a convenience which creates an instance of the DescribeGameSessionPlacementRequest.Builder
avoiding the need to create one manually via DescribeGameSessionPlacementRequest.builder()
describeGameSessionPlacementRequest - A Consumer that will call methods on DescribeGameSessionPlacementInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionQueuesResponse describeGameSessionQueues() throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related operations
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeGameSessionQueues(DescribeGameSessionQueuesRequest),
AWS API Documentationdefault DescribeGameSessionQueuesResponse describeGameSessionQueues(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related operations
describeGameSessionQueuesRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionQueuesResponse describeGameSessionQueues(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related operations
This is a convenience which creates an instance of the DescribeGameSessionQueuesRequest.Builder avoiding
the need to create one manually via DescribeGameSessionQueuesRequest.builder()
describeGameSessionQueuesRequest - A Consumer that will call methods on DescribeGameSessionQueuesInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionQueuesIterable describeGameSessionQueuesPaginator() throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related operations
This is a variant of
describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client.describeGameSessionQueuesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client
.describeGameSessionQueuesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client.describeGameSessionQueuesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest)
operation.
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeGameSessionQueuesPaginator(DescribeGameSessionQueuesRequest),
AWS API Documentationdefault DescribeGameSessionQueuesIterable describeGameSessionQueuesPaginator(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related operations
This is a variant of
describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client.describeGameSessionQueuesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client
.describeGameSessionQueuesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client.describeGameSessionQueuesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest)
operation.
describeGameSessionQueuesRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionQueuesIterable describeGameSessionQueuesPaginator(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related operations
This is a variant of
describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client.describeGameSessionQueuesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client
.describeGameSessionQueuesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionQueuesIterable responses = client.describeGameSessionQueuesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameSessionQueues(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionQueuesRequest)
operation.
This is a convenience which creates an instance of the DescribeGameSessionQueuesRequest.Builder avoiding
the need to create one manually via DescribeGameSessionQueuesRequest.builder()
describeGameSessionQueuesRequest - A Consumer that will call methods on DescribeGameSessionQueuesInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionsResponse describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.
To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.
Available in Amazon GameLift Local.
describeGameSessionsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionsResponse describeGameSessions(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.
To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.
Available in Amazon GameLift Local.
Game session placements
This is a convenience which creates an instance of the DescribeGameSessionsRequest.Builder avoiding the
need to create one manually via DescribeGameSessionsRequest.builder()
describeGameSessionsRequest - A Consumer that will call methods on DescribeGameSessionsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionsIterable describeGameSessionsPaginator(DescribeGameSessionsRequest describeGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.
To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.
Available in Amazon GameLift Local.
Game session placements
This is a variant of
describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsIterable responses = client.describeGameSessionsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsIterable responses = client
.describeGameSessionsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsIterable responses = client.describeGameSessionsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest)
operation.
describeGameSessionsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeGameSessionsIterable describeGameSessionsPaginator(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.
To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.
Available in Amazon GameLift Local.
Game session placements
This is a variant of
describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsIterable responses = client.describeGameSessionsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsIterable responses = client
.describeGameSessionsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeGameSessionsIterable responses = client.describeGameSessionsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeGameSessions(software.amazon.awssdk.services.gamelift.model.DescribeGameSessionsRequest)
operation.
This is a convenience which creates an instance of the DescribeGameSessionsRequest.Builder avoiding the
need to create one manually via DescribeGameSessionsRequest.builder()
describeGameSessionsRequest - A Consumer that will call methods on DescribeGameSessionsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeInstancesResponse describeInstances(DescribeInstancesRequest describeInstancesRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves information about a fleet's instances, including instance IDs. Use this operation to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
Learn more
Remotely Access Fleet Instances
Related operations
describeInstancesRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeInstancesResponse describeInstances(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves information about a fleet's instances, including instance IDs. Use this operation to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
Learn more
Remotely Access Fleet Instances
Related operations
This is a convenience which creates an instance of the DescribeInstancesRequest.Builder avoiding the need
to create one manually via DescribeInstancesRequest.builder()
describeInstancesRequest - A Consumer that will call methods on DescribeInstancesInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeInstancesIterable describeInstancesPaginator(DescribeInstancesRequest describeInstancesRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves information about a fleet's instances, including instance IDs. Use this operation to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
Learn more
Remotely Access Fleet Instances
Related operations
This is a variant of
describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest) operation.
The return type is a custom iterable that can be used to iterate through all the pages. SDK will internally
handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesIterable responses = client.describeInstancesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesIterable responses = client
.describeInstancesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeInstancesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesIterable responses = client.describeInstancesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest)
operation.
describeInstancesRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeInstancesIterable describeInstancesPaginator(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves information about a fleet's instances, including instance IDs. Use this operation to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
Learn more
Remotely Access Fleet Instances
Related operations
This is a variant of
describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest) operation.
The return type is a custom iterable that can be used to iterate through all the pages. SDK will internally
handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesIterable responses = client.describeInstancesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesIterable responses = client
.describeInstancesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeInstancesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeInstancesIterable responses = client.describeInstancesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeInstances(software.amazon.awssdk.services.gamelift.model.DescribeInstancesRequest)
operation.
This is a convenience which creates an instance of the DescribeInstancesRequest.Builder avoiding the need
to create one manually via DescribeInstancesRequest.builder()
describeInstancesRequest - A Consumer that will call methods on DescribeInstancesInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingResponse describeMatchmaking(DescribeMatchmakingRequest describeMatchmakingRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.
To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.
This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to receive notifications, and provide the topic ARN in the matchmaking configuration. Continuously poling ticket status with DescribeMatchmaking should only be used for games in development with low matchmaking usage.
Learn more
Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
describeMatchmakingRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingResponse describeMatchmaking(Consumer<DescribeMatchmakingRequest.Builder> describeMatchmakingRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.
To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.
This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to receive notifications, and provide the topic ARN in the matchmaking configuration. Continuously poling ticket status with DescribeMatchmaking should only be used for games in development with low matchmaking usage.
Learn more
Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
This is a convenience which creates an instance of the DescribeMatchmakingRequest.Builder avoiding the
need to create one manually via DescribeMatchmakingRequest.builder()
describeMatchmakingRequest - A Consumer that will call methods on DescribeMatchmakingInput.Builder to create a request.
Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingConfigurationsResponse describeMatchmakingConfigurations() throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest),
AWS API Documentationdefault DescribeMatchmakingConfigurationsResponse describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
describeMatchmakingConfigurationsRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingConfigurationsResponse describeMatchmakingConfigurations(Consumer<DescribeMatchmakingConfigurationsRequest.Builder> describeMatchmakingConfigurationsRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
This is a convenience which creates an instance of the DescribeMatchmakingConfigurationsRequest.Builder
avoiding the need to create one manually via DescribeMatchmakingConfigurationsRequest.builder()
describeMatchmakingConfigurationsRequest - A Consumer that will call methods on DescribeMatchmakingConfigurationsInput.Builder to
create a request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingConfigurationsIterable describeMatchmakingConfigurationsPaginator() throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
This is a variant of
describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client.describeMatchmakingConfigurationsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client
.describeMatchmakingConfigurationsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client.describeMatchmakingConfigurationsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest)
operation.
InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeMatchmakingConfigurationsPaginator(DescribeMatchmakingConfigurationsRequest),
AWS API Documentationdefault DescribeMatchmakingConfigurationsIterable describeMatchmakingConfigurationsPaginator(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
This is a variant of
describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client.describeMatchmakingConfigurationsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client
.describeMatchmakingConfigurationsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client.describeMatchmakingConfigurationsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest)
operation.
describeMatchmakingConfigurationsRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingConfigurationsIterable describeMatchmakingConfigurationsPaginator(Consumer<DescribeMatchmakingConfigurationsRequest.Builder> describeMatchmakingConfigurationsRequest) throws InvalidRequestException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
This is a variant of
describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client.describeMatchmakingConfigurationsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client
.describeMatchmakingConfigurationsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingConfigurationsIterable responses = client.describeMatchmakingConfigurationsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeMatchmakingConfigurations(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingConfigurationsRequest)
operation.
