@Generated(value="software.amazon.awssdk:codegen") public final class CreateGameServerGroupRequest extends GameLiftRequest implements ToCopyableBuilder<CreateGameServerGroupRequest.Builder,CreateGameServerGroupRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
CreateGameServerGroupRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
GameServerGroupAutoScalingPolicy |
autoScalingPolicy()
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
|
BalancingStrategy |
balancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
String |
balancingStrategyAsString()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
static CreateGameServerGroupRequest.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
String |
gameServerGroupName()
An identifier for the new game server group.
|
GameServerProtectionPolicy |
gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
|
String |
gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasInstanceDefinitions()
Returns true if the InstanceDefinitions property was specified by the sender (it may be empty), or false if the
sender did not specify the value (it will be empty).
|
boolean |
hasTags()
Returns true if the Tags property was specified by the sender (it may be empty), or false if the sender did not
specify the value (it will be empty).
|
boolean |
hasVpcSubnets()
Returns true if the VpcSubnets property was specified by the sender (it may be empty), or false if the sender did
not specify the value (it will be empty).
|
List<InstanceDefinition> |
instanceDefinitions()
The EC2 instance types and sizes to use in the Auto Scaling group.
|
LaunchTemplateSpecification |
launchTemplate()
The EC2 launch template that contains configuration settings and game server code to be deployed to all instances
in the game server group.
|
Integer |
maxSize()
The maximum number of instances allowed in the EC2 Auto Scaling group.
|
Integer |
minSize()
The minimum number of instances allowed in the EC2 Auto Scaling group.
|
String |
roleArn()
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends CreateGameServerGroupRequest.Builder> |
serializableBuilderClass() |
List<Tag> |
tags()
A list of labels to assign to the new game server group resource.
|
CreateGameServerGroupRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
List<String> |
vpcSubnets()
A list of virtual private cloud (VPC) subnets to use with instances in the game server group.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String gameServerGroupName()
An identifier for the new game server group. This value is used to generate unique ARN identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name must be unique per Region per AWS account.
public String roleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
public Integer minSize()
The minimum number of instances allowed in the EC2 Auto Scaling group. During automatic scaling events, GameLift FleetIQ and EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
public Integer maxSize()
The maximum number of instances allowed in the EC2 Auto Scaling group. During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
public LaunchTemplateSpecification launchTemplate()
The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon EC2 Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
public boolean hasInstanceDefinitions()
public List<InstanceDefinition> instanceDefinitions()
The EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasInstanceDefinitions() to see if a value was sent in this field.
public GameServerGroupAutoScalingPolicy autoScalingPolicy()
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game
servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update
this value directly in the Auto Scaling group using the AWS console or APIs.
"PercentUtilizedGameServers" to maintain a
buffer of idle game servers that can immediately accommodate new games and players. After the Auto
Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or
APIs.public BalancingStrategy balancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategypublic String balancingStrategyAsString()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategypublic GameServerProtectionPolicy gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION by default.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
NO_PROTECTION by default.GameServerProtectionPolicypublic String gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION by default.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
NO_PROTECTION by default.GameServerProtectionPolicypublic boolean hasVpcSubnets()
public List<String> vpcSubnets()
A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasVpcSubnets() to see if a value was sent in this field.
public boolean hasTags()
public List<Tag> tags()
A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags, respectively. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasTags() to see if a value was sent in this field.
public CreateGameServerGroupRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<CreateGameServerGroupRequest.Builder,CreateGameServerGroupRequest>toBuilder in class GameLiftRequestpublic static CreateGameServerGroupRequest.Builder builder()
public static Class<? extends CreateGameServerGroupRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2020. All rights reserved.