This is a convenience which creates an instance of the DescribeMatchmakingConfigurationsRequest.Builder
avoiding the need to create one manually via DescribeMatchmakingConfigurationsRequest.builder()
describeMatchmakingConfigurationsRequest - A Consumer that will call methods on DescribeMatchmakingConfigurationsInput.Builder to
create a request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingRuleSetsResponse describeMatchmakingRuleSets() throws InvalidRequestException, InternalServiceException, NotFoundException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest),
AWS API Documentationdefault DescribeMatchmakingRuleSetsResponse describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest) throws InvalidRequestException, InternalServiceException, NotFoundException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
describeMatchmakingRuleSetsRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingRuleSetsResponse describeMatchmakingRuleSets(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest) throws InvalidRequestException, InternalServiceException, NotFoundException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
This is a convenience which creates an instance of the DescribeMatchmakingRuleSetsRequest.Builder
avoiding the need to create one manually via DescribeMatchmakingRuleSetsRequest.builder()
describeMatchmakingRuleSetsRequest - A Consumer that will call methods on DescribeMatchmakingRuleSetsInput.Builder to create a
request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingRuleSetsIterable describeMatchmakingRuleSetsPaginator() throws InvalidRequestException, InternalServiceException, NotFoundException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
This is a variant of
describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client.describeMatchmakingRuleSetsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client
.describeMatchmakingRuleSetsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client.describeMatchmakingRuleSetsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest)
operation.
InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeMatchmakingRuleSetsPaginator(DescribeMatchmakingRuleSetsRequest),
AWS API Documentationdefault DescribeMatchmakingRuleSetsIterable describeMatchmakingRuleSetsPaginator(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest) throws InvalidRequestException, InternalServiceException, NotFoundException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
This is a variant of
describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client.describeMatchmakingRuleSetsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client
.describeMatchmakingRuleSetsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client.describeMatchmakingRuleSetsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest)
operation.
describeMatchmakingRuleSetsRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeMatchmakingRuleSetsIterable describeMatchmakingRuleSetsPaginator(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest) throws InvalidRequestException, InternalServiceException, NotFoundException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
This is a variant of
describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client.describeMatchmakingRuleSetsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client
.describeMatchmakingRuleSetsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeMatchmakingRuleSetsIterable responses = client.describeMatchmakingRuleSetsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeMatchmakingRuleSets(software.amazon.awssdk.services.gamelift.model.DescribeMatchmakingRuleSetsRequest)
operation.
This is a convenience which creates an instance of the DescribeMatchmakingRuleSetsRequest.Builder
avoiding the need to create one manually via DescribeMatchmakingRuleSetsRequest.builder()
describeMatchmakingRuleSetsRequest - A Consumer that will call methods on DescribeMatchmakingRuleSetsInput.Builder to create a
request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribePlayerSessionsResponse describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for one or more player sessions. This operation can be used in several ways: (1) provide a
PlayerSessionId to request properties for a specific player session; (2) provide a
GameSessionId to request properties for all player sessions in the specified game session; (3)
provide a PlayerId to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
describePlayerSessionsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribePlayerSessionsResponse describePlayerSessions(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for one or more player sessions. This operation can be used in several ways: (1) provide a
PlayerSessionId to request properties for a specific player session; (2) provide a
GameSessionId to request properties for all player sessions in the specified game session; (3)
provide a PlayerId to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
Game session placements
This is a convenience which creates an instance of the DescribePlayerSessionsRequest.Builder avoiding the
need to create one manually via DescribePlayerSessionsRequest.builder()
describePlayerSessionsRequest - A Consumer that will call methods on DescribePlayerSessionsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribePlayerSessionsIterable describePlayerSessionsPaginator(DescribePlayerSessionsRequest describePlayerSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for one or more player sessions. This operation can be used in several ways: (1) provide a
PlayerSessionId to request properties for a specific player session; (2) provide a
GameSessionId to request properties for all player sessions in the specified game session; (3)
provide a PlayerId to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
Game session placements
This is a variant of
describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsIterable responses = client.describePlayerSessionsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsIterable responses = client
.describePlayerSessionsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsIterable responses = client.describePlayerSessionsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest)
operation.
describePlayerSessionsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribePlayerSessionsIterable describePlayerSessionsPaginator(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for one or more player sessions. This operation can be used in several ways: (1) provide a
PlayerSessionId to request properties for a specific player session; (2) provide a
GameSessionId to request properties for all player sessions in the specified game session; (3)
provide a PlayerId to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
Game session placements
This is a variant of
describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsIterable responses = client.describePlayerSessionsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsIterable responses = client
.describePlayerSessionsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribePlayerSessionsIterable responses = client.describePlayerSessionsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describePlayerSessions(software.amazon.awssdk.services.gamelift.model.DescribePlayerSessionsRequest)
operation.
This is a convenience which creates an instance of the DescribePlayerSessionsRequest.Builder avoiding the
need to create one manually via DescribePlayerSessionsRequest.builder()
describePlayerSessionsRequest - A Consumer that will call methods on DescribePlayerSessionsInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeRuntimeConfigurationResponse describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest) throws UnauthorizedException, NotFoundException, InternalServiceException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a fleet's runtime configuration settings. The runtime configuration tells Amazon GameLift which server processes to run (and how) on each instance in the fleet.
To get a runtime configuration, specify the fleet's unique identifier. If successful, a RuntimeConfiguration object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.
Learn more
Running Multiple Processes on a Fleet
Related operations
describeRuntimeConfigurationRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeRuntimeConfigurationResponse describeRuntimeConfiguration(Consumer<DescribeRuntimeConfigurationRequest.Builder> describeRuntimeConfigurationRequest) throws UnauthorizedException, NotFoundException, InternalServiceException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a fleet's runtime configuration settings. The runtime configuration tells Amazon GameLift which server processes to run (and how) on each instance in the fleet.
To get a runtime configuration, specify the fleet's unique identifier. If successful, a RuntimeConfiguration object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.
Learn more
Running Multiple Processes on a Fleet
Related operations
Describe fleets:
This is a convenience which creates an instance of the DescribeRuntimeConfigurationRequest.Builder
avoiding the need to create one manually via DescribeRuntimeConfigurationRequest.builder()
describeRuntimeConfigurationRequest - A Consumer that will call methods on DescribeRuntimeConfigurationInput.Builder to create a
request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeScalingPoliciesResponse describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
A fleet may have all of its scaling policies suspended (StopFleetActions). This operation does not affect the status of the scaling policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force or suspended, call DescribeFleetAttributes and check the stopped actions.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
describeScalingPoliciesRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeScalingPoliciesResponse describeScalingPolicies(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
A fleet may have all of its scaling policies suspended (StopFleetActions). This operation does not affect the status of the scaling policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force or suspended, call DescribeFleetAttributes and check the stopped actions.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
This is a convenience which creates an instance of the DescribeScalingPoliciesRequest.Builder avoiding
the need to create one manually via DescribeScalingPoliciesRequest.builder()
describeScalingPoliciesRequest - A Consumer that will call methods on DescribeScalingPoliciesInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeScalingPoliciesIterable describeScalingPoliciesPaginator(DescribeScalingPoliciesRequest describeScalingPoliciesRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
A fleet may have all of its scaling policies suspended (StopFleetActions). This operation does not affect the status of the scaling policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force or suspended, call DescribeFleetAttributes and check the stopped actions.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
This is a variant of
describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesIterable responses = client.describeScalingPoliciesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesIterable responses = client
.describeScalingPoliciesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesIterable responses = client.describeScalingPoliciesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest)
operation.
describeScalingPoliciesRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeScalingPoliciesIterable describeScalingPoliciesPaginator(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
A fleet may have all of its scaling policies suspended (StopFleetActions). This operation does not affect the status of the scaling policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force or suspended, call DescribeFleetAttributes and check the stopped actions.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
This is a variant of
describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesIterable responses = client.describeScalingPoliciesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesIterable responses = client
.describeScalingPoliciesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.DescribeScalingPoliciesIterable responses = client.describeScalingPoliciesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
describeScalingPolicies(software.amazon.awssdk.services.gamelift.model.DescribeScalingPoliciesRequest)
operation.
This is a convenience which creates an instance of the DescribeScalingPoliciesRequest.Builder avoiding
the need to create one manually via DescribeScalingPoliciesRequest.builder()
describeScalingPoliciesRequest - A Consumer that will call methods on DescribeScalingPoliciesInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeScriptResponse describeScript(DescribeScriptRequest describeScriptRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for a Realtime script.
To request a script record, specify the script ID. If successful, an object containing the script properties is returned.
Learn more
Amazon GameLift Realtime Servers
Related operations
describeScriptRequest - UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeScriptResponse describeScript(Consumer<DescribeScriptRequest.Builder> describeScriptRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Retrieves properties for a Realtime script.
To request a script record, specify the script ID. If successful, an object containing the script properties is returned.
Learn more
Amazon GameLift Realtime Servers
Related operations
This is a convenience which creates an instance of the DescribeScriptRequest.Builder avoiding the need to
create one manually via DescribeScriptRequest.builder()
describeScriptRequest - A Consumer that will call methods on DescribeScriptInput.Builder to create a request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeVpcPeeringAuthorizationsResponse describeVpcPeeringAuthorizations() throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves valid VPC peering authorizations that are pending for the AWS account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.
UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest),
AWS API Documentationdefault DescribeVpcPeeringAuthorizationsResponse describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest describeVpcPeeringAuthorizationsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves valid VPC peering authorizations that are pending for the AWS account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.
describeVpcPeeringAuthorizationsRequest - UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeVpcPeeringAuthorizationsResponse describeVpcPeeringAuthorizations(Consumer<DescribeVpcPeeringAuthorizationsRequest.Builder> describeVpcPeeringAuthorizationsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves valid VPC peering authorizations that are pending for the AWS account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.
This is a convenience which creates an instance of the DescribeVpcPeeringAuthorizationsRequest.Builder
avoiding the need to create one manually via DescribeVpcPeeringAuthorizationsRequest.builder()
describeVpcPeeringAuthorizationsRequest - A Consumer that will call methods on DescribeVpcPeeringAuthorizationsInput.Builder to
create a request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeVpcPeeringConnectionsResponse describeVpcPeeringConnections() throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.
To retrieve connection information, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.
UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondescribeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest),
AWS API Documentationdefault DescribeVpcPeeringConnectionsResponse describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest describeVpcPeeringConnectionsRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.
To retrieve connection information, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.
describeVpcPeeringConnectionsRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault DescribeVpcPeeringConnectionsResponse describeVpcPeeringConnections(Consumer<DescribeVpcPeeringConnectionsRequest.Builder> describeVpcPeeringConnectionsRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.
To retrieve connection information, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.
This is a convenience which creates an instance of the DescribeVpcPeeringConnectionsRequest.Builder
avoiding the need to create one manually via DescribeVpcPeeringConnectionsRequest.builder()
describeVpcPeeringConnectionsRequest - A Consumer that will call methods on DescribeVpcPeeringConnectionsInput.Builder to create
a request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault GetGameSessionLogUrlResponse getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest) throws InternalServiceException, NotFoundException, UnauthorizedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
getGameSessionLogUrlRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault GetGameSessionLogUrlResponse getGameSessionLogUrl(Consumer<GetGameSessionLogUrlRequest.Builder> getGameSessionLogUrlRequest) throws InternalServiceException, NotFoundException, UnauthorizedException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
Game session placements
This is a convenience which creates an instance of the GetGameSessionLogUrlRequest.Builder avoiding the
need to create one manually via GetGameSessionLogUrlRequest.builder()
getGameSessionLogUrlRequest - A Consumer that will call methods on GetGameSessionLogUrlInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault GetInstanceAccessResponse getInstanceAccess(GetInstanceAccessRequest getInstanceAccessRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time.
To remotely access an instance, you need credentials that match the operating system of the instance. For a
Windows instance, Amazon GameLift returns a user name and password as strings for use with a Windows Remote
Desktop client. For a Linux instance, Amazon GameLift returns a user name and RSA private key, also as strings,
for use with an SSH client. The private key must be saved in the proper format to a .pem file before
using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the
GetInstanceAccess request, as shown in one of the examples for this operation.
To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances. If successful, an InstanceAccess object is returned that contains the instance's IP address and a set of credentials.
Learn more
Remotely Access Fleet Instances
Related operations
getInstanceAccessRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault GetInstanceAccessResponse getInstanceAccess(Consumer<GetInstanceAccessRequest.Builder> getInstanceAccessRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time.
To remotely access an instance, you need credentials that match the operating system of the instance. For a
Windows instance, Amazon GameLift returns a user name and password as strings for use with a Windows Remote
Desktop client. For a Linux instance, Amazon GameLift returns a user name and RSA private key, also as strings,
for use with an SSH client. The private key must be saved in the proper format to a .pem file before
using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the
GetInstanceAccess request, as shown in one of the examples for this operation.
To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances. If successful, an InstanceAccess object is returned that contains the instance's IP address and a set of credentials.
Learn more
Remotely Access Fleet Instances
Related operations
This is a convenience which creates an instance of the GetInstanceAccessRequest.Builder avoiding the need
to create one manually via GetInstanceAccessRequest.builder()
getInstanceAccessRequest - A Consumer that will call methods on GetInstanceAccessInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListAliasesResponse listAliases() throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptionlistAliases(ListAliasesRequest),
AWS API
Documentationdefault ListAliasesResponse listAliases(ListAliasesRequest listAliasesRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
listAliasesRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListAliasesResponse listAliases(Consumer<ListAliasesRequest.Builder> listAliasesRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
This is a convenience which creates an instance of the ListAliasesRequest.Builder avoiding the need to
create one manually via ListAliasesRequest.builder()
listAliasesRequest - A Consumer that will call methods on ListAliasesInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListAliasesIterable listAliasesPaginator() throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
This is a variant of listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListAliasesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation.
UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptionlistAliasesPaginator(ListAliasesRequest),
AWS API
Documentationdefault ListAliasesIterable listAliasesPaginator(ListAliasesRequest listAliasesRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
This is a variant of listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListAliasesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation.
listAliasesRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListAliasesIterable listAliasesPaginator(Consumer<ListAliasesRequest.Builder> listAliasesRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
This is a variant of listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListAliasesResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListAliasesIterable responses = client.listAliasesPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listAliases(software.amazon.awssdk.services.gamelift.model.ListAliasesRequest) operation.
This is a convenience which creates an instance of the ListAliasesRequest.Builder avoiding the need to
create one manually via ListAliasesRequest.builder()
listAliasesRequest - A Consumer that will call methods on ListAliasesInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListBuildsResponse listBuilds() throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related operations
UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptionlistBuilds(ListBuildsRequest),
AWS API
Documentationdefault ListBuildsResponse listBuilds(ListBuildsRequest listBuildsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related operations
listBuildsRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListBuildsResponse listBuilds(Consumer<ListBuildsRequest.Builder> listBuildsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related operations
This is a convenience which creates an instance of the ListBuildsRequest.Builder avoiding the need to
create one manually via ListBuildsRequest.builder()
listBuildsRequest - A Consumer that will call methods on ListBuildsInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListBuildsIterable listBuildsPaginator() throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related operations
This is a variant of listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListBuildsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation.
UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptionlistBuildsPaginator(ListBuildsRequest),
AWS API
Documentationdefault ListBuildsIterable listBuildsPaginator(ListBuildsRequest listBuildsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related operations
This is a variant of listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListBuildsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation.
listBuildsRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListBuildsIterable listBuildsPaginator(Consumer<ListBuildsRequest.Builder> listBuildsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related operations
This is a variant of listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListBuildsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListBuildsIterable responses = client.listBuildsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listBuilds(software.amazon.awssdk.services.gamelift.model.ListBuildsRequest) operation.
This is a convenience which creates an instance of the ListBuildsRequest.Builder avoiding the need to
create one manually via ListBuildsRequest.builder()
listBuildsRequest - A Consumer that will call methods on ListBuildsInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListFleetsResponse listFleets() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a collection of fleet resources for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet resources are not listed in a particular order.
Learn more
Related operations
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptionlistFleets(ListFleetsRequest),
AWS API
Documentationdefault ListFleetsResponse listFleets(ListFleetsRequest listFleetsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a collection of fleet resources for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet resources are not listed in a particular order.
Learn more
Related operations
listFleetsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListFleetsResponse listFleets(Consumer<ListFleetsRequest.Builder> listFleetsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a collection of fleet resources for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet resources are not listed in a particular order.
Learn more
Related operations
This is a convenience which creates an instance of the ListFleetsRequest.Builder avoiding the need to
create one manually via ListFleetsRequest.builder()
listFleetsRequest - A Consumer that will call methods on ListFleetsInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListFleetsIterable listFleetsPaginator() throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a collection of fleet resources for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet resources are not listed in a particular order.
Learn more
Related operations
This is a variant of listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListFleetsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation.
InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptionlistFleetsPaginator(ListFleetsRequest),
AWS API
Documentationdefault ListFleetsIterable listFleetsPaginator(ListFleetsRequest listFleetsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a collection of fleet resources for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet resources are not listed in a particular order.
Learn more
Related operations
This is a variant of listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListFleetsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation.
listFleetsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListFleetsIterable listFleetsPaginator(Consumer<ListFleetsRequest.Builder> listFleetsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a collection of fleet resources for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet resources are not listed in a particular order.
Learn more
Related operations
This is a variant of listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListFleetsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListFleetsIterable responses = client.listFleetsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listFleets(software.amazon.awssdk.services.gamelift.model.ListFleetsRequest) operation.
This is a convenience which creates an instance of the ListFleetsRequest.Builder avoiding the need to
create one manually via ListFleetsRequest.builder()
listFleetsRequest - A Consumer that will call methods on ListFleetsInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServerGroupsResponse listGameServerGroups(ListGameServerGroupsRequest listGameServerGroupsRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers groups that exist in the current AWS account for the selected Region. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
listGameServerGroupsRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServerGroupsResponse listGameServerGroups(Consumer<ListGameServerGroupsRequest.Builder> listGameServerGroupsRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers groups that exist in the current AWS account for the selected Region. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
This is a convenience which creates an instance of the ListGameServerGroupsRequest.Builder avoiding the
need to create one manually via ListGameServerGroupsRequest.builder()
listGameServerGroupsRequest - A Consumer that will call methods on ListGameServerGroupsInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServerGroupsIterable listGameServerGroupsPaginator(ListGameServerGroupsRequest listGameServerGroupsRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers groups that exist in the current AWS account for the selected Region. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
This is a variant of
listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsIterable responses = client.listGameServerGroupsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsIterable responses = client
.listGameServerGroupsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsIterable responses = client.listGameServerGroupsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest)
operation.
listGameServerGroupsRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServerGroupsIterable listGameServerGroupsPaginator(Consumer<ListGameServerGroupsRequest.Builder> listGameServerGroupsRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers groups that exist in the current AWS account for the selected Region. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
This is a variant of
listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsIterable responses = client.listGameServerGroupsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsIterable responses = client
.listGameServerGroupsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListGameServerGroupsIterable responses = client.listGameServerGroupsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listGameServerGroups(software.amazon.awssdk.services.gamelift.model.ListGameServerGroupsRequest)
operation.
This is a convenience which creates an instance of the ListGameServerGroupsRequest.Builder avoiding the
need to create one manually via ListGameServerGroupsRequest.builder()
listGameServerGroupsRequest - A Consumer that will call methods on ListGameServerGroupsInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServersResponse listGameServers(ListGameServersRequest listGameServersRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
listGameServersRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServersResponse listGameServers(Consumer<ListGameServersRequest.Builder> listGameServersRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
This is a convenience which creates an instance of the ListGameServersRequest.Builder avoiding the need
to create one manually via ListGameServersRequest.builder()
listGameServersRequest - A Consumer that will call methods on ListGameServersInput.Builder to create a request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServersIterable listGameServersPaginator(ListGameServersRequest listGameServersRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
This is a variant of
listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation. The
return type is a custom iterable that can be used to iterate through all the pages. SDK will internally handle
making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListGameServersIterable responses = client.listGameServersPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListGameServersIterable responses = client
.listGameServersPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListGameServersResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListGameServersIterable responses = client.listGameServersPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation.
listGameServersRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListGameServersIterable listGameServersPaginator(Consumer<ListGameServersRequest.Builder> listGameServersRequest) throws InvalidRequestException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
This is a variant of
listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation. The
return type is a custom iterable that can be used to iterate through all the pages. SDK will internally handle
making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListGameServersIterable responses = client.listGameServersPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListGameServersIterable responses = client
.listGameServersPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListGameServersResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListGameServersIterable responses = client.listGameServersPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listGameServers(software.amazon.awssdk.services.gamelift.model.ListGameServersRequest) operation.
This is a convenience which creates an instance of the ListGameServersRequest.Builder avoiding the need
to create one manually via ListGameServersRequest.builder()
listGameServersRequest - A Consumer that will call methods on ListGameServersInput.Builder to create a request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListScriptsResponse listScripts(ListScriptsRequest listScriptsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
Learn more
Amazon GameLift Realtime Servers
Related operations
listScriptsRequest - UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListScriptsResponse listScripts(Consumer<ListScriptsRequest.Builder> listScriptsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
Learn more
Amazon GameLift Realtime Servers
Related operations
This is a convenience which creates an instance of the ListScriptsRequest.Builder avoiding the need to
create one manually via ListScriptsRequest.builder()
listScriptsRequest - A Consumer that will call methods on ListScriptsInput.Builder to create a request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListScriptsIterable listScriptsPaginator(ListScriptsRequest listScriptsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
Learn more
Amazon GameLift Realtime Servers
Related operations
This is a variant of listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListScriptsIterable responses = client.listScriptsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListScriptsIterable responses = client.listScriptsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListScriptsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListScriptsIterable responses = client.listScriptsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest) operation.
listScriptsRequest - UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListScriptsIterable listScriptsPaginator(Consumer<ListScriptsRequest.Builder> listScriptsRequest) throws UnauthorizedException, InvalidRequestException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
Learn more
Amazon GameLift Realtime Servers
Related operations
This is a variant of listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest)
operation. The return type is a custom iterable that can be used to iterate through all the pages. SDK will
internally handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.ListScriptsIterable responses = client.listScriptsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.ListScriptsIterable responses = client.listScriptsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.ListScriptsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.ListScriptsIterable responses = client.listScriptsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
listScripts(software.amazon.awssdk.services.gamelift.model.ListScriptsRequest) operation.
This is a convenience which creates an instance of the ListScriptsRequest.Builder avoiding the need to
create one manually via ListScriptsRequest.builder()
listScriptsRequest - A Consumer that will call methods on ListScriptsInput.Builder to create a request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListTagsForResourceResponse listTagsForResource(ListTagsForResourceRequest listTagsForResourceRequest) throws NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all tags that are assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To list tags for a resource, specify the unique ARN value for the resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
listTagsForResourceRequest - NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ListTagsForResourceResponse listTagsForResource(Consumer<ListTagsForResourceRequest.Builder> listTagsForResourceRequest) throws NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all tags that are assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To list tags for a resource, specify the unique ARN value for the resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
This is a convenience which creates an instance of the ListTagsForResourceRequest.Builder avoiding the
need to create one manually via ListTagsForResourceRequest.builder()
listTagsForResourceRequest - A Consumer that will call methods on ListTagsForResourceRequest.Builder to create a
request.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault PutScalingPolicyResponse putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.
Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.
You can temporarily suspend all scaling policies for a fleet by calling StopFleetActions with the fleet action AUTO_SCALING. To resume scaling policies, call StartFleetActions with the same fleet action. To stop just one scaling policy--or to permanently remove it, you must delete the policy with DeleteScalingPolicy.
Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.
Target-based policy
A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.
For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.
To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Rule-based policy
A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.
For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."
A policy's rule statement has the following structure:
If [MetricName] is [ComparisonOperator] [Threshold] for
[EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by
[ScalingAdjustment].
To implement the example, the rule statement would look like this:
If [PercentIdleInstances] is [GreaterThanThreshold] [20] for
[15] minutes, then [PercentChangeInCapacity] to/by [10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
putScalingPolicyRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault PutScalingPolicyResponse putScalingPolicy(Consumer<PutScalingPolicyRequest.Builder> putScalingPolicyRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.
Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.
You can temporarily suspend all scaling policies for a fleet by calling StopFleetActions with the fleet action AUTO_SCALING. To resume scaling policies, call StartFleetActions with the same fleet action. To stop just one scaling policy--or to permanently remove it, you must delete the policy with DeleteScalingPolicy.
Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.
Target-based policy
A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.
For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.
To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Rule-based policy
A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.
For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."
A policy's rule statement has the following structure:
If [MetricName] is [ComparisonOperator] [Threshold] for
[EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by
[ScalingAdjustment].
To implement the example, the rule statement would look like this:
If [PercentIdleInstances] is [GreaterThanThreshold] [20] for
[15] minutes, then [PercentChangeInCapacity] to/by [10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
This is a convenience which creates an instance of the PutScalingPolicyRequest.Builder avoiding the need
to create one manually via PutScalingPolicyRequest.builder()
putScalingPolicyRequest - A Consumer that will call methods on PutScalingPolicyInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault RegisterGameServerResponse registerGameServer(RegisterGameServerRequest registerGameServerRequest) throws InvalidRequestException, ConflictException, UnauthorizedException, InternalServiceException, LimitExceededException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a new game server resource and notifies GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.
To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data. When a game client or service requests a game server by calling ClaimGameServer, this information is returned in the response.
Once a game server is successfully registered, it is put in status AVAILABLE. A request to register
a game server may fail if the instance it is running on is in the process of shutting down as part of instance
balancing or scale-down activity.
Learn more
Related operations
registerGameServerRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault RegisterGameServerResponse registerGameServer(Consumer<RegisterGameServerRequest.Builder> registerGameServerRequest) throws InvalidRequestException, ConflictException, UnauthorizedException, InternalServiceException, LimitExceededException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a new game server resource and notifies GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.
To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data. When a game client or service requests a game server by calling ClaimGameServer, this information is returned in the response.
Once a game server is successfully registered, it is put in status AVAILABLE. A request to register
a game server may fail if the instance it is running on is in the process of shutting down as part of instance
balancing or scale-down activity.
Learn more
Related operations
This is a convenience which creates an instance of the RegisterGameServerRequest.Builder avoiding the
need to create one manually via RegisterGameServerRequest.builder()
registerGameServerRequest - A Consumer that will call methods on RegisterGameServerInput.Builder to create a request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault RequestUploadCredentialsResponse requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.
To request new credentials, specify the build ID as returned with an initial CreateBuild request. If
successful, a new set of credentials are returned, along with the S3 storage location associated with the build
ID.
Learn more
Create a Build with Files in S3
Related operations
requestUploadCredentialsRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault RequestUploadCredentialsResponse requestUploadCredentials(Consumer<RequestUploadCredentialsRequest.Builder> requestUploadCredentialsRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.
To request new credentials, specify the build ID as returned with an initial CreateBuild request. If
successful, a new set of credentials are returned, along with the S3 storage location associated with the build
ID.
Learn more
Create a Build with Files in S3
Related operations
This is a convenience which creates an instance of the RequestUploadCredentialsRequest.Builder avoiding
the need to create one manually via RequestUploadCredentialsRequest.builder()
requestUploadCredentialsRequest - A Consumer that will call methods on RequestUploadCredentialsInput.Builder to create a
request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ResolveAliasResponse resolveAlias(ResolveAliasRequest resolveAliasRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, TerminalRoutingStrategyException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the fleet ID that an alias is currently pointing to.
resolveAliasRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ResolveAliasResponse resolveAlias(Consumer<ResolveAliasRequest.Builder> resolveAliasRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, TerminalRoutingStrategyException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Retrieves the fleet ID that an alias is currently pointing to.
This is a convenience which creates an instance of the ResolveAliasRequest.Builder avoiding the need to
create one manually via ResolveAliasRequest.builder()
resolveAliasRequest - A Consumer that will call methods on ResolveAliasInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ResumeGameServerGroupResponse resumeGameServerGroup(ResumeGameServerGroupRequest resumeGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by theSuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.
To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a
GameServerGroup object is returned showing that the resumed activity is no longer listed in
SuspendedActions.
Learn more
Related operations
resumeGameServerGroupRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ResumeGameServerGroupResponse resumeGameServerGroup(Consumer<ResumeGameServerGroupRequest.Builder> resumeGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by theSuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.
To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a
GameServerGroup object is returned showing that the resumed activity is no longer listed in
SuspendedActions.
Learn more
Related operations
This is a convenience which creates an instance of the ResumeGameServerGroupRequest.Builder avoiding the
need to create one manually via ResumeGameServerGroupRequest.builder()
resumeGameServerGroupRequest - A Consumer that will call methods on ResumeGameServerGroupInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault SearchGameSessionsResponse searchGameSessions(SearchGameSessionsRequest searchGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's GameProperty parameter.
GameProperty values are stored as key:value pairs; the filter expression must indicate the key and a
string to search the data values for. For example, to search for game sessions with custom data containing the
key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode = "brawl".
All custom data values are searched as strings.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across multiple fleets, you must
search each fleet separately and combine the results. This search feature finds only game sessions that are in
ACTIVE status. To locate games in statuses other than active, use DescribeGameSessionDetails.
searchGameSessionsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault SearchGameSessionsResponse searchGameSessions(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's GameProperty parameter.
GameProperty values are stored as key:value pairs; the filter expression must indicate the key and a
string to search the data values for. For example, to search for game sessions with custom data containing the
key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode = "brawl".
All custom data values are searched as strings.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across multiple fleets, you must
search each fleet separately and combine the results. This search feature finds only game sessions that are in
ACTIVE status. To locate games in statuses other than active, use DescribeGameSessionDetails.
Game session placements
This is a convenience which creates an instance of the SearchGameSessionsRequest.Builder avoiding the
need to create one manually via SearchGameSessionsRequest.builder()
searchGameSessionsRequest - A Consumer that will call methods on SearchGameSessionsInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault SearchGameSessionsIterable searchGameSessionsPaginator(SearchGameSessionsRequest searchGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's GameProperty parameter.
GameProperty values are stored as key:value pairs; the filter expression must indicate the key and a
string to search the data values for. For example, to search for game sessions with custom data containing the
key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode = "brawl".
All custom data values are searched as strings.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across multiple fleets, you must
search each fleet separately and combine the results. This search feature finds only game sessions that are in
ACTIVE status. To locate games in statuses other than active, use DescribeGameSessionDetails.
Game session placements
This is a variant of
searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest) operation.
The return type is a custom iterable that can be used to iterate through all the pages. SDK will internally
handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsIterable responses = client.searchGameSessionsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsIterable responses = client
.searchGameSessionsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.SearchGameSessionsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsIterable responses = client.searchGameSessionsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest)
operation.
searchGameSessionsRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault SearchGameSessionsIterable searchGameSessionsPaginator(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest) throws InternalServiceException, NotFoundException, InvalidRequestException, UnauthorizedException, TerminalRoutingStrategyException, AwsServiceException, SdkClientException, GameLiftException
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's GameProperty parameter.
GameProperty values are stored as key:value pairs; the filter expression must indicate the key and a
string to search the data values for. For example, to search for game sessions with custom data containing the
key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode = "brawl".
All custom data values are searched as strings.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount and hasAvailablePlayerSessions change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across multiple fleets, you must
search each fleet separately and combine the results. This search feature finds only game sessions that are in
ACTIVE status. To locate games in statuses other than active, use DescribeGameSessionDetails.
Game session placements
This is a variant of
searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest) operation.
The return type is a custom iterable that can be used to iterate through all the pages. SDK will internally
handle making service calls for you.
When this operation is called, a custom iterable is returned but no service calls are made yet. So there is no guarantee that the request is valid. As you iterate through the iterable, SDK will start lazily loading response pages by making service calls until there are no pages left or your iteration stops. If there are errors in your request, you will see the failures only after you start iterating through the iterable.
The following are few ways to iterate through the response pages:
1) Using a Stream
software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsIterable responses = client.searchGameSessionsPaginator(request);
responses.stream().forEach(....);
2) Using For loop
{
@code
software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsIterable responses = client
.searchGameSessionsPaginator(request);
for (software.amazon.awssdk.services.gamelift.model.SearchGameSessionsResponse response : responses) {
// do something;
}
}
3) Use iterator directly
software.amazon.awssdk.services.gamelift.paginators.SearchGameSessionsIterable responses = client.searchGameSessionsPaginator(request);
responses.iterator().forEachRemaining(....);
Please notice that the configuration of Limit won't limit the number of results you get with the paginator. It only limits the number of results in each page.
Note: If you prefer to have control on service calls, use the
searchGameSessions(software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest)
operation.
This is a convenience which creates an instance of the SearchGameSessionsRequest.Builder avoiding the
need to create one manually via SearchGameSessionsRequest.builder()
searchGameSessionsRequest - A Consumer that will call methods on SearchGameSessionsInput.Builder to create a request.
Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException - The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartFleetActionsResponse startFleetActions(StartFleetActionsRequest startFleetActionsRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Resumes activity on a fleet that was suspended with StopFleetActions. Currently, this operation is used to restart a fleet's auto-scaling activity.
To start fleet actions, specify the fleet ID and the type of actions to restart. When auto-scaling fleet actions are restarted, Amazon GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet were never stopped, this operation will have no effect. You can view a fleet's stopped actions using DescribeFleetAttributes.
Learn more
Related operations
startFleetActionsRequest - InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartFleetActionsResponse startFleetActions(Consumer<StartFleetActionsRequest.Builder> startFleetActionsRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Resumes activity on a fleet that was suspended with StopFleetActions. Currently, this operation is used to restart a fleet's auto-scaling activity.
To start fleet actions, specify the fleet ID and the type of actions to restart. When auto-scaling fleet actions are restarted, Amazon GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet were never stopped, this operation will have no effect. You can view a fleet's stopped actions using DescribeFleetAttributes.
Learn more
Related operations
This is a convenience which creates an instance of the StartFleetActionsRequest.Builder avoiding the need
to create one manually via StartFleetActionsRequest.builder()
startFleetActionsRequest - A Consumer that will call methods on StartFleetActionsInput.Builder to create a request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartGameSessionPlacementResponse startGameSessionPlacement(StartGameSessionPlacementRequest startGameSessionPlacementRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
The queue name and a set of game session properties and settings
A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
(Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)
Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call DescribeGameSessionPlacement and check the request's
status. If the status is FULFILLED, a new game session has been created and a game session ARN and
Region are referenced. If the placement request times out, you can resubmit the request or retry it with a
different queue.
startGameSessionPlacementRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartGameSessionPlacementResponse startGameSessionPlacement(Consumer<StartGameSessionPlacementRequest.Builder> startGameSessionPlacementRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
The queue name and a set of game session properties and settings
A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
(Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)
Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call DescribeGameSessionPlacement and check the request's
status. If the status is FULFILLED, a new game session has been created and a game session ARN and
Region are referenced. If the placement request times out, you can resubmit the request or retry it with a
different queue.
Game session placements
This is a convenience which creates an instance of the StartGameSessionPlacementRequest.Builder avoiding
the need to create one manually via StartGameSessionPlacementRequest.builder()
startGameSessionPlacementRequest - A Consumer that will call methods on StartGameSessionPlacementInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartMatchBackfillResponse startMatchBackfill(StartMatchBackfillRequest startMatchBackfillRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Finds new players to fill open slots in an existing game session. This operation can be used to add players to matched games that start with fewer than the maximum number of players or to replace players when they drop out. By backfilling with the same matchmaker used to create the original match, you ensure that new players meet the match criteria and maintain a consistent experience throughout the game session. You can backfill a match anytime after a game session has been created.
To request a match backfill, specify a unique ticket ID, the existing game session's ARN, a matchmaking configuration, and a set of data that describes all current players in the game session. If successful, a match backfill ticket is created and returned with status set to QUEUED. The ticket is placed in the matchmaker's ticket pool and processed. Track the status of the ticket to respond as needed.
The process of finding backfill matches is essentially identical to the initial matchmaking process. The matchmaker searches the pool and groups tickets together to form potential matches, allowing only one backfill ticket per potential match. Once the a match is formed, the matchmaker creates player sessions for the new players. All tickets in the match are updated with the game session's connection information, and the GameSession object is updated to include matchmaker data on the new players. For more detail on how match backfill requests are processed, see How Amazon GameLift FlexMatch Works.
Learn more
Backfill Existing Games with FlexMatch
Related operations
startMatchBackfillRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartMatchBackfillResponse startMatchBackfill(Consumer<StartMatchBackfillRequest.Builder> startMatchBackfillRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Finds new players to fill open slots in an existing game session. This operation can be used to add players to matched games that start with fewer than the maximum number of players or to replace players when they drop out. By backfilling with the same matchmaker used to create the original match, you ensure that new players meet the match criteria and maintain a consistent experience throughout the game session. You can backfill a match anytime after a game session has been created.
To request a match backfill, specify a unique ticket ID, the existing game session's ARN, a matchmaking configuration, and a set of data that describes all current players in the game session. If successful, a match backfill ticket is created and returned with status set to QUEUED. The ticket is placed in the matchmaker's ticket pool and processed. Track the status of the ticket to respond as needed.
The process of finding backfill matches is essentially identical to the initial matchmaking process. The matchmaker searches the pool and groups tickets together to form potential matches, allowing only one backfill ticket per potential match. Once the a match is formed, the matchmaker creates player sessions for the new players. All tickets in the match are updated with the game session's connection information, and the GameSession object is updated to include matchmaker data on the new players. For more detail on how match backfill requests are processed, see How Amazon GameLift FlexMatch Works.
Learn more
Backfill Existing Games with FlexMatch
Related operations
This is a convenience which creates an instance of the StartMatchBackfillRequest.Builder avoiding the
need to create one manually via StartMatchBackfillRequest.builder()
startMatchBackfillRequest - A Consumer that will call methods on StartMatchBackfillInput.Builder to create a request.
Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartMatchmakingResponse startMatchmaking(StartMatchmakingRequest startMatchmakingRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. If you're also
using GameLift hosting, a new game session is started for the matched players. Each matchmaking request
identifies one or more players to find a match for, and specifies the type of match to build, including the team
configuration and the rules for an acceptable match. When a matchmaking request identifies a group of players who
want to play together, FlexMatch finds additional players to fill the match. Match type, rules, and other
features are defined in a MatchmakingConfiguration.
To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to
be matched. For each player, you must also include the player attribute values that are required by the
matchmaking configuration (in the rule set). If successful, a matchmaking ticket is returned with status set to
QUEUED.
Track the status of the ticket to respond as needed. If you're also using GameLift hosting, a successfully completed ticket contains game session connection information. Ticket status updates are tracked using event notification through Amazon Simple Notification Service (SNS), which is defined in the matchmaking configuration.
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Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
startMatchmakingRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StartMatchmakingResponse startMatchmaking(Consumer<StartMatchmakingRequest.Builder> startMatchmakingRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. If you're also
using GameLift hosting, a new game session is started for the matched players. Each matchmaking request
identifies one or more players to find a match for, and specifies the type of match to build, including the team
configuration and the rules for an acceptable match. When a matchmaking request identifies a group of players who
want to play together, FlexMatch finds additional players to fill the match. Match type, rules, and other
features are defined in a MatchmakingConfiguration.
To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to
be matched. For each player, you must also include the player attribute values that are required by the
matchmaking configuration (in the rule set). If successful, a matchmaking ticket is returned with status set to
QUEUED.
Track the status of the ticket to respond as needed. If you're also using GameLift hosting, a successfully completed ticket contains game session connection information. Ticket status updates are tracked using event notification through Amazon Simple Notification Service (SNS), which is defined in the matchmaking configuration.
Learn more
Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
This is a convenience which creates an instance of the StartMatchmakingRequest.Builder avoiding the need
to create one manually via StartMatchmakingRequest.builder()
startMatchmakingRequest - A Consumer that will call methods on StartMatchmakingInput.Builder to create a request.
Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StopFleetActionsResponse stopFleetActions(StopFleetActionsRequest stopFleetActionsRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Suspends activity on a fleet. Currently, this operation is used to stop a fleet's auto-scaling activity. It is used to temporarily stop triggering scaling events. The policies can be retained and auto-scaling activity can be restarted using StartFleetActions. You can view a fleet's stopped actions using DescribeFleetAttributes.
To stop fleet actions, specify the fleet ID and the type of actions to suspend. When auto-scaling fleet actions are stopped, Amazon GameLift no longer initiates scaling events except in response to manual changes using UpdateFleetCapacity.
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Related operations
stopFleetActionsRequest - InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StopFleetActionsResponse stopFleetActions(Consumer<StopFleetActionsRequest.Builder> stopFleetActionsRequest) throws InternalServiceException, InvalidRequestException, UnauthorizedException, NotFoundException, AwsServiceException, SdkClientException, GameLiftException
Suspends activity on a fleet. Currently, this operation is used to stop a fleet's auto-scaling activity. It is used to temporarily stop triggering scaling events. The policies can be retained and auto-scaling activity can be restarted using StartFleetActions. You can view a fleet's stopped actions using DescribeFleetAttributes.
To stop fleet actions, specify the fleet ID and the type of actions to suspend. When auto-scaling fleet actions are stopped, Amazon GameLift no longer initiates scaling events except in response to manual changes using UpdateFleetCapacity.
Learn more
Related operations
This is a convenience which creates an instance of the StopFleetActionsRequest.Builder avoiding the need
to create one manually via StopFleetActionsRequest.builder()
stopFleetActionsRequest - A Consumer that will call methods on StopFleetActionsInput.Builder to create a request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StopGameSessionPlacementResponse stopGameSessionPlacement(StopGameSessionPlacementRequest stopGameSessionPlacementRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Cancels a game session placement that is in PENDING status. To stop a placement, provide the
placement ID values. If successful, the placement is moved to CANCELLED status.
stopGameSessionPlacementRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StopGameSessionPlacementResponse stopGameSessionPlacement(Consumer<StopGameSessionPlacementRequest.Builder> stopGameSessionPlacementRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Cancels a game session placement that is in PENDING status. To stop a placement, provide the
placement ID values. If successful, the placement is moved to CANCELLED status.
Game session placements
This is a convenience which creates an instance of the StopGameSessionPlacementRequest.Builder avoiding
the need to create one manually via StopGameSessionPlacementRequest.builder()
stopGameSessionPlacementRequest - A Consumer that will call methods on StopGameSessionPlacementInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StopMatchmakingResponse stopMatchmaking(StopMatchmakingRequest stopMatchmakingRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking
operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed
to CANCELLED.
This call is also used to turn off automatic backfill for an individual game session. This is for game sessions
that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included
in the MatchmakerData of an updated game session object, which is provided to the game server.
If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).
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Add FlexMatch to a Game Client
Related operations
stopMatchmakingRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault StopMatchmakingResponse stopMatchmaking(Consumer<StopMatchmakingRequest.Builder> stopMatchmakingRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking
operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed
to CANCELLED.
This call is also used to turn off automatic backfill for an individual game session. This is for game sessions
that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included
in the MatchmakerData of an updated game session object, which is provided to the game server.
If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).
Learn more
Add FlexMatch to a Game Client
Related operations
This is a convenience which creates an instance of the StopMatchmakingRequest.Builder avoiding the need
to create one manually via StopMatchmakingRequest.builder()
stopMatchmakingRequest - A Consumer that will call methods on StopMatchmakingInput.Builder to create a request.
Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault SuspendGameServerGroupResponse suspendGameServerGroup(SuspendGameServerGroupRequest suspendGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Temporarily stops activity on a game server group without terminating instances or the game server group. You can restart activity by calling ResumeGameServerGroup. You can suspend the following activity:
Instance type replacement - This activity evaluates the current game hosting viability of all Spot instance types that are defined for the game server group. It updates the Auto Scaling group to remove nonviable Spot Instance types, which have a higher chance of game server interruptions. It then balances capacity across the remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling group continues with its current balance, regardless of viability. Instance protection, utilization metrics, and capacity scaling activities continue to be active.
To suspend activity, specify a game server group ARN and the type of activity to be suspended. If successful, a
GameServerGroup object is returned showing that the activity is listed in SuspendedActions.
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Related operations
suspendGameServerGroupRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault SuspendGameServerGroupResponse suspendGameServerGroup(Consumer<SuspendGameServerGroupRequest.Builder> suspendGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Temporarily stops activity on a game server group without terminating instances or the game server group. You can restart activity by calling ResumeGameServerGroup. You can suspend the following activity:
Instance type replacement - This activity evaluates the current game hosting viability of all Spot instance types that are defined for the game server group. It updates the Auto Scaling group to remove nonviable Spot Instance types, which have a higher chance of game server interruptions. It then balances capacity across the remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling group continues with its current balance, regardless of viability. Instance protection, utilization metrics, and capacity scaling activities continue to be active.
To suspend activity, specify a game server group ARN and the type of activity to be suspended. If successful, a
GameServerGroup object is returned showing that the activity is listed in SuspendedActions.
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Related operations
This is a convenience which creates an instance of the SuspendGameServerGroupRequest.Builder avoiding the
need to create one manually via SuspendGameServerGroupRequest.builder()
suspendGameServerGroupRequest - A Consumer that will call methods on SuspendGameServerGroupInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault TagResourceResponse tagResource(TagResourceRequest tagResourceRequest) throws NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Assigns a tag to a GameLift resource. AWS resource tags provide an additional management tool set. You can use tags to organize resources, create IAM permissions policies to manage access to groups of resources, customize AWS cost breakdowns, etc. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To add a tag to a resource, specify the unique ARN value for the resource and provide a tag list containing one or more tags. The operation succeeds even if the list includes tags that are already assigned to the specified resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
tagResourceRequest - NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault TagResourceResponse tagResource(Consumer<TagResourceRequest.Builder> tagResourceRequest) throws NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Assigns a tag to a GameLift resource. AWS resource tags provide an additional management tool set. You can use tags to organize resources, create IAM permissions policies to manage access to groups of resources, customize AWS cost breakdowns, etc. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To add a tag to a resource, specify the unique ARN value for the resource and provide a tag list containing one or more tags. The operation succeeds even if the list includes tags that are already assigned to the specified resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
This is a convenience which creates an instance of the TagResourceRequest.Builder avoiding the need to
create one manually via TagResourceRequest.builder()
tagResourceRequest - A Consumer that will call methods on TagResourceRequest.Builder to create a request.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UntagResourceResponse untagResource(UntagResourceRequest untagResourceRequest) throws NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Removes a tag that is assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To remove a tag from a resource, specify the unique ARN value for the resource and provide a string list containing one or more tags to be removed. This operation succeeds even if the list includes tags that are not currently assigned to the specified resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
untagResourceRequest - NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UntagResourceResponse untagResource(Consumer<UntagResourceRequest.Builder> untagResourceRequest) throws NotFoundException, InvalidRequestException, TaggingFailedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Removes a tag that is assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To remove a tag from a resource, specify the unique ARN value for the resource and provide a string list containing one or more tags to be removed. This operation succeeds even if the list includes tags that are not currently assigned to the specified resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
This is a convenience which creates an instance of the UntagResourceRequest.Builder avoiding the need to
create one manually via UntagResourceRequest.builder()
untagResourceRequest - A Consumer that will call methods on UntagResourceRequest.Builder to create a request.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException - The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateAliasResponse updateAlias(UpdateAliasRequest updateAliasRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
updateAliasRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateAliasResponse updateAlias(Consumer<UpdateAliasRequest.Builder> updateAliasRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
This is a convenience which creates an instance of the UpdateAliasRequest.Builder avoiding the need to
create one manually via UpdateAliasRequest.builder()
updateAliasRequest - A Consumer that will call methods on UpdateAliasInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateBuildResponse updateBuild(UpdateBuildRequest updateBuildRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
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Related operations
updateBuildRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateBuildResponse updateBuild(Consumer<UpdateBuildRequest.Builder> updateBuildRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
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Related operations
This is a convenience which creates an instance of the UpdateBuildRequest.Builder avoiding the need to
create one manually via UpdateBuildRequest.builder()
updateBuildRequest - A Consumer that will call methods on UpdateBuildInput.Builder to create a request.
Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateFleetAttributesResponse updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest) throws NotFoundException, ConflictException, InvalidFleetStatusException, LimitExceededException, InternalServiceException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values that you want to change. If successful, the fleet ID for the updated fleet is returned.
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Related operations
updateFleetAttributesRequest - Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateFleetAttributesResponse updateFleetAttributes(Consumer<UpdateFleetAttributesRequest.Builder> updateFleetAttributesRequest) throws NotFoundException, ConflictException, InvalidFleetStatusException, LimitExceededException, InternalServiceException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values that you want to change. If successful, the fleet ID for the updated fleet is returned.
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Related operations
Update fleets:
This is a convenience which creates an instance of the UpdateFleetAttributesRequest.Builder avoiding the
need to create one manually via UpdateFleetAttributesRequest.builder()
updateFleetAttributesRequest - A Consumer that will call methods on UpdateFleetAttributesInput.Builder to create a
request. Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateFleetCapacityResponse updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest) throws NotFoundException, ConflictException, LimitExceededException, InvalidFleetStatusException, InternalServiceException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates capacity settings for a fleet. Use this operation to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this operation, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
Specify minimum and maximum number of instances. Amazon GameLift will not change fleet capacity to values fall outside of this range. This is particularly important when using auto-scaling (see PutScalingPolicy) to allow capacity to adjust based on player demand while imposing limits on automatic adjustments.
To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.
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Related operations
updateFleetCapacityRequest - Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateFleetCapacityResponse updateFleetCapacity(Consumer<UpdateFleetCapacityRequest.Builder> updateFleetCapacityRequest) throws NotFoundException, ConflictException, LimitExceededException, InvalidFleetStatusException, InternalServiceException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates capacity settings for a fleet. Use this operation to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this operation, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
Specify minimum and maximum number of instances. Amazon GameLift will not change fleet capacity to values fall outside of this range. This is particularly important when using auto-scaling (see PutScalingPolicy) to allow capacity to adjust based on player demand while imposing limits on automatic adjustments.
To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.
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Related operations
Update fleets:
This is a convenience which creates an instance of the UpdateFleetCapacityRequest.Builder avoiding the
need to create one manually via UpdateFleetCapacityRequest.builder()
updateFleetCapacityRequest - A Consumer that will call methods on UpdateFleetCapacityInput.Builder to create a request.
Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateFleetPortSettingsResponse updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest) throws NotFoundException, ConflictException, InvalidFleetStatusException, LimitExceededException, InternalServiceException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the
permissions you want to update. List the permissions you want to add in
InboundPermissionAuthorizations, and permissions you want to remove in
InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If
successful, the fleet ID for the updated fleet is returned.
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Related operations
updateFleetPortSettingsRequest - Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateFleetPortSettingsResponse updateFleetPortSettings(Consumer<UpdateFleetPortSettingsRequest.Builder> updateFleetPortSettingsRequest) throws NotFoundException, ConflictException, InvalidFleetStatusException, LimitExceededException, InternalServiceException, InvalidRequestException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the
permissions you want to update. List the permissions you want to add in
InboundPermissionAuthorizations, and permissions you want to remove in
InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If
successful, the fleet ID for the updated fleet is returned.
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Related operations
Update fleets:
This is a convenience which creates an instance of the UpdateFleetPortSettingsRequest.Builder avoiding
the need to create one manually via UpdateFleetPortSettingsRequest.builder()
updateFleetPortSettingsRequest - A Consumer that will call methods on UpdateFleetPortSettingsInput.Builder to create a
request. Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException - The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameServerResponse updateGameServer(UpdateGameServerRequest updateGameServerRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates information about a registered game server to help GameLift FleetIQ to track game server availability. This operation is called by a game server process that is running on an instance in a game server group.
Use this operation to update the following types of game server information. You can make all three types of updates in the same request:
To update the game server's utilization status, identify the game server and game server group and specify the current utilization status. Use this status to identify when game servers are currently hosting games and when they are available to be claimed.
To report health status, identify the game server and game server group and set health check to
HEALTHY. If a game server does not report health status for a certain length of time, the game
server is no longer considered healthy. As a result, it will be eventually deregistered from the game server
group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds.
To change game server metadata, provide updated game server data.
Once a game server is successfully updated, the relevant statuses and timestamps are updated.
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Related operations
updateGameServerRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameServerResponse updateGameServer(Consumer<UpdateGameServerRequest.Builder> updateGameServerRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates information about a registered game server to help GameLift FleetIQ to track game server availability. This operation is called by a game server process that is running on an instance in a game server group.
Use this operation to update the following types of game server information. You can make all three types of updates in the same request:
To update the game server's utilization status, identify the game server and game server group and specify the current utilization status. Use this status to identify when game servers are currently hosting games and when they are available to be claimed.
To report health status, identify the game server and game server group and set health check to
HEALTHY. If a game server does not report health status for a certain length of time, the game
server is no longer considered healthy. As a result, it will be eventually deregistered from the game server
group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds.
To change game server metadata, provide updated game server data.
Once a game server is successfully updated, the relevant statuses and timestamps are updated.
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Related operations
This is a convenience which creates an instance of the UpdateGameServerRequest.Builder avoiding the need
to create one manually via UpdateGameServerRequest.builder()
updateGameServerRequest - A Consumer that will call methods on UpdateGameServerInput.Builder to create a request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameServerGroupResponse updateGameServerGroup(UpdateGameServerGroupRequest updateGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.
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Related operations
updateGameServerGroupRequest - InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameServerGroupResponse updateGameServerGroup(Consumer<UpdateGameServerGroupRequest.Builder> updateGameServerGroupRequest) throws InvalidRequestException, NotFoundException, UnauthorizedException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.
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Related operations
This is a convenience which creates an instance of the UpdateGameServerGroupRequest.Builder avoiding the
need to create one manually via UpdateGameServerGroupRequest.builder()
updateGameServerGroupRequest - A Consumer that will call methods on UpdateGameServerGroupInput.Builder to create a
request.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameSessionResponse updateGameSession(UpdateGameSessionRequest updateGameSessionRequest) throws NotFoundException, ConflictException, InternalServiceException, UnauthorizedException, InvalidGameSessionStatusException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
updateGameSessionRequest - Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameSessionResponse updateGameSession(Consumer<UpdateGameSessionRequest.Builder> updateGameSessionRequest) throws NotFoundException, ConflictException, InternalServiceException, UnauthorizedException, InvalidGameSessionStatusException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
Game session placements
This is a convenience which creates an instance of the UpdateGameSessionRequest.Builder avoiding the need
to create one manually via UpdateGameSessionRequest.builder()
updateGameSessionRequest - A Consumer that will call methods on UpdateGameSessionInput.Builder to create a request.
Represents the input for a request operation.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException - The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameSessionQueueResponse updateGameSessionQueue(UpdateGameSessionQueueRequest updateGameSessionQueueRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
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Related operations
updateGameSessionQueueRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateGameSessionQueueResponse updateGameSessionQueue(Consumer<UpdateGameSessionQueueRequest.Builder> updateGameSessionQueueRequest) throws InternalServiceException, InvalidRequestException, NotFoundException, UnauthorizedException, AwsServiceException, SdkClientException, GameLiftException
Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
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Related operations
This is a convenience which creates an instance of the UpdateGameSessionQueueRequest.Builder avoiding the
need to create one manually via UpdateGameSessionQueueRequest.builder()
updateGameSessionQueueRequest - A Consumer that will call methods on UpdateGameSessionQueueInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException - The client failed authentication. Clients should not retry such requests.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateMatchmakingConfigurationResponse updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest updateMatchmakingConfigurationRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.
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Related operations
updateMatchmakingConfigurationRequest - Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateMatchmakingConfigurationResponse updateMatchmakingConfiguration(Consumer<UpdateMatchmakingConfigurationRequest.Builder> updateMatchmakingConfigurationRequest) throws InvalidRequestException, NotFoundException, InternalServiceException, UnsupportedRegionException, AwsServiceException, SdkClientException, GameLiftException
Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.
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Related operations
This is a convenience which creates an instance of the UpdateMatchmakingConfigurationRequest.Builder
avoiding the need to create one manually via UpdateMatchmakingConfigurationRequest.builder()
updateMatchmakingConfigurationRequest - A Consumer that will call methods on UpdateMatchmakingConfigurationInput.Builder to create
a request. Represents the input for a request operation.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateRuntimeConfigurationResponse updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest) throws UnauthorizedException, NotFoundException, InternalServiceException, InvalidRequestException, InvalidFleetStatusException, AwsServiceException, SdkClientException, GameLiftException
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the
fleet is created; it does not need to be in an ACTIVE status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration object with
an updated set of server process configurations.
Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; runtime configuration changes are applied gradually as existing processes shut down and new processes are launched during Amazon GameLift's normal process recycling activity.
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Related operations
updateRuntimeConfigurationRequest - Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateRuntimeConfigurationResponse updateRuntimeConfiguration(Consumer<UpdateRuntimeConfigurationRequest.Builder> updateRuntimeConfigurationRequest) throws UnauthorizedException, NotFoundException, InternalServiceException, InvalidRequestException, InvalidFleetStatusException, AwsServiceException, SdkClientException, GameLiftException
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the
fleet is created; it does not need to be in an ACTIVE status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration object with
an updated set of server process configurations.
Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; runtime configuration changes are applied gradually as existing processes shut down and new processes are launched during Amazon GameLift's normal process recycling activity.
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Related operations
Update fleets:
This is a convenience which creates an instance of the UpdateRuntimeConfigurationRequest.Builder avoiding
the need to create one manually via UpdateRuntimeConfigurationRequest.builder()
updateRuntimeConfigurationRequest - A Consumer that will call methods on UpdateRuntimeConfigurationInput.Builder to create a
request. Represents the input for a request operation.UnauthorizedException - The client failed authentication. Clients should not retry such requests.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InvalidFleetStatusException - The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateScriptResponse updateScript(UpdateScriptRequest updateScriptRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
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Amazon GameLift Realtime Servers
Related operations
updateScriptRequest - UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault UpdateScriptResponse updateScript(Consumer<UpdateScriptRequest.Builder> updateScriptRequest) throws UnauthorizedException, InvalidRequestException, NotFoundException, InternalServiceException, AwsServiceException, SdkClientException, GameLiftException
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
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Amazon GameLift Realtime Servers
Related operations
This is a convenience which creates an instance of the UpdateScriptRequest.Builder avoiding the need to
create one manually via UpdateScriptRequest.builder()
updateScriptRequest - A Consumer that will call methods on UpdateScriptInput.Builder to create a request.UnauthorizedException - The client failed authentication. Clients should not retry such requests.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException - A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ValidateMatchmakingRuleSetResponse validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest validateMatchmakingRuleSetRequest) throws InternalServiceException, UnsupportedRegionException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.
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Related operations
validateMatchmakingRuleSetRequest - Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptiondefault ValidateMatchmakingRuleSetResponse validateMatchmakingRuleSet(Consumer<ValidateMatchmakingRuleSetRequest.Builder> validateMatchmakingRuleSetRequest) throws InternalServiceException, UnsupportedRegionException, InvalidRequestException, AwsServiceException, SdkClientException, GameLiftException
Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.
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Related operations
This is a convenience which creates an instance of the ValidateMatchmakingRuleSetRequest.Builder avoiding
the need to create one manually via ValidateMatchmakingRuleSetRequest.builder()
validateMatchmakingRuleSetRequest - A Consumer that will call methods on ValidateMatchmakingRuleSetInput.Builder to create a
request. Represents the input for a request operation.InternalServiceException - The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException - The requested operation is not supported in the Region specified.InvalidRequestException - One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.SdkException - Base class for all exceptions that can be thrown by the SDK (both service and client). Can be used for
catch all scenarios.SdkClientException - If any client side error occurs such as an IO related failure, failure to get credentials, etc.GameLiftException - Base class for all service exceptions. Unknown exceptions will be thrown as an instance of this type.AwsServiceExceptionstatic ServiceMetadata serviceMetadata()
